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Programs & Files [tokke001]

View attachment 173532

I think yang min hyeok(71106) hair was extracted incorrectly or named incorrectly.
it s indeed wrong,
it s generic hair that i included :
1736768809802.png


i will fix and reupload

if u guys can recheck the others?
 

FC Online 4 Files - Faces (Pack 9) [date 21-12-2024]​


The new faces of FC online 4 (from update 21-12-2024),
in original FCO4 formats !


View attachment 173479
View attachment 173488View attachment 173487
View attachment 173480View attachment 173481
View attachment 173482View attachment 173483

Included :
* 47 Faces From FC Online 4 (original formats)
* Bump File

List faces:
Code:
* Corrections (see http://soccergaming.com/index.php?threads/programs-files-tokke001.180712/post-6801551)
252432    Maeng Seong Ung (instead of wrong 252433)
254318    Cho Kwang-Rae

* New
[Korea / K League 1]
71106    Yang Min Hyeok
210941    Lee Chang Geun
222734    Kang Sang Woo
228007    Lee Yeong Jae
228009    Lee Gyu Seong
238576    Jeong Tae Wook
243673    Park Jin Seob
244108    Hong Hyeon Seok
244582    A. Paločević
252662    Kim Jeong hoon
263845    Park Seung Wook
266751    Jung Ho Yeon
251162    Kim Ju Sung

[China]
211108    Fei Nanduo
216736    Wang Shangyuan
245041    Zhu Chenjie

[Thai Legend]
193819    N. Suchao (update)
193827    D. Teerasil (update)
197551    S. Totchtawan (update)
255656    Piyapong (update)
255657    Kiatisuk (update)

[Thai Best]
188800    W. Teeratep (update)
246858    N. Mickelson
270074    Supachok Sarachat

[24 Vietnam Best]
70913    Nguyễn Đình Bắc
74761    Phạm Tuấn Hải
74762    Phạm Đức Huy
74763    Bùi Tấn Trường
174687    Nguyễn Minh Phương
195670    Lê Phước Tứ
238144    Nguyễn Hoàng Đức (head/hair models-update, with no neck tattoo !)

[Other]
204614    Mário Rui
216409    Matteo Politano
216816    Giovanni Simeone
238041    Tyrell Malacia
240716    Mathías Olivera
246785    Bryan Gil
252060    Tommaso Pobega
253124    Matheus Nunes
255654    Pierre Kalulu
257289    Hugo Ekitike
258648    Carlos Augusto

[Volta Live Ambassador] (thailand)
75173    Kapol Thongplub
277915    Pramote Pathan


* Updates (of FCO4 exclusives)
254980    Seol Young Woo (head model update)

Notes:
/

Download:

(fixed version with correct yang min hyeok)

Other:
* Pack 1 can be found: Here
* Pack 2 can be found: Here
* Pack 3 can be found: Here
* Pack 4 can be found: Here
* Pack 5 can be found: Here
* Pack 6 can be found: Here
* Pack 7 can be found: Here
* Pack 8 can be found: Here

reuploaded:
correct "yang min hyeok(71106) hair" included now

 
if u guys can recheck the others?
I think others are fine. I checked yesterday, and didn't notice anything

tokke 2 questions:
1) Player Lua file needs convert or it's "unisex" for every fifa? :D
2) Is it possible extract/convert big file minikits from xbox fifa 07-09 to 11 and how?
 
I think others are fine. I checked yesterday, and didn't notice anything

tokke 2 questions:
1) Player Lua file needs convert or it's "unisex" for every fifa? :D
u mean the face assignment files?
yes u can use,
if the game has 'revolution mod' installed or at fifa 11 my (2023-24) patch
2) Is it possible extract/convert big file minikits from xbox fifa 07-09 to 11 and how?
it may be possible :
fifa07-09 xbox360 has .rx2 files inside .big minikits files

so:
1. extract a .rx2 image from the .big minikit
use This tool ,
u can create a .bat script to make a loop to extract all .big minikit files

2. export the .rx2 file to dds
fifa converter > TEXTURES > Export
or
noesis (fifa converter can make errors with rx2 files)

3. check sizing and naming of dds file

4. import dds minikit to fifa 11

fifa converter > FIFA 11 > Artassets > Mini-kits
 
Dear tokke001!
Can you upload Fifa Online 3 gameplay, cutscenes and camera (cutscenes) converted from Fifa Online 3 to Fifa 11?

I need import this Fifa Online 3 gameplay to my patch.

My Fifa 11 need new gameplay after 15 years of released...
 

1.4 [Kit Numbers]​



1.4.1 [KitNumbers : Color RGB png templates (based on teamkits table)]​

This will color kitnumber .png RGB-template file(s), from values of a teamkits table (.txt) file

u need :
* kitnumber .png RGB-template file(s):
example from FIFA 22 switch
* teamkits table (.txt) file, containing the RGB values :
example from FIFA 22 switch/pc

what u ll get :
10 images (numbers 0-9) for 2 specific kitnumber-sets (1 set for short-numbers, & 1 for jersey-numbers) for each kit
u need revolution mod (or lua file mods) to get them loaded ingame:

specifickitnumbers_[teamid]_[set]_[tournamentid]_[kittypeid]_[imageid].png

[set]: 1 = jerseynumberset, 2 = shortnumberset

[imageid] = each rx3 kitnumber-file has 10 images :
-> example: "specifickitnumbers_1_1_0_0_1.png" is the 1st image of file "specifickitnumbers_1_1_0_0.rx3"


1.4.2 [KitNumbers : Create "Specific-KitNumbers" (based on teamkits table)]​

This will create specific kitnumber(s) from a teamkits table (.txt) file

u need :
* kitnumber .png file(s) (colored FIFA 11-16 format):
example from FIFA 16 original
* teamkits table (.txt) file :
example from FIFA 16 original

what u ll get :
it will actually go from generic kitnumbers to specific kit numbers
specifickitnumbers_[teamid]_[set]_[tournamentid]_[kittypeid]_[imageid].png




q2NWpd7.png
How can I use this tool since as it explains, I don't understand anything
 


yes,
TEXTURES > kitnumbers:

1737238726739.png


there s a function for them:
create "specific kit numbers", color them based on a FIFA 17-FC25 teamkits table (from the squads/db)



so u get as output:
specifickitnumbers_*_1_*_*.rx3
specifickitnumbers_*_2_*_*.rx3
-> 2 kitnumber sets for each kit (short & jersey numbers)
-> these numbers require the revolution mod installed on your game
 
yes,
TEXTURES > kitnumbers:

View attachment 173802

there s a function for them:
create "specific kit numbers", color them based on a FIFA 17-FC25 teamkits table (from the squads/db)



so u get as output:
specifickitnumbers_*_1_*_*.rx3
specifickitnumbers_*_2_*_*.rx3
-> 2 kitnumber sets for each kit (short & jersey numbers)
-> these numbers require the revolution mod installed on your game
I still don't understand since I'm new, could you do me a favor and base me on the rest?
 

Creation Master 15 (Modified) - v23.12.10​


a small update:
A fix for the player contract length not choseable after year 2030




CM15 is for editing FIFA 14 and 15 !

Classic Creation Master 15 program (made by Rinaldo) modified
* 3D-render support for hairmodels with 32bit floats (Dmitri' Precise Hair Models)
* New generic face-types
* option "Expand database" now allows higher ids (generic faces, stadiums)
* Fix: higher birthday-years !
* ...


Changelog:
--- 10-12-2023 -----
- Teams-Tab:
* Fix - 'player contract length' not choseable after year 2030 (now 0 - 3020)


--- 28-05-2021 -----
- CM15:
* option "Expand database" now allows higher ids for : hairtypecode, eyecolorcode, headtypecode, StadiumIds

- Player-tab:
* Face: 3D-render - support for hairmodels with 32bit floats
* Face : New Generic types (for Face Modelling) - CM15 get types (hair, head, colors, ...) now from external file
* Face : added columns "Female" head & hair (to Face Modelling)
* playerinfo : Fix - Birthday not choseable after year 2006 (now 1800 - 3006)

- Teams-Tab:
* Fix - 'player Joining date' not choseable after year 2020 (now 1800 - 3020)



Install:
1. Install Creation Master 15 (original version) --> Link
2. Install Creation Master 15 (Modified) --> this download
* copy files (from "1. Creation Master 15") to installation folder


Download :​



All credits go to Rinaldo for making the original version of Creation Master 15,
as i mostly just changed some things
@tokke001 , thank you so much. :-) I have two questions for you:

One is, I’m not sure if it's just an issue on my end, but when using the above Creation Master version, after loading the FIFA 15 database, the kits appear completely without textures in the preview. Only the main colors are visible, which we also define on the side (separate 3 colors for the shirt, shorts, and socks). Do you have any idea what might be causing this? I haven’t encountered this issue with the basic version of Creation Master 15, nor has this anomaly occurred with any other version of Creation Master for me.

My second question is: am I understanding correctly that the addition of generic model IDs is a way to potentially convert generic models and textures from newer games, which we can manually install to the new IDs?

Thanks a lot in advance for your answers! :-)
 
Hi guys, I have a question. Does someone knows how to convert a Fifa 15 head and hair to Fifa 16?. When I try to do it, the hair looks horrible
 
Does anyone still have these files or know where I can download them?
Probably only this version has been preserved
 
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