Great, thank uThere are many unknown values that I don't know yet, but I will try to understand it little bit every day
I don't know anything about bone matrices.
Vertex 0x20005:
Code:Data before 0xFFFF0000 is same all vertices. /00/00/00/01 /00/00/00/01 /00/00/00/00 /00/00/00/00 /00/00/00/00 /FF/FF/00/00 Unsigned int // Unknown. The value increases to the next vertex for example in first vertex 0xB, 2nd 0x13, 3th 0x1B… Unsigned short // always 0x1000 Unsigned short // vertex buffer size + 2 Unsigned short // vertex block size Unsigned short // unknown Unsigned int // vertex count Unsigned int // reference to vertex descriptor section part 0x20004
Face 0x20007 :
Code:Data before 0xFFFF0000 is same all faces. /20/00/00/02 /00/00/00/01 /00/00/00/00 /00/00/00/00 /00/00/00/00 /FF/FF/00/00 Unsigned int // reference to face buffer section part 0x10031 Unsigned int // face buffer size Unsigned int // face count
Vertex descriptor 0x20004:
Code:Unsigned int64 // Unknown. Unsigned byte // Vertex elements count Unsigned byte // Vertex block size 0xA to 0xF // unknown For i = 0; i < Vertex elements count i++ Unsigned short // Stream Unsigned short // Offset in vertex block Unsigned int // Type Unsigned byte // Method Unsigned byte // Usage Unsigned byte // UsageIndex
I think bonematrices at fifa 11 are 3x4 matrices, newer fifas use 4x4 maybe
Anyway the data seems different
I get some info of sections from the spore game rw4,
It s mostly a different format of the sections but it may give some answers
Link here (thx to Dmitri for this info):
https://github.com/emd4600/SporeMod...ac78c550e69547096e98/src/sporemodder/file/rw4