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FC 24 to F16 Face conversions

 
 
These packs include all FC 24 PC faces for FIFA 16.

Please note!

If you found mistakes, please report them in this thread. Don't DM me. Thank you.

PC vs Nintendo Switch
FC 24 on Nintendo Switch for the first time utilizes Frostbite, making a PC version a primary source of faces from now on.

The authors of these faces are EA Sports.
Conversion software created by @Dmitri

Annotation
players folder contains .lua files to activate via Revolution Mod; var1, var2 and var3 folders contain face variations

Preview
ZC8l2xr.jpg


Download:
TU5 (3878 starheads):
TU6 (111 starheads + 1 fix):
TU7 (93 starheads + 1 fix):
TU8 (7 starheads):
TU9 (3 starheads):
TU10 and TU11 (1+98 starheads):
TU12 (12 starheads):
TU13-14 (7 starheads):
TU15 (34 starheads):
TU16-18 (3 starheads):
head_common_textures.rx3:
need smalling face with hair
 
You wanted an info, huh?
Here it is.

I did exported all FC 25 faces. As far as I see, except small difference in neck weights, these are in the same format and utilize the same skeleton and neck shape as FC 24 equivalents.
So I don't have to rely on anyone for this.
From this year though, I'll change priority for FC 25 conversions.
FIFA 16 will be first, FIFA 14 second. Why? FIFA 16 uses common eye textures, FIFA 14 uses specific eye textures, so in order to make FIFA 14 facepack, I had to gather FC 25 player eyecolorcode.
With FIFA 16, all the responsibilities lay on the user.
I'm gonna make convertions, but for now, I don't have kits or database to make a preview.

Test preview of Lamine Yamal.
niXjoKP.png
 
Querías información, ¿eh?
Aquí lo tienes.

Exporté todas las caras de FC 25. Hasta donde puedo ver, salvo una pequeña diferencia en el peso del cuello, tienen el mismo formato y utilizan el mismo esqueleto y la misma forma de cuello que los equivalentes de FC 24.
Así que no tengo que depender de nadie para esto.
Sin embargo, a partir de este año cambiaré la prioridad para las conversiones de FC 25.
FIFA 16 será el primero y FIFA 14 el segundo. ¿Por qué? FIFA 16 usa texturas de ojos comunes, FIFA 14 usa texturas de ojos específicas, así que para hacer el facepack de FIFA 14, tuve que reunir el código de color de ojos de los jugadores de FC 25.
Con FIFA 16, todas las responsabilidades recaen en el usuario.
Voy a hacer conversiones, pero por ahora no tengo kits ni base de datos para hacer una vista previa.

Vista previa de prueba de Lamine Yamal.
niXjoKP.png
Laidouni se fue al fútbol en Qatar, ¿es posible recuperar su rostro? Es una nueva ecografía de EAFC 25
 
Does anyone know how to solve the problem with some players with long hair?
Thank you very much
 
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