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FIFA Converter (Models & Textures)

thanks,
i ll add a ball resize function in next update

there s already a 'hidden' one present for developers to test, but will make it public now
 
thanks,
i ll add a ball resize function in next update

there s already a 'hidden' one present for developers to test, but will make it public now
Hi tokke. how are you doing? let me ask you. I want to move the head a little bit down, as moving the head deep into the jersey. how can I do that in your tool? it's at move/scale
 
1742841868959.png

how do i fix this? convert 25 to 16
 
hello tokke bruv, do u know why this one happen. the ball became black. it is because the model or something else. even i asked from other group, they give me the solutions but still it became black like this. if u know, can u share with me. please
 

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  • UCL BALL became like this.png
    UCL BALL became like this.png
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Hello Tokke, could you please guide me on how to reduce alpha in this tool?
Check this:

hello tokke bruv, do u know why this one happen. the ball became black. it is because the model or something else. even i asked from other group, they give me the solutions but still it became black like this. if u know, can u share with me. please
Check the coeff/bump texture

Is it possible to create stadiums for FIFA 11?
Very hard,
but not impossible if u make a (blender) script
 
Check this:


Check the coeff/bump texture


Very hard,
but not impossible if u make a (blender) script
does this one okay sir? im using both and ball became black. and how to check those bump/coeff if it ok or not?
 

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  • ball_186_normal.png
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a question:
if u guys convert ball models from FC24/25, they are usually bigger (in size) then the older games
do u use the original FC24/25 size or make them smaller?

FIFA 14 (or older) needs to be smaller balls then FC24/25 (i think)
FIFA 15 or 16 i m not sure? @pao4ever
0.93% scale down in Blender for FIFA 14 - 16. Hope that helps.
 
@tokke001 I have some alignment issues with FC25 (fbx) to F14 (rx3) player boots conversion. The left boot is a little too close to the right boot, so the left outside ankle sticks out of the boot. What's the best way to suggest changes to improve the alignment? Can I give you coordinates and scaling from Blender?

Also, these bones are missing for some FC25 boots:
335
376
356
397
 
@tokke001 I have some alignment issues with FC25 (fbx) to F14 (rx3) player boots conversion. The left boot is a little too close to the right boot, so the left outside ankle sticks out of the boot. What's the best way to suggest changes to improve the alignment? Can I give you coordinates and scaling from Blender?
U checked this in blender or a 3d render (not ingame) ?
Because those 'missing bones' errors may give deformations ingame

Also the question is wich sock models u use:
Fc25 has smaller sock models, so u may need to edit those socks
Pao did this for example for fifa 16

U can give me the coordinates,
U can also try them here :
Tab "models" > tab "move/scale"

Also, these bones are missing for some FC25 boots:
335
376
356
397
I ll upload or send u a public version or a beta this week
 
Hi, I've a problem when I try to create specifickitnumbers, if i try to export in png format all works good but when i try to export rx3 format i've this problem.....there is a solution?
 

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