Discussion in 'FIFA 16 Mods, Patches and Total Conversions' started by scouser09, Sep 8, 2015.
Just tested it mate and had no result. What else should I do to enable those kits?
Is it possible to activate snow smoke breath from pllayers mouths during snow/winter games?
recently played a winter/snow match and noticed its not in the game, but fifa 15 had it, or am ii missing something?
If you think that there might be a bug, post the statement you used.
I checked and it is not working because of a bug I introduced in the last version. I will fix it in the next.
Also, what do you think of this? I am still not able to give the fourth official the bench player tracksuit but I think this is still a good solution.
This is not something I have noticed, but not something I have been paying attention too. It is possible that it might only appear at high levels of detail. If EA have removed it, it may not be possible to bring back.
You applied long sleeves and goalkeeper's pants, right...?! Man you're a bloody genious!!!
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thanks for the reply sir!.never mind canwith this mod to apply all the banners home?in one stadium?
i'm desperate to assignkitdetail,
now i'm using moddingway which included revolution mod on it,
and i uploaded a new kit through CM16 but i found out the new collar doesn't shows up,
so, i experimenting with write a assignkitdetail statement in statement.txt which is in sceneassets folder and then i clicked rm15converter and also regenerate with fifa i68 after that, but the collar stay the same.
If you look for the revolution mod documentation you'll surely find the information for what you're trying to do.
"assignKitDetails(teamid,kittype,namefont,namecolour,namelayout,numberset,numbercolourshirt, numbercolourshort,fit,collarnumber) Set the name and number type and colours of a kit, also the collar. namelayout can be straight (0) or curved (1). fit can be normal (0) or tight (1). namefont, namecolour, namelayout, numberset, numbercolourshirt, numbercolourshort fit, and collarnumber can be set to -1 to use the database values."
You just need to locate the team.lua file for the team which kit you want to set the details and add the statement
You are correct, untucked with round collar too so it looks like a sweatshirt. I should have considered this solution a long time ago rather than focusing solely on using the substitute tracksuit.
No but it would be possible add this.
Is there a slight chance that you release the kit, pants and lua files for the fourth official?
I asked Scouser this question and he said it could be done but gave me an example that was not related to my situation.
I have 4 full tournaments under 1 tournament ID.
I need the stadiums to control the graphics being shown which I know can be done for specific adboards but I need it to be done for stadium dressing.
For example, one of these 4 tournaments within this main Tournament id may use stadium ID 176, 178, and 188, how would I make specific tournament dressing only show in those specific stadium ids?
If anyone can help it would be appreciated.
Yes, simply assign tournaments
example tournament id 204
hope that knows what you want(my english is bad)
A little update on wipes, FIFA 16 does not seem to support FIFA 11 wipe files. The FIFA 11 lua files do not have any references to wipes so I have no information to attempt to add compatibility . Additionally if anyone is interested, FIFA 12 wipes work with with some lighting issues (could maybe be fixed) and FIFA 13 and later remain compatible.
I will include those graphics with the release as a default file is needed for the feature.
Hi, sorry I am new to this mod. If i want to install this do i just download from the link on the first page? Or do i need to go through the pages to download updated versions as well?
HI!! I see you make a revolution mod to console (ps3/360) .. I have a question, why is not for ps4 ??? Is impossible put any patch (names,logos,or kits) in the ps4 version of fifa16??? or is very hard this edition?
thanks!!! and sorry for my bad english.
Too bad, really thanks for trying though
a question, to see if I can help .... I could assign the past year fifa 15 kit and all its details, for different tournaments including numberscolours one type of number that install with CM15 ... so what to for example to put arsenal kits with the numbers of champions in friendly matches (tournament 15) & f.a cup, capital one, community shield... so as to
assignTournamentKitDetails(teamid,kittype,tournamentid,namefont,namecolour,namelayout,numberset,numbercolourshirt,numbercolourshort,fit,collarnumber) ... And also he added in the lua useTournamentGraphicsInFriendly (15) .... but this year, I get to do, I work all except numberset ....
I am doing wrong the lua file ??? or simply can not ae ... hopefully you can help me, or someone can help me
Hello, please could you give me a statement that makes me able to have a white front number and a green one in the back? I've searched everywhere and found nothing. Thanks.
I've never tested this as I usually don't use the set kit details assignments unless I'm forced to by the game due to some issue loading the proper graphics... I usually prefer to use the automated feature of the game, naming the objects correctly and letting the mod load stuff on it's own
Can anybody help me with a problem? Ive made adidas kits for my west ham career and to get the short numbers in the right position i have used Manchester Uniteds kit as a base and changed the crest and kits which worked apart from the Crest itself. Does anybody have a solution?
Here is a Picture:
Kinda found out how to do it thanks to the moddingway patch. I have to create a single kit for every single front number...
Separate names with a comma.