FIFA Online 3 - Faces (FIFA 15) (Korean version of game - date: 4.11.2014) all latest faces from fifa online 3 - FIFA 11 type (engine) - FIFA 15 faces + unique FO3 faces - generic faces - faces pele, cruyf, ... - 'classic' faces (are those with higher id s) List of Classic faces 1 - Seaman...
@tokke001 , thank you so much. I have two questions for you:
One is, I’m not sure if it's just an issue on my end, but when using the above Creation Master version, after loading the FIFA 15 database, the kits appear completely without textures in the preview. Only the main colors are visible, which we also define on the side (separate 3 colors for the shirt, shorts, and socks). Do you have any idea what might be causing this? I haven’t encountered this issue with the basic version of Creation Master 15, nor has this anomaly occurred with any other version of Creation Master for me.
My second question is: am I understanding correctly that the addition of generic model IDs is a way to potentially convert generic models and textures from newer games, which we can manually install to the new IDs?
In these files the faces are already from fifa 15, without exclusives like Reus, Jovetic, Fabio, Vertonghen, Demba Ba etc. As i remember this faces were in 2013-14 Patch for F11, but not a single link in the thread works anymore
In these files the faces are already from fifa 15, without exclusives like Reus, Jovetic, Fabio, Vertonghen, Demba Ba etc. As i remember this faces were in 2013-14 Patch for F11, but not a single link in the thread works anymore
[v2.1.5]
Fix: Wrong decompressing of chunklzma files, producing error "cant read past end of stream"
-> new/faster decompress methods
[v2.1.4]
Minor improvements
[v2.1.3]
Fixes/improvements for 2023/24 FCO4
Info:
1. Export Files
based on selfmade script,
wich dumps files wich are compressed by these formats :
10FB, Chunkzip(2), Chunkref(2), Chunklzma,
Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl, EASF
Files wich arent compressed will get exported wrongly !
2. Decompress files
works with the BMS script,
formats supported :
10FB, Chunkzip(2), Chunkref(2), Chunklzma,
Chunklzx(2), Chunklz4, Chunzstd, Chunoodl
3. Sort/Name Files
will sort files by :
* Rx3 file or other ?
* FileType
* will get file info from the rx3-nametable : if there are ids (some hair/hairlod models) present, they will be visible !
4. Name Files
it will compare the FO4 files with other files, and name it
ex. Compare with FIFA 21 Switch / older FO4 updates
! FO4 .big files dont contain the filenames :
so u ll need use this option or else find out the filenames yourself !
Code:
-> How it works?
* Models: vertices (position or Uv data) will be compared
* textures: small sizes (mipmaps) will be compared
-> Notes
* u need do all files seperatly: hair models/ hair textures/ ... all seperatly
* Models files works the best, textures less and may vary:
ex. for faces: recomended to use the head-models as id-list !
* multiple similar files may be found, and will be added to the filename
ex. name "File_228_face_5589_0_0_0_0_0_0_0_0_textures_face_5589_0_1_0_0_0_0_0_0_textures.rx3"
* Filenames are always alphabetic (not numeric) saved in .big,
making it easier to locate missing filenames
Hi mate, thank you for sharing this tool for us. I am a facemaker for PES2021, I convert and share faces from fifa/fc series to PES. And I like to collect every face model from FIFA and efootball.
A while ago, I solved the issue of not being able to import rx3 to Blender. Now I want to try exporting rx3 files from .big files myself, but I still can't figure out which player's ID corresponds to each RX3 file.
May I ask if there is any way to obtain the ID of each RX3 file? I saw your description, is this the only way to know ID by comparing it with an old version .big files?
May I ask if there is any way to obtain the ID of each RX3 file? I saw your description, is this the only way to know ID by comparing it with an old version .big files?
Hi mate, thank you for sharing this tool for us. I am a facemaker for PES2021, I convert and share faces from fifa/fc series to PES. And I like to collect every face model from FIFA and efootball.
A while ago, I solved the issue of not being able to import rx3 to Blender. Now I want to try exporting rx3 files from .big files myself, but I still can't figure out which player's ID corresponds to each RX3 file.
May I ask if there is any way to obtain the ID of each RX3 file? I saw your description, is this the only way to know ID by comparing it with an old version .big files?
Hi mate, thank you for sharing this tool for us. I am a facemaker for PES2021, I convert and share faces from fifa/fc series to PES. And I like to collect every face model from FIFA and efootball.
A while ago, I solved the issue of not being able to import rx3 to Blender. Now I want to try exporting rx3 files from .big files myself, but I still can't figure out which player's ID corresponds to each RX3 file.
May I ask if there is any way to obtain the ID of each RX3 file? I saw your description, is this the only way to know ID by comparing it with an old version .big files?