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FC 24 to F16 Face conversions

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These packs include all FC 24 PC faces for FIFA 16.

Please note!

If you found mistakes, please report them in this thread. Don't DM me. Thank you.

PC vs Nintendo Switch
FC 24 on Nintendo Switch for the first time utilizes Frostbite, making a PC version a primary source of faces from now on.

The authors of these faces are EA Sports.
Conversion software created by @Dmitri

Annotation
players folder contains .lua files to activate via Revolution Mod; var1, var2 and var3 folders contain face variations

Preview
ZC8l2xr.jpg


Download:
TU5 (3878 starheads):
TU6 (111 starheads + 1 fix):
TU7 (93 starheads + 1 fix):
TU8 (7 starheads):
TU9 (3 starheads):
TU10 and TU11 (1+98 starheads):
TU12 (12 starheads):
TU13-14 (7 starheads):
TU15 (34 starheads):
TU16-18 (3 starheads):
head_common_textures.rx3:
 
Last edited:
thank you and also thank you @Dmitri who most probably updated his software to be compatible with FC 24 faces!
 
I found one minor problem
The eyes do not reflect light properly

bxbxbxbc.png

This is a normal eye reflex.

fgffaf.png

this is your work

The light reflex in the left eye is not working properly.
This is a problem that can be easily corrected with blender, but if it is possible to Bulk edits at once it with your own software, appreciate it if you could do so.
 
This is huge! Thank you for the effort! Let's keep FIFA 16 alive!
 
I found one minor problem
The eyes do not reflect light properly

View attachment 140045
This is a normal eye reflex.

View attachment 140046
this is your work

The light reflex in the left eye is not working properly.
This is a problem that can be easily corrected with blender, but if it is possible to Bulk edits at once it with your own software, appreciate it if you could do so.
tell how to fix it if that's really the case
because I took to look in Blender and both eyes identical UV maps and vertex colours
 
tell how to fix it if that's really the case
because I took to look in Blender and both eyes identical UV maps and vertex colours
Let me introduce an easy-to-explain method.

1. Load a head with working eyes into blender

2. Then load the head with eye problems
zxczxczxczxvv.PNG

head2 is a normal head, head3 is a problematic head.

3. Then select1 'head_3_0_eyes' as shown in the picture

4. When you click on the inverted triangle-shaped mesh, a window will pop up where you can select all the meshes that have been loaded so far.
afafgagag.PNG

5. The mesh of head_2_0_eyes, which has normal eyes, is mesh0 as shown in the photo.

6. Change mesh0.001 in head_3_0_eyes to mesh0 and readjust the position of the eyes to match the head.
 
Getting this problem with a face that I imported (Keira Walsh - 242830)

ChK8mt3.png


My guess is that maybe EASFC24 uses a different body model for the women now, and the new faces are based on that model, so that's why it looks like that on FIFA 16.

It's fixable on Blender, and I'll probably try to later, but it'll be a pain in the ass to do one by one...
 
To me, there's a bigger error in this picture, and this would be the mouth distorted vertices
 
To me, there's a bigger error in this picture, and this would be the mouth distorted vertices
I didn't notice anything with the mouth but I'd have to zoom in more.

Are you're sure it's just not a problem with my screenshot?
 
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