For those who are interested, I made a simple script for creation of the eye rx3 files for the F16 converted version of TU8-9 starheads (in F16 version there are no eye files present), to overcome the waiting for official release from Harry.
Otherwise, for the rest of the head, hair, hairlod files you can use Tokke's FIFAConverter tool (just don't be lazy and use it, instead of requesting or blaming).
CREATE EYES.zip
Contains a simple win batch script that copies the generic eye files based on "playerid" and "eyecolorcode" field information from database table "players", and creates a new eye file in F14 naming convention format with assignment of the player ID.
Process steps:
1. open F14 db file (\FIFA 14\Game\data\db) by db editor and export table "players"
2. open it by Excel and keep only fields "playerid" and "eyecolorcode"
3. assign the "eyecolorcode" values by using vlookup formula to your e.g. TU8-9 player ID list
4. copy/paste this data to Excel file "Selection List" which can be found in attached CREATE EYES.zip
5. apply the formula from cell C6 till the length of your playerid and eyecolorcode data list
6. inside of Excel file "Selection List" define the source and target system paths for both "GENERIC EYES" and heads "subfolders"
7. copy the script from C6 onward, right-click the win batch file "EYES CREATION" and select "Edit in NotePad", where you will paste/overwrite the selected script, then save
8. run the win batch file "EYES CREATION" and the created eye files will appear in subfolder "heads"
Eyes in rx3.zip
Contains various versions of generic eyes in rx3 format - big (for F16?), medium (for current F14?) and small size (for original F14?).
For the attached CREATE EYES.zip i used big sized eyes as the medium one seemed to be too small.
Otherwise, for the rest of the head, hair, hairlod files you can use Tokke's FIFAConverter tool (just don't be lazy and use it, instead of requesting or blaming).
CREATE EYES.zip
Contains a simple win batch script that copies the generic eye files based on "playerid" and "eyecolorcode" field information from database table "players", and creates a new eye file in F14 naming convention format with assignment of the player ID.
Process steps:
1. open F14 db file (\FIFA 14\Game\data\db) by db editor and export table "players"
2. open it by Excel and keep only fields "playerid" and "eyecolorcode"
3. assign the "eyecolorcode" values by using vlookup formula to your e.g. TU8-9 player ID list
4. copy/paste this data to Excel file "Selection List" which can be found in attached CREATE EYES.zip
5. apply the formula from cell C6 till the length of your playerid and eyecolorcode data list
6. inside of Excel file "Selection List" define the source and target system paths for both "GENERIC EYES" and heads "subfolders"
7. copy the script from C6 onward, right-click the win batch file "EYES CREATION" and select "Edit in NotePad", where you will paste/overwrite the selected script, then save
8. run the win batch file "EYES CREATION" and the created eye files will appear in subfolder "heads"
Eyes in rx3.zip
Contains various versions of generic eyes in rx3 format - big (for F16?), medium (for current F14?) and small size (for original F14?).
For the attached CREATE EYES.zip i used big sized eyes as the medium one seemed to be too small.