SEPAKBOLA;3632437 said:
That makes perfect sense, RC. It honestly feels like a Catch-22 at times. One on hand I'd like the tackles to be "poor" but at the same time I'd like the players to be marked correctly.
What I'm working on right now is altering the line settings. I'll have a video up here in a sec between Arsenal and Chelsea to see how it looks to you. Thanks again!
that is the main problem with the structure ea uses when coding their ai.
i don't know if it is because they are lazy or because of processing power.
having marking and tackling tied into each other is silly considering they are two different things completely.
if they aren't lazy and it is due to not having enough processing power for each attribute to rely on itself alone then the game will never be what we hope for.
i don't want tackles to be poor, i want tackles to be missed with contact, the ai either makes the perfect tackle whether facing you or from behind or they simply miss altogether.
rarely do i see an actual tackle foul where i make them miss and i am brought to the ground, i stumble and play continues.
i have a few codes that do work but only one can be used.
/////////////////////////////////
// Get in to the game over and over.
/////////////////////////////////
[]
// -------------------------------------
// -------------------------------------
// -------------------------------------
// Injury and cards - 4 phases
// -Collision phase
// -Falling phase
// -Recovery phase
// -Card phase
// Collision phase ---------------------
// ONLY PICK ONE!
ALWAYS_FALL=1
//ALWAYS_STUMBLE=1
//NEVER_STUMBLE=1
// Falling phase -----------------------
// ONLY PICK ONE!
//FORCE_INJURY_YELLOW=1 // Light injury
//FORCE_INJURY_ORANGE=1 // Orange injury will have a recovery later. They will become light medium or severe
FORCE_INJURY_RED=1 // severe injury.
// Recovery phase ----------------------
// ONLY PICK ONE!
//RULES_FORCE_MEDIUM_INJURY_TO_LIGHT = 1 // recover to light injury.
RULES_FORCE_MEDIUM_INJURY_TO_SEVERE = 1 // recover to severe injury.
// Card phase --------------------------
// ONLY PICK ONE!
//RULES_FORCE_YELLOW_CARD = 1
RULES_FORCE_RED_CARD = 1