Hello! Is there any solution for this bug? I tried to change the code of the vertexformat, but it didn't work here! I'm trying to convert the hair model from fifa16 to fifa14!
View attachment 119894
the convert function at my tool gave an error, so u had to do
this fix ?
1. make sure the steps are correct :
a. does an error appear at fifa converter ?
b. check if the vertexformat is correct:
-> i recommend to check a file from original fifa 16, so u can compare how it should be
c. try convert again with fifa converter
2. dont import the file with creation master, it sometimes gives bugs
try manually copy the files to your installation
excuse me, how do i convert this ankle tape? 15 to 16
like u convert other models,
but if u get a warning message "template file missing": then u may need add the template file
1. click "Templates"
2. add a file from the original (FIFA 16) game, with a filename wich is similar to the file u try convert :
a "accessory_*.rx3" model file from FIFA 16 should be added at folder \MyTemplates_Models\FIFA_16\
COLORS FIFA16 MOBILE!
Simple yet powerful tool. Congratulations
@tokke001 .
But I'm having problems with the RX3 for the Mobile 16 version. And I believe that your tool doesn't do this direct conversion of colors for RX3 16Mobile.
On the subject of modifying the .PNG textures of the .RX3 files, has anyone managed to solve the problem of inverting the colors in the game?
Is there any conversion other than manually or any application that automatically changes the real colors of the texture to the colors that are represented within Fifa 16 Mobile??
I am currently creating several Kits and it is very exhausting to change each color individually in HUE editions:
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if u load that texture at another game (FIFA14/16 pc) , does the kit look oke then,
but the same file looks bugged at FIFA 16 console ?
that would mean my converter edits the texture correctly, but there s somthing else different
i think the endian is swapped maybe: something u see often at console games
however, the rx3 file is missing the value (flag) wich indicates this
u are using BGRA format i see :
4 bytes in the order of BLUE - GREEN - RED - ALPHA
but it seems FIFA 16 console reads RED - GREEN - BLUE - ALPHA
-> so red and blue swapped : u can use the tool color function (OTHER>color) to swap these channels