Tool with multiple options for editing Textures & Models for various games,
quick-convert all your rx3 files !
+ exclusive options (like logo/minis import) for fifa 11 !
Features :
Tutorials:
* Color Function (OTHER > Color)
* Renaming Function (OTHER > Files)
* Option "Fix coloring"
Info:
* All known Skeletons-sheet : here
Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Skoczek, Lagwagon93
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
quick-convert all your rx3 files !
+ exclusive options (like logo/minis import) for fifa 11 !
Latest tool version :
Download Here (date 29/12/2024) New Version !Features :
- Textures
* All rx3 texture formats (from all games) supported: Convert/import/export textures
* Rx2 texture formats supported: Export/convert textures from FIFA 07/08/euro08/09 (Xbox360)
* Formats supported: A8R8G8B8, GREY8, GREY8ALFA8, DXT1, DXT3, DXT5, ATI1, ATI2, A32B32G32R32F
* Big/little endian textures supported
* Tiled textures (rx2) supported
* Volume/cubic/faced-textures supported (dds export)
* Export/Import in dds/png/tga/hdr/ktx
* Add rx3 templates for any game
* Automatic sizing/Formats options
* various other options: Remove transparant, copy name table, ...
- Models
* Convert from: any rx3 + rx2 (UEFA CL 06–07/FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces, body (some)
* Automatic/manually moving/scaling: example head placements on body
* Automatic NeckType Changing
* Recalculate (vertex) Normals
* Create empty rx3 ball template files, for use in blender !
* CFC support: Export/Import vertices to blender (based on jor1980' scripts: credits to him! )
- Kit Numbers
* Color RGB templates (based on teamkits table)
* generate specific kitnumbers (from teamkits table)
- FIFA 11
* Hair texture convert (New fifas to FIFA 11)
* Haircolours: Fix name table
* Generic haircolours: color RGB templates (FIFA 21 colors)
* Shoes: Fix to create new format (1 file with 2 textures)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
* Artassets: Import mini-kits, mini-faces, team-logos, Countryflags from dds (with auto sizing to FIFA 11 formats)
* Stadiums: Fix Collisions & Material-Names
- Other
* Color: Change RGBA channels
* Change player/team ids, based on a change-list, at lists or filenames
* Decompress / Compress Files: Chunkzip, Chunkref, 10FB, ...
* Create a filelist
* All rx3 texture formats (from all games) supported: Convert/import/export textures
* Rx2 texture formats supported: Export/convert textures from FIFA 07/08/euro08/09 (Xbox360)
* Formats supported: A8R8G8B8, GREY8, GREY8ALFA8, DXT1, DXT3, DXT5, ATI1, ATI2, A32B32G32R32F
* Big/little endian textures supported
* Tiled textures (rx2) supported
* Volume/cubic/faced-textures supported (dds export)
* Export/Import in dds/png/tga/hdr/ktx
* Add rx3 templates for any game
* Automatic sizing/Formats options
* various other options: Remove transparant, copy name table, ...
- Models
* Convert from: any rx3 + rx2 (UEFA CL 06–07/FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces, body (some)
* Automatic/manually moving/scaling: example head placements on body
* Automatic NeckType Changing
* Recalculate (vertex) Normals
* Create empty rx3 ball template files, for use in blender !
* CFC support: Export/Import vertices to blender (based on jor1980' scripts: credits to him! )
- Kit Numbers
* Color RGB templates (based on teamkits table)
* generate specific kitnumbers (from teamkits table)
- FIFA 11
* Hair texture convert (New fifas to FIFA 11)
* Haircolours: Fix name table
* Generic haircolours: color RGB templates (FIFA 21 colors)
* Shoes: Fix to create new format (1 file with 2 textures)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
* Artassets: Import mini-kits, mini-faces, team-logos, Countryflags from dds (with auto sizing to FIFA 11 formats)
* Stadiums: Fix Collisions & Material-Names
- Other
* Color: Change RGBA channels
* Change player/team ids, based on a change-list, at lists or filenames
* Decompress / Compress Files: Chunkzip, Chunkref, 10FB, ...
* Create a filelist
Tutorials:
* Color Function (OTHER > Color)
* Renaming Function (OTHER > Files)
* Option "Fix coloring"
Info:
* All known Skeletons-sheet : here
Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Skoczek, Lagwagon93
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
Last edited: