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FIFA Converter (Models & Textures)

tokke001

Senior Squad

New tool version coming​


with these features :

1. Side-line-characters (slc) - Models​

Newly added support for Side-line-characters models:
* Convert from old slc (FIFA 13/14/FO3) to new slc (FIFA 15 or later)
* Convert from new slc (FIFA 15 or later) to old slc (FIFA 13/14/FO3)

2. Trophy - Models​

Newly added support for Trophy models:
* Convert Trophy models to FIFA 16
* Convert Trophy models from FIFA 16

3. Textures​

- update of function "TEXTURES > Extra > Generic faces create" :
* Support of FIFA 23 pc facialhair/brows RGB textures
* Support for filenames ending with "_color" (ex. exported files from fifa editor)
* DDS/tga/hdr/ktx import support added
- Normal-maps textures :
* at export (of png/tga/hdr) : BC5 compressed textures now exported without blue
* at import : when no BC5 compression, now automaticly blue added

4. FIFA 11​

New: Import png mini-balls
(FIFA 11 > ArtAssets)

5. Fixes​

- General
* Fix: at decompressing a file the console window appears
* Fix: when opening a tga/hdr image a GDI+ error appears
* Fix: opening tga files may be flipped vertically
- TEXTURES > Import
* Fix: textures not compressed as DXT5 when imported png is not 32bit
- MODELS > Convert
* Fix: converting from "FIFA Online 4 (New)": Unknown BoneIndex 429, 433 (ex. FIFA 23 pc generic hair- hairlod)
 

ramzidz15

Club Supporter

New tool version coming​


with these features :

1. Side-line-characters (slc) - Models​

Newly added support for Side-line-characters models:
* Convert from old slc (FIFA 13/14/FO3) to new slc (FIFA 15 or later)
* Convert from new slc (FIFA 15 or later) to old slc (FIFA 13/14/FO3)

2. Trophy - Models​

Newly added support for Trophy models:
* Convert Trophy models to FIFA 16
* Convert Trophy models from FIFA 16

3. Textures​

- update of function "TEXTURES > Extra > Generic faces create" :
* Support of FIFA 23 pc facialhair/brows RGB textures
* Support for filenames ending with "_color" (ex. exported files from fifa editor)
* DDS/tga/hdr/ktx import support added
- Normal-maps textures :
* at export (of png/tga/hdr) : BC5 compressed textures now exported without blue
* at import : when no BC5 compression, now automaticly blue added

4. FIFA 11​

New: Import png mini-balls
(FIFA 11 > ArtAssets)

5. Fixes​

- General
* Fix: at decompressing a file the console window appears
* Fix: when opening a tga/hdr image a GDI+ error appears
* Fix: opening tga files may be flipped vertically
- TEXTURES > Import
* Fix: textures not compressed as DXT5 when imported png is not 32bit
- MODELS > Convert
* Fix: converting from "FIFA Online 4 (New)": Unknown BoneIndex 429, 433 (ex. FIFA 23 pc generic hair- hairlod)
Really great job. Can a future program support crowdplacement?
 

tokke001

Senior Squad

FIFA Converter (v23.04.08)

New version of my tool !

What s New ?

Check it here !

ChangeLog (list) :
[v23.04.08]
- General
* Fix: at decompressing a file the console window appears
* Fix: when opening a tga/hdr image a GDI+ error appears
* Fix: opening tga files may be flipped vertically

- TEXTURES > Export
* BC5 compressed textures now exported without blue (png/tga/hdr)

- TEXTURES > Import
* Normal-maps, without BC5 compression: Now automaticly blue added
* Fix: textures not compressed as DXT5 when imported png is not 32bit

- TEXTURES > Extra > Generic faces create
* Support of FIFA 23 pc facialhair/brows RGB textures
* Support for filenames ending with "_color" (ex. exported files from fifa editor)
* DDS/tga/hdr/ktx import support added

- MODELS > Convert
* Fix: converting from "FIFA Online 4 (New)": Unknown BoneIndex 429, 433 (ex. FIFA 23 pc generic hair- hairlod)
* New: Support for converting Side-line-characters (slc) from old slc (FIFA 13/14/FO3) to new slc (FIFA 15 or later)
* New: Support for converting Side-line-characters (slc) from new slc (FIFA 15 or later) to old slc (FIFA 13/14/FO3)
* New: Convert Trophy models to FIFA 16
* New: Convert Trophy models from FIFA 16

- FIFA 11 > ArtAssets
* New: Import png mini-balls

[v22.11.13]
- Textures
* Fix: 'Dll not found' error due missing Magick.Native-Q16-x86.dll file
* New: added .tga/.hdr/.ktx images support

- Textures > Convert
* Fix: number of mipmaps wrong when "Destination Size (rx3-template)" and size input < size template
* Fix: option "Remove Transparancy" not working for export as dds
* Fix: improvement on conversion of hotspots (kits) for hotspots wich dont exist at the destination file

- Textures > Combine/split
* Fix: Combine not working, textures not updated due error in FifaLibrary dll

- MODELS
* New: Convert models from/to game "FIFA 23 (Switch)"

- MODELS > Other
* New function: 'Recalculate (vertex) Normals' - Recalculate the vertex-normals of the rx3 model file

- Other > Color
* Fix: Problems with Alpha may appear for dds files with texture format DXT5 (BC3)

[v22.08.06]

- Textures
* Fix: mipmaps from rw4 not correctly loaded
* Fix: Alpha problems when going from DXT5 to DXT1
* Fix: Dds support for DXT2/DXT4 textures

- Textures > Import
* Fix: Problems with Alpha may appear (in some cases) when encoding to texture format DXT5 (BC3)
* New: Option "No Mipmaps" added - Import without creating additional mipmaps.

- Textures > Split
* Fix: wrong texture format used

- Models > Convert
* Fix: error "Can not find model template" may appear when convert hair-models to Rx3Hybrid files (ex. to FIFA 11)
* Fix: error at converting from some rx2 models (ex. fifa07)

- Models > Move/Scale
* New: Option "Do Movement" added - Disable this to change a necktype without doing position movements

[v22.07.26]
- General (Dll)
* New FIFALibrary 2022 dll in use
* New BCnEncoder dll in use, for encoding/decoding BC1-5 + BC7 compressed textures
-> Better Quality when encoding/decoding BC1-5: Fix in small color difference
-> New: support for BC7 compression (beta)
-> Dds files improvements

- General (Tool)
* New: Added "Clear" button to clear the log screen

- Textures
* Fix: very small color difference when encoding/decoding BC1-5 compressed textures
* New Texture-Formats supported: BC6H_UF16 (ex. Sky-textures FIFA 22 switch)
* Fix: error for texturenames wich ends with "null" char
* Fix: big-endian textures wrongly loaded (ex. fifa console games)

- Textures > Convert
* Fix: error when converting kits rx2 (FIFA 07-09), rx3 (FIFA 11) to FIFA 12-16

- Textures > Import
* New: Support for texture names exported from 'FIFA Editor Tool 21', 'Frosty Editor'
* New: Face-textures - automatic support for face textures with/without normal map

- Models : NeckType Fix
Updated with a new convert method: Vertices are searched by Uvs now
-> templates with mixed vertices possible now: making it easier to set template files
-> added neck conversions between FIFA 11-14<>FIFA 15/16, FIFA 11-14<>FIFA 22pc

- Models > Convert
* New: Support of convert models with skeleton to FIFA Online 4 (heads/shoes)
* Fix: converting from FIFA Online 4 (New): Unknown BoneIndex 231, 294, 299, 303, 319, 320, 323 (ex. FIFA 22 pc heads)
* New: Option "High-precision (32bit floats)" added, for converting to high precision positions (XYZ)
* New: Converting to FIFA 11 (rx3 hybrid-files) now supports vertices with more Uvs
* Removed: options "update vertexformat", "update NamesTable" - both now done automaticly
* Code cleanups/improvements

- Other > Decompress
* New added: EASF decompress (FIFA 15/16 EASF format only)
* Fix: error "cannot access a closed file" for (some) compressed files
* Fix: Errors at decompressing 10FB, Chunkref files

- Other > Color
* Improvements in speed of execute

- Other > Fix Ids
* Fix: correct "0" now at ids of minikit-files

[21.11.28]
- General (Tool)
* New: Support for loading of compressed files

- Textures > Convert
* Correction for texture order (switched bump/coeff textures etc)

- Textures > Import
* Changed filename of import files: [Rx3FileName].[TextureName].[png/dds]
* Fix: image files moved at import
* Design changes

- Textures > Export
* Changed filename of export files: [Rx3FileName].[TextureName].[png/dds]
* New: export Png + Dds at same run
* New: Remove AlphaChannel (transparancy) for Dds files
* Design changes

- Textures > Extra
* New: Create generic face-textures from "genheadtex" png files

- Textures > Combine Files
* Fix: "File not found" (shoe textures)
* Fix: color/coeff textures switched

- Textures > Split Files
* New: Automaticly remove the (unused) green channel at hair coeff textures

- Models
* New: Convert models from/to game "FIFA 22 (Switch)"
* Fix: "eyes-fix" for Head-models to FIFA 15/16 ("Update VertexFormat" disabled by default now)

- Models > Move/Scale
* New: Custom movement/Scaling of vertices
* New: Change Neck Type (presets)
* Design changes

- Other > Files > Decompress
* Decompressing now happens to the original file-location (not a sub-folder) !
* Improvements

- Other > Color
* New design with more options !
* New: Equal channel to another (ex. make green channel same as blue)
* New: Change a channel value to max (255), nothing (0), or a custom value
* New: Added Dds file support

[21.10.03b]
- Models > convert
* New: Convert body-models: FO4 (old/new) > FIFA 16

- FIFA 11 > audio
* New: convert audio .bin (new format) to .xml (old formats) : beta, only 1 type supported for now

[21.09.28]
- Models > convert
* Improvements in correcting bone-indices type
* Fix: Head-models FIFA 07/UEFA CL 06–07 - models without eyelashes giving errors
* Fix: Hair-models FIFA 07/UEFA CL 06–07 - errors at multiple UVs & nametables

[21.09.14]
...

[21.05.08]
...

[21.03.24]
...

[v21.03.22]
...

[v21.03.19.1b]
...

[v21.03.19b]
...

[v21.03.06b]
...

[v21.02.27b]
...

[v21.02.26b]
...

[v21.02.23]
...

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Skoczek, Lagwagon93
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
 

V.K

Starting XI

FIFA Converter (v23.04.08)​

New version of my tool !
@tokke001 thanks!
Sorry if the question is stupid, but is the F11 to F14 faces conversion possible now?
So I am once again trying to convert this Malouda (hair) to F14:


The F11 files are hair_45601_0_0_textures and haircolour_45601_0_0_0_0_textures.
When I go to converter -> textures -> combine/split and choose these two files, nothing happens (not even with the previous FIFA Converter_21.11.28 version).

Anyway, there are two F11 style hair texture files if I export them manually:
hair_45601_0_0_textures
t.png

haircolour_45601_0_0_0_0_textures
clr.png


For F14 style hair texture rx3 we need these types of 2 files:
1.png

2.png


And I am doubtful that the converter, even if it worked, could transform the haircolor texture with skin into the black-and-white texture needed for F14?

So the current result with the two F11 exported textures and imported into a F14 container (haircolor resized to 512x512) is this:
1667053063949.png


While the expected result is this:
1667052866659.png
 
Last edited:


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