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Overlay Emporium - Theory and Practice of Scoreboards, Pop-ups and Wipes

that how I do this in Fifa 14. Find coordinates of moving all lineup(players,numbers,shirts) and resize it with this for example you have 00 00 80 3f 00 00 00 00 00 00 00 00 00 00 80 3f. Change this value(in default it must be 1(00 00 80 3f) but can be different)
Thanks man!
I knew about the function just never tried it with this exact offset. It is not always working as expected. But I will test as soon I have time.
Yeah I mean there are two types of wipe animations afaik:
- one that goes left to right
- one that zoomes in the center



But in any case the wipe looks sort of like this







I was thinking maybe just insert this PNG as the most basic version
Match_of_the_Day.png
Thanks for the PNG, will do the wipe.
@Derbyoflove Hi mate, since installing FIP 8.0 the Bundesliga and Bundesliga 2 scoreboard and popups dont work anymore. The server is running but it doesnt work. any idea ?

R2QAbYf.png
I didn't even realize that FIP 8 was out. Awesome! :D
Have you tried manually copying the files and regenerating? Is it working when CGFS scoreboards are disabled?
I recently noticed that in FIP 7.2 (where League IDs are used over different versions) ex Slovakian Niké Liga is using the Bundesliga scoreboards. So maybe it has something to do with that. You might try renaming the files in the 90xx, maybe it is working then?
 
So I was experimenting a bit and found out that the correct measurements of an image can be edited in other hex files than "0". Not always but for several the hex is the image number +1 (ex I use for commentary the files where the texture is 64 and the corresponding hex is 65) mostly looks like this:

Red is width, blue is height.
Values I found out:
1024 px = 80 44
512 px = 00 44
256 px = 80 43
128 px = 00 43

If this is adjusted the texture is shown in game correctly (mostly in better resolution and more of it can be used within the boundaries of the overlay).

But I could not extend the texture over the limitations of the overlay itself. And still a lot of testing is required if and when it is feasible to use.

Anyone how knows more about it is welcome to share his knowledge. :)
 
So I was experimenting a bit and found out that the correct measurements of an image can be edited in other hex files than "0". Not always but for several the hex is the image number +1 (ex I use for commentary the files where the texture is 64 and the corresponding hex is 65) mostly looks like this:

Red is width, blue is height.
Values I found out:
1024 px = 80 44
512 px = 00 44
256 px = 80 43
128 px = 00 43

If this is adjusted the texture is shown in game correctly (mostly in better resolution and more of it can be used within the boundaries of the overlay).

But I could not extend the texture over the limitations of the overlay itself. And still a lot of testing is required if and when it is feasible to use.

Anyone how knows more about it is welcome to share his knowledge. :)
If you have any questions I can help you. Watch my thread and ask what you want. Guess that 16 and 14 fifa have not so much difference in hex)
 
Is there FC 25's standard scoreboard for FIFA 16? I am asking about the scoreboard that appears in unlicensed leagues
 
Hi. I'm not sure if this will work, because I've never encountered this before, but what first comes to mind is that from your screenshot, you have the "TV Logo" module disabled in "settings". Try to activate it - maybe it will help. If so, it will mean that "scoreboard" and "tv logo" are integrated and both modules need to be activated. If not, you can try moving the files from "ScoreboardGDB" directly to the "overlay" folder, regenerate and try to start the game again.
This worked, thanks mate.
 
Do you guys know how to fix this ? I know I've seen this slight miss alignment in other scoreboards before but I don't remember how it's fixed. I have the same problem with the Torneo betano Argentina as well.
 

Attachments

  • Brasil.png
    Brasil.png
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Do you guys know how to fix this ? I know I've seen this slight miss alignment in other scoreboards before but I don't remember how it's fixed. I have the same problem with the Torneo betano Argentina as well.
You may need to mention the name of the font used by the score in the font.txt file in the data/ui/fonts folder.
 
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