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Programs & Files [tokke001]

FC Online 4 - Export Tool (v2.1.3)​


Tool for exporting 'dumping' files from .big files of the game FC Online 4 (formerly known as fifa online 4),
New 23/24 version !


View attachment 143844

1. Export Files
based on selfmade script,
wich dumps files wich are compressed by these formats :
10FB, Chunkzip(2), Chunkref(2), Chunklzma,
Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl, EASF

Files wich arent compressed will get exported wrongly !

2. Decompress files
works with the BMS script,
formats supported :
10FB, Chunkzip(2), Chunkref(2), Chunklzma,
Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl

3. Sort/Name Files
will sort files by :
* Rx3 file or other ?
* FileType
* will get file info from the rx3-nametable : if there are ids (some hair/hairlod models) present, they will be visible !

4. Name Files
it will compare the FO4 files with other files, and name it
ex. Compare with FIFA 21 Switch / older FO4 updates

! FO4 .big files dont contain the filenames :
so u ll need use this option or else find out the filenames yourself !

Code:
  -> How it works?
    * Models: vertices (position or Uv data) will be compared
    * textures: small sizes (mipmaps) will be compared
  -> Notes
    * u need do all files seperatly: hair models/ hair textures/ ... all seperatly
    * Models files works the best, textures less and may vary:
        ex. for faces: recomended to use the head-models as id-list !
    * multiple similar files may be found, and will be added to the filename
        ex. name "File_228_face_5589_0_0_0_0_0_0_0_0_textures_face_5589_0_1_0_0_0_0_0_0_textures.rx3"
    * Filenames are always alphabetic (not numeric) saved in .big,
      making it easier to locate missing filenames


Download:

New version coming ,

because there were problems with decompressing chunklzma files :
seems the BMS script gave some errors
(reported here)


new version it will be fixed and improved:
* Different method
* Faster using multi threads
 
Last edited:

FC Online 4 - Export Tool (v2.1.5)​


Tool for exporting 'dumping' files from .big files of the game FC Online 4 (formerly known as fifa online 4),
23/24 version !

Tool_FO4Export(1).png


Changelog:

[v2.1.5]
Fix: Wrong decompressing of chunklzma files, producing error "cant read past end of stream"
-> new/faster decompress methods

[v2.1.4]
Minor improvements

[v2.1.3]
Fixes/improvements for 2023/24 FCO4

Info:

1. Export Files
based on selfmade script,
wich dumps files wich are compressed by these formats :
10FB, Chunkzip(2), Chunkref(2), Chunklzma,
Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl, EASF

Files wich arent compressed will get exported wrongly !

2. Decompress files
works with the BMS script,
formats supported :
10FB, Chunkzip(2), Chunkref(2), Chunklzma,
Chunklzx(2), Chunklz4, Chunzstd, Chunoodl

3. Sort/Name Files
will sort files by :
* Rx3 file or other ?
* FileType
* will get file info from the rx3-nametable : if there are ids (some hair/hairlod models) present, they will be visible !

4. Name Files
it will compare the FO4 files with other files, and name it
ex. Compare with FIFA 21 Switch / older FO4 updates

! FO4 .big files dont contain the filenames :
so u ll need use this option or else find out the filenames yourself !

Code:
  -> How it works?
    * Models: vertices (position or Uv data) will be compared
    * textures: small sizes (mipmaps) will be compared
  -> Notes
    * u need do all files seperatly: hair models/ hair textures/ ... all seperatly
    * Models files works the best, textures less and may vary:
        ex. for faces: recomended to use the head-models as id-list !
    * multiple similar files may be found, and will be added to the filename
        ex. name "File_228_face_5589_0_0_0_0_0_0_0_0_textures_face_5589_0_1_0_0_0_0_0_0_textures.rx3"
    * Filenames are always alphabetic (not numeric) saved in .big,
      making it easier to locate missing filenames


Download:

 
Last edited:
Hey tokke, I've found a little bug. When converting F14 faces to F12, there is a little bug with eyelids that make them look off.
Here´s a comparison of the eyelids from a F14 face and a F12 face
MdISWEa.png
FWJ2VNz.png

It looks like when the conversion is made, only the bottom part of the eyelid is ued instead of the entire eyelid
 

FC Online 4 - Export Tool (v2.1.5)​


Tool for exporting 'dumping' files from .big files of the game FC Online 4 (formerly known as fifa online 4),
23/24 version !

View attachment 170289

Changelog:

[v2.1.5]
Fix: Wrong decompressing of chunklzma files, producing error "cant read past end of stream"
-> new/faster decompress methods

[v2.1.4]
Minor improvements

[v2.1.3]
Fixes/improvements for 2023/24 FCO4

Info:

1. Export Files
based on selfmade script,
wich dumps files wich are compressed by these formats :
10FB, Chunkzip(2), Chunkref(2), Chunklzma,
Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl, EASF

Files wich arent compressed will get exported wrongly !

2. Decompress files
works with the BMS script,
formats supported :
10FB, Chunkzip(2), Chunkref(2), Chunklzma,
Chunklzx(2), Chunklz4, Chunzstd, Chunoodl

3. Sort/Name Files
will sort files by :
* Rx3 file or other ?
* FileType
* will get file info from the rx3-nametable : if there are ids (some hair/hairlod models) present, they will be visible !

4. Name Files
it will compare the FO4 files with other files, and name it
ex. Compare with FIFA 21 Switch / older FO4 updates

! FO4 .big files dont contain the filenames :
so u ll need use this option or else find out the filenames yourself !

Code:
  -> How it works?
    * Models: vertices (position or Uv data) will be compared
    * textures: small sizes (mipmaps) will be compared
  -> Notes
    * u need do all files seperatly: hair models/ hair textures/ ... all seperatly
    * Models files works the best, textures less and may vary:
        ex. for faces: recomended to use the head-models as id-list !
    * multiple similar files may be found, and will be added to the filename
        ex. name "File_228_face_5589_0_0_0_0_0_0_0_0_textures_face_5589_0_1_0_0_0_0_0_0_textures.rx3"
    * Filenames are always alphabetic (not numeric) saved in .big,
      making it easier to locate missing filenames


Download:

Once extracted, how do you compare and check the player numbers? I think I'm too stupid to understand. Can someone tell me how?
 
Hi, I'm asking if you have texture of face from fco had been converted, like Beckham brb, torres Ambas, giggs btb or Neville ebs
 
Do you have a way to find out the player id quickly? I converted FIFA ONLINE 4 from your software, it's great but there are so many files I can't check them all.

View attachment 121615 View attachment 121616
Hi @tokke001 , have a good day.
  • I want to ask you some questions.​
  • I used your tool to export files from FConline and numbered the files in order (eg: File_22_face).​
  • I also used item number 4.Name File to compare files of old FIFA 21 Switch/ Fifa online 4 and deleted some files but with the number of Unknow files being too large (>1000) I can't try all of them and also don't know which Hair, Hairlod, Head will match.​
  • Is it known that the files are sorted in alphabetical order i.e. 1, 2, 3 or a, b, c? By player name or surname (is there any statistics table that can count all players with real faces in the game?).​
  • I also used Hex editor and tried to find IDplayer but failed. Do you have any tips you can share to help me?
    Thank you.​

screenshot.2.png
screenshot.1.png
 
Hi @tokke001 , have a good day.
  • I want to ask you some questions.​
  • I used your tool to export files from FConline and numbered the files in order (eg: File_22_face).​
  • I also used item number 4.Name File to compare files of old FIFA 21 Switch/ Fifa online 4 and deleted some files but with the number of Unknow files being too large (>1000) I can't try all of them and also don't know which Hair, Hairlod, Head will match.​
u need to use option 4. seperate on each filetype:
* hair models
* hair texts
* head models
* hairlod models
* face texts

u may not get much result anymore from fifa 21 switch: it s getting too different from the newest fco4
so u best do
* use an older update of fco4
* the files in folder "_No match (New or Updated files)" are the new/updated files wich didnt exist at the older update of fco4


  • Is it known that the files are sorted in alphabetical order i.e. 1, 2, 3 or a, b, c? By player name or surname (is there any statistics table that can count all players with real faces in the game?).​
by filenames

a...z, then 0-9, then "_"
ex.
Code:
face_100_0_0_0_0_0_0_0_0_textures.rx3
face_101_0_0_0_0_0_0_0_0_textures.rx3
face_102_0_0_0_0_0_0_0_0_textures.rx3
face_103_0_0_0_0_0_0_0_0_textures.rx3
face_104_0_0_0_0_0_0_0_0_textures.rx3
face_105_0_0_0_0_0_0_0_0_textures.rx3
face_106_0_0_0_0_0_0_0_0_textures.rx3
face_107_0_0_0_0_0_0_0_0_textures.rx3
face_108_0_0_0_0_0_0_0_0_textures.rx3
face_109_0_0_0_0_0_0_0_0_textures.rx3
face_10_0_0_0_0_0_0_0_0_textures.rx3
face_110_0_0_0_0_0_0_0_0_textures.rx3
face_1110_0_0_0_0_0_0_0_0_textures.rx3
face_1111_0_0_0_0_0_0_0_0_textures.rx3
face_1112_0_0_0_0_0_0_0_0_textures.rx3
face_1113_0_0_0_0_0_0_0_0_textures.rx3
face_1114_0_0_0_0_0_0_0_0_textures.rx3
face_1115_0_0_0_0_0_0_0_0_textures.rx3
face_1116_0_0_0_0_0_0_0_0_textures.rx3
face_1117_0_0_0_0_0_0_0_0_textures.rx3
face_1118_0_0_0_0_0_0_0_0_textures.rx3
face_1119_0_0_0_0_0_0_0_0_textures.rx3
face_1120_0_0_0_0_0_0_0_0_textures.rx3
face_11_0_0_0_0_0_0_0_0_textures.rx3
face_12_0_0_0_0_0_0_0_0_textures.rx3
face_13_0_0_0_0_0_0_0_0_textures.rx3
face_14_0_0_0_0_0_0_0_0_textures.rx3
face_15_0_0_0_0_0_0_0_0_textures.rx3
face_16_0_0_0_0_0_0_0_0_textures.rx3
face_17_0_0_0_0_0_0_0_0_textures.rx3
face_18_0_0_0_0_0_0_0_0_textures.rx3
face_19_0_0_0_0_0_0_0_0_textures.rx3
face_20_0_0_0_0_0_0_0_0_textures.rx3


  • I also used Hex editor and tried to find IDplayer but failed. Do you have any tips you can share to help me?
    Thank you.​

View attachment 171567 View attachment 171566
u cant find playerids in the files, that s the problem
also no filenames in the .big file header

except for some rare hair/hairlod models (maybe 40 of 1000)
-> the hair/hairlod models are scanned for those ids in the file by the tool
 

anyone know who this face is:​

1736035805688.png


i found the face in the fc online 4 files...
* might be a manager or player
* his playerid should be 173674 - 173730 or 17367 - 17373
 
Do we know which years/eras are these Keane versions?

___
화면 캡처 2024-09-01 112642.png
osaka-japan-11th-aug-2019-fernando-torres-tosu-nagai-in-osaka-japan-credit-mutsu-kawamoriaflo.jpg

head file is not included, use fifa icon head
Also is there any specific reason why the corresponding head file is not included?

I don't think the icon head from F25->F14 pack fits too well?

1736233445001.png


___

Also do we know which eras asre these?
99/00 before shaving his head in March 2000 @Vndrew ?

___

There is also this "EBS" Torres hair (presumably "European best stars")
1736237342362.png

Any guesses which era?
Pre-hairband long hair at Atletico?
 
Last edited:
Hey @tokke001
Is there the possibility to export the teamplayerlink or players with the db master but instead of the playerid or firstnameid and lastnameid with the text?
 
Hey,
I would like to see the first and last name instead of the number ID in the .txt when I open it in Excel
Ok, you can do that with excel, you create additional columns and on every cell you use one of the search funcions to get the name based on the right cell based on the id, I once did that and it's not so hard, I'll tell you exactly what to do when I arrive home
 
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