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For passionated, interesting FIFA 18/19 career mode core functions:
Code:function DetermineAvgRatingForTeam( teamId, numPlayers ) teamId = Engine.StackRankTeamByOverall( teamId ) local totalOverall = 0 for playerCount = 1, numPlayers do local currPlayer = Engine.GetPlayer( teamId, playerCount ) totalOverall = totalOverall + Engine.GetPlayerOverall( currPlayer ) end --for playerCount = 1, numPlayers do local average = totalOverall / numPlayers return average end function ModifyTeamMorale( teamId, change ) local numPlayersOnTeam = Engine.GetNumPlayers( teamId ) for playerCount = 1, numPlayersOnTeam do local currentPlayer = Engine.GetPlayer( teamId, playerCount ) Engine.ModifyPlayerMorale( teamId, currentPlayer, change ) end end function MakeCPUOfferForPlayer( teamId, playerId, numOffers, startRandom ) local inWindow = Engine.IsWithinTransferWindow() if( inWindow == true ) then local maxOffers = 5 if( numOffers > maxOffers ) then numOffers = maxOffers end --if( numOffers > maxOffers ) then local offers = {} local offer1 = 0 local offer2 = 0 local offer3 = 0 local offer4 = 0 local offer5 = 0 local actualOffers, offer1, offer2, offer3, offer4, offer5 = Engine.FindSuitableTeamsForPlayer( teamId, playerId, numOffers, true ) offers[ 1 ] = offer1 offers[ 2 ] = offer2 offers[ 3 ] = offer3 offers[ 4 ] = offer4 offers[ 5 ] = offer5 if( actualOffers < startRandom ) then startRandom = actualOffers end --if( actualOffers < startRandom ) then if( actualOffers < numOffers ) then numOffers = actualOffers end --if( actualOffers < numOffers ) then local teamChoice = Engine.GetRandomNumber( startRandom, numOffers ) Engine.CreateOfferForPlayer( teamId, playerId, offers[ teamChoice ] ) end --if( inWindow == true ) then end -- Player Upset With Club Functions function GetReasonForPlayerUpset( teamId, playerId ) local match = 0 if( IsUnderachieving( teamId, playerId ) == true ) then match = 1 elseif( IsTooBigForTeam( teamId, playerId ) == true ) then match = 2 elseif( IsUnhappyWithSalary( teamId, playerId ) == true ) then match = 3 end return match end function IsTooBigForTeam( teamId, playerId ) local tooBig = false teamId = Engine.StackRankTeamByOverall( teamId ) local playerRank = Engine.GetPlayerIndexById( teamId, playerId ) if( playerRank == 1 ) then -- top play local playerOverall = Engine.GetPlayerOverall( playerId ) local secondBestPlayer = Engine.GetPlayer( teamId, 2 ) local secondBestOverall = Engine.GetPlayerOverall( secondBestPlayer ) local overallDiff = Tuning.MISC.ovrDiff_BestPlayer if( playerOverall >= secondBestOverall + overallDiff ) then tooBig = true end elseif( playerRank <= Tuning.MISC.topPlayerCount ) then -- top five player local potentialDiff = Tuning.MISC.potDiff_TopPlayers local playerOverall = Engine.GetPlayerOverall( playerId ) local playerPotential = Engine.GetPlayerPotential( teamId, playerId ) if( playerPotential >= playerOverall + potentialDiff ) then tooBig = true end end return tooBig end function GetTeamPlayerAvg( teamId, numPlayers ) local totalAvg = 0 teamId = Engine.StackRankTeamByOverall( teamId ) local loopToPlayers = numPlayers local numPlayersOnTeam = Engine.GetNumPlayers( teamId ) if( numPlayersOnTeam < loopToPlayers ) then loopToPlayers = numPlayersOnTeam end for playerCount = 1, loopToPlayers do local currPlayer = Engine.GetPlayer( teamId, playerCount ) local playerOverall = Engine.GetPlayerOverall( currPlayer ) totalAvg = totalAvg + playerOverall end totalAvg = totalAvg / numPlayers return totalAvg end function GetUserImportance() local fixture = Engine.GetCurrentGameFixtureData() local team1, team2 = Engine.GetTeamsFromFixtureData( fixture ) local teamMI1, teamMI2 = Engine.GetMatchImportance( fixture ) local matchImp = 0 if( team1 == Engine.GetUserTeam() ) then matchImp = teamMI1 else matchImp = teamMI2 end return matchImp end function GetUserCpuTeamFromIds( team1, team2 ) local userTeam = team1 local cpuTeam = team2 if( team1 ~= Engine.GetUserTeam() ) then cpuTeam = team1 userTeam = team2 end return userTeam, cpuTeam end function GetTeamsFromFixture( fixture ) local team1, team2 = Engine.GetTeamsFromFixtureData( fixture ) local userTeam, cpuTeam = GetUserCpuTeamFromIds( team1, team2 ) return userTeam, cpuTeam end function GetAudioPositionId( teamId, playerId ) local posId = 14 -- Defaults to the striker positions local position = Engine.GetPlayerPosition( teamId, playerId ) if( position == "GK" ) then posId = 06 elseif( position == "SW" ) then posId = 07 elseif( position == "RWB" ) then posId = 08 elseif( position == "RB" ) then posId = 08 elseif( position == "RCB" ) then posId = 07 elseif( position == "CB" ) then posId = 07 elseif( position == "LCB" ) then posId = 07 elseif( position == "LB" ) then posId = 09 elseif( position == "LWB" ) then posId = 09 elseif( position == "RDM" ) then posId = 10 elseif( position == "CDM" ) then posId = 10 elseif( position == "LDM" ) then posId = 10 elseif( position == "RM" ) then posId = 11 elseif( position == "RCM" ) then posId = 10 elseif( position == "CM" ) then posId = 10 elseif( position == "LCM" ) then posId = 10 elseif( position == "LM" ) then posId = 12 elseif( position == "RAM" ) then posId = 13 elseif( position == "CAM" ) then posId = 13 elseif( position == "LAM" ) then posId = 13 elseif( position == "RW" ) then posId = 11 elseif( position == "LW" ) then posId = 12 end return posId end function WouldPlayerEvenLeaveClub( teamId, playerId ) local monthsJoined = Engine.GetNumberOfMonthsSincePlayerJoined( teamId, playerId ) local numYears = Engine.GetNumberOfYearsSincePlayerJoined( teamId, playerId ) local playerAge = Engine.GetPlayerAge( teamId, playerId ) local oneClubPlayer = Engine.HasPlayerTrait( teamId, playerId, "ONE_CLUB_PLAYER" ) local isListed = Engine.IsPlayerOnTransferList( playerId ) local loanListed = Engine.IsPlayerOnLoanList( playerId ) local inOnLoan = Engine.IsPlayerInOnLoan( teamId, playerId ) local isRetiring = Engine.IsRetiring( playerId ) local isPap = ( playerId == Engine.GetPlayAsPlayerID() ) local injuryDuration = Engine.GetInjuryDuration( teamId, playerId ) local numDaysOfInjury = Tuning.MISC.numDaysInjured local playerFitEnough = ( injuryDuration < numDaysOfInjury ) local hasSignedPreContract = Engine.HasSignedPreContract( playerId ) local retireStory = Engine.IsPlayerInvolvedInStoryId( playerId, "POTRET" ) local wouldLeave = ( ( numYears <= Tuning.MISC.numYearsOnTeam or playerAge <= Tuning.MISC.playerAge ) and ( oneClubPlayer == false ) and ( inOnLoan == false ) and ( isRetiring == false ) and ( monthsJoined >= Tuning.MISC.monthsJoined ) and ( isPap == false ) and ( playerFitEnough == true ) and ( isListed == false ) and ( loanListed == false ) and ( hasSignedPreContract == false ) and ( retireStory == false ) ) return wouldLeave end function GetSuitableTeamsForPlayer( teamId, playerId, numOffers, ignoreBudget ) local offer = { -1, -1, -1 } local actualOffers = 0 if( numOffers <= 3 ) then local badOfferFound = false actualOffers, offer[ 1 ], offer[ 2 ], offer[ 3 ] = Engine.FindSuitableTeamsForPlayer( teamId, playerId, numOffers, ignoreBudget ) for offerCount = 1, actualOffers do if( offer[ offerCount ] == -1 ) then badOfferFound = true break end end if( badOfferFound == true ) then offer[ 1 ], offer[ 2 ], offer[ 3 ] = FindSuitablePlayersSafety( playerId, numOffers ) end else Engine.LuaAssert( "FindSuitablePlayers - Too many offers requested: " .. numOffers ) end return actualOffers, offer[ 1 ], offer[ 2 ], offer[ 3 ] end function FindSuitablePlayersSafety( playerId, numOffers ) local highTeam = Tuning.MISC.highTeamIds local numHighTeams = table.getn( highTeam ) local userTeam = Engine.GetUserTeam() if( numOffers == nil ) then numOffers = 3 end for teamCount = 1, numHighTeams do if( userTeam == highTeam[ teamCount ] ) then table.remove( highTeam, teamCount ) numHighTeams = table.getn( highTeam ) break end end randNum = Engine.GetRandomNumber( 1, numHighTeams - numOffers ) return highTeam[ randNum ], highTeam[ randNum + 1 ], highTeam[ randNum + 2 ] end
AGPE DB 001 DEFAULT VERSION
Hey Fidel do u know how i can make Fifa 19 gameplay Speed more Slower for Career modus. ?
Hi,
Where did you find this code?
Anyone know where this frostbite thing that comes after language select is?Thanks in advance!
How to use the locale file to unlock boots and balls?
https://i.imgur.com/FxHYq69.png
Can you pls tell where it is in frosty editor?I want to export fifa 19 one and import it to 18.ThanksIf I remember isn't a dds, but a fully video animation like a wipe (compressed swf or mkv). Bye
Hello bro,
browse and read millions tips shared by me, bangus, pedrito during the various modding's seasons,
then apply tips/tricks/suggested game settings, sliders, squads db mods, etc.
but but everything based on your preferred gp style. Or just wait for new AGPE DB+AI.
Bye
Any news for lod tool , is it compatible with first game update ?
Brandon, you can slow down the game with cheatengine.