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Revolution Mod 16

riesscar

Fan Favourite
Staff member
Moderator
Revolution Mod 16

pao4ever;3909364 said:
Scouse, can you tell me what's wrong with my code?

--Atromitos
assignTeamTournament(110452,63) --Rest of World
assignKitDetails(110452,6,-1,"D5D9D5",-1,-1,1,3,-1,-1) --Home Alternative
assignKitDetails(110452,22,-1,"2d2787",-1,-1,3,3,-1,7) --GK Yellow

identifyTeamKitColours(110452,0,"001450","001450","001450","001450") --Home
identifyTeamKitColours(110452,1,"D5D9D5","D5D9D5","D5D9D5","D5D9D5") --Away
identifyTeamKitColours(110452,2,"007A00","007A00","007A00","007A00") --GK Green
identifyTeamKitColours(110452,3,"F88500","F88500","F88500","F88500") --Third
identifyTeamKitColours(110452,4,"001450","001450","001450","001450") --Fourth
identifyTeamKitColours(110452,6,"001450","001450","D5D9D5","001450") --Home Alternative
identifyTeamKitColours(110452,12,"0D0C0D","0D0C0D","0D0C0D","0D0C0D") --GK Black
identifyTeamKitColours(110452,22,"E8D628","E8D628","E8D628","E8D628") --GK Yellow

assignGKKitPrecedence(110452,0,1,{2,22})
assignGKKitPrecedence(110452,1,1,{2,12,22})
assignGKKitPrecedence(110452,3,1,{2,12,22})
assignGKKitPrecedence(110452,4,1,{2,22})
assignGKKitPrecedence(110452,6,1,{2,22})

assignKitAlternates(110452,0,6,0,6)


Check to see if the .rx3s are correct in your kitnumber folder. It could be that either the default number rx3s have reversed blue and white, or that there is an automated specifickitnumber that is incorrect. For example, perhaps the kitnumber_xxx_1 is the blue texture and the kitnumber_xxx_3 is the white.


Sent from my iPad using Tapatalk
 

scouser09

Senior Squad
pao4ever;3908905 said:
Hey Scouse, I created my command lines in every team's lua. Do I have to type the thresholds lines in general.lua, too? Or it will function without them, too? And if I must type those two, too... What do I must type in the parentheses, where you say "shirt"?

No, they are only need if you want to change the threshold values.


ArSeNaL4LlFE;3908932 said:
I guess I'm confused on what the statement actually means.

This will identify this stadium as the venue of the final of a tournament, any games held here in the tournament will use assigned final graphics.

I only read what I wrote in Italics and not the rest of the sentence, so that's my fault. Thanks for helping me understand pao.

Is it possible to assign a specific stadium in the final of a tournament?

That statement just triggers any final graphics if a game is played at that stadium. Prior to FIFA 16 this was the only way I could tell if a game was a cup final, however I can now identify single leg finals without the use of this statement in FIFA 16. You can change stadium final assignments with CM16 or by editing the compdata files directly.


7ordy;3909001 said:
Thanks for your response.
One more question: Does every team.lua need to add color statements(identifyTeamKitColours) for the new feature?

No, but colour clashes will only be identified if the statements are present in both team's files in a match.


greenleaf_189;3909192 said:
I want to add newfolder settingsimg on
Fifa16/Data/ui/imgAssets
How do i create this folder working?

Thank you...

Just create the folder as you normally would.


Jimboni66;3909391 said:
I want to put my Problem in here to

Instead of GK Kit 22.. the 3rd and 4th Kits are loading GKit 2..
I did this For Bayern München too and there it works

But not here

--Borussia Dortmund
assignTeamTournament(22,19) --Germany 1. Bundesliga (1)

enableIndividualKitsTeam(22,0,0)
enableIndividualKitsTeam(22,1,0)
enableIndividualKitsTeam(22,2,0)
enableIndividualKitsTeam(22,3,0)
enableIndividualKitsTeam(22,4,0)

identifyTeamKitColours(22,0,"ccff00","1b1b1b","1b1b1b","ccff00") --Home
identifyTeamKitColours(22,1,"f3f3f3","f3f3f3","f3f3f3","f3f3f3") --Away
identifyTeamKitColours(22,2,"c00000","1b1b1b","1b1b1b","f3f3f3") --Goalkeeper Black Red
identifyTeamKitColours(22,3,"ccff00","1b1b1b","1b1b1b","ccff00") --International home
identifyTeamKitColours(22,4,"f3f3f3","f3f3f3","f3f3f3","f3f3f3") --International Away
identifyTeamKitColours(22,12,"006f4c","1b1b1b","1b1b1b","f3f3f3") --Goalkeeper Green Black
identifyTeamKitColours(22,22,"006f4c","1b1b1b","1b1b1b","f3f3f3") --Goalkeeper Green Black

assignKitDetails(22,0,-1,"9D884E",-1,94,-1,-1,-1,5) --Home
assignKitDetails(22,1,-1,"9D884E",-1,94,-1,-1,-1,5) --Away
assignKitDetails(22,2,-1,"9D884E",-1,94,-1,-1,-1,8) --GK
assignKitDetails(22,3,-1,"9D884E",-1,94,-1,-1,-1,5) --Home International
assignKitDetails(22,4,-1,"9D884E",-1,94,-1,-1,-1,5) --Away International
assignKitDetails(22,22,-1,"9D884E",-1,94,-1,-1,-1,8) --GK
assignKitDetails(22,32,-1,"9D884E",-1,94,-1,-1,-1,8) --GK

assignGKKit(22,0,{2,12,13})
assignGKKit(22,1,{2,12,13})
assignGKKit(22,3,{22)
assignGKKit(22,4,{22)

assignGKKitPrecedence(22,0,0,{2,12}
assignGKKitPrecedence(22,1,1,{2,12}
assignGKKitPrecedence(22,3,0,{22}
assignGKKitPrecedence(22,4,0,{22}

The last six statements have syntax errors. The last four are missing the closing bracket ")" and the previous two are missing the closing brace for the list "}". Also, your assignGKKit statements are no longer needed.


pao4ever;3909399 said:
Everything is working fine, except the 6th kit's kit numbers. On the shirt they are blue and on the shorts they're white, but they should be reversed. No matter what I tried

Sent from my SM-N7505 using tapatalk

I could not see any problems with your code. I agree with riesscar's advice, check the kit number files.
 

pao4ever

Starting XI
No man, the files in kitnumbers are ok. The strange thing is that for the teams of the rest of the leauges everything works like a charm...

Sent from my SM-N7505 using tapatalk
 

victor1995

Club Supporter
Help Please! :(
Adding training kits? despite paste the files in the "Kits" folder, the game does not recognize. And also he tried to add to the "CM 16", but the game recognizes it as an "alternative kit"
 

scouser09

Senior Squad
pao4ever;3909512 said:
No man, the files in kitnumbers are ok. The strange thing is that for the teams of the rest of the leauges everything works like a charm...

Sent from my SM-N7505 using tapatalk

This is strange.

Are the kit numbers both white for the main home kit in the DB? Does the kit name colour work correctly? What happens if you change the number colours to something else, like red? Are the number colours correct on the yellow GK kit?

Also, can you tell me about the kit numbers? Are you using original EA ones, new ones with standard names or automatic specific ones?


victor1995;3909687 said:
Help Please! :(
Adding training kits? despite paste the files in the "Kits" folder, the game does not recognize. And also he tried to add to the "CM 16", but the game recognizes it as an "alternative kit"

What file names did you use?
 

riesscar

Fan Favourite
Staff member
Moderator
I don't know if anyone is interested, but I found a nice utility for quick hex code identification. It's a portable utility (requiring no install) which show you the RGB and hexcode of whatever color your mouse passes over. This way you don't need to extract each texture, open in some software, select the color, etc... You simply click and copy. I have found it useful in implementing the latest color id features of RM16 1.1

Here is a link:

https://drive.google.com/file/d/0B-CFngMlWsiJS3dQRW1YQXV2WFE/view?usp=sharing
 

scouser09

Senior Squad
victor1995;3909758 said:
use the files "kit_243_93_0" "kit_243_94_0" which they are the kit Real Madrird Training Home and Away

Your file names are correct. I checked and it is a bug, I will fix it in the next version.


riesscar;3909816 said:
I don't know if anyone is interested, but I found a nice utility for quick hex code identification. It's a portable utility (requiring no install) which show you the RGB and hexcode of whatever color your mouse passes over. This way you don't need to extract each texture, open in some software, select the color, etc... You simply click and copy. I have found it useful in implementing the latest color id features of RM16 1.1

Here is a link:

https://drive.google.com/file/d/0B-CFngMlWsiJS3dQRW1YQXV2WFE/view?usp=sharing

Good find, definite time saver.
 

victor1995

Club Supporter
scouser09;3909985 said:
Your file names are correct. I checked and it is a bug, I will fix it in the next version.

Okay, thanks, I thought it was my mistake compatibility, but as a mistake patch leaves me a little relief. xD
:p
 

pao4ever

Starting XI
After further research, I found that I had two unwanted kit number files, that was causing that weird error. Anyway, thank you for efforts

Sent from my SM-N7505 using tapatalk
 

Indifferent

Youth Team
scouser09,

It's me agaim asking for your help))

Once again I play only FUT online.

First issue is in kitdetails assignments. I've got this awesome kitnumbers made by makispla installed:



And now I want to fit the color of namefont to fit those number's color for Home kit.
I've found out the correct HEX code for this blue color, it's 5E9FDB.
And tried to assign this color to the namefont this way:

--Olympique de Marseille
assignTeamTournament(219,16) --France Ligue 1 (1)
assignKitDetails(219,0,-1,"5E9FDB",-1,-1,-1,-1,-1,-1)

I don't need it to be different in each tournament. So I thought this is the only line I should add to team assignments.

Am I wrong? How to make it work? Please advise! I don't have any custom fonts and kits installed.

Second issue is in TV Logo. I used one of Logos created here. Just put overlay_9105.big file to data/ui/game/overlays derictory and regenerated. And it worked fine. But then I've deleted it and used EA's default one. When try to use the custom logo again it just does not apply in game anymore. Just stays EA's defualt one. Any ideas what could be the problem in?

And the last thing I wanted to ask:

I would like to use specific ankle tape for a specific player. Donhede made this Ankle tape: http://www.soccergaming.com/forums/showpost.php?p=3906752&postcount=1

It consists of 3 files:

accessory_14_0_0.rx3
genericaccessory_14_0_0_textures.rx3
specificaccessory_0_11_0_14_textures.rx3

I just took the third file and renamed it like specificaccessory_190531_0_0_14.rx3 (Mangala ID). Placed this file to accessory folder and regenerated, but it does not work. What did I miss?

Thanks in advance for your support!
 

scouser09

Senior Squad
Indifferent;3910041 said:
scouser09,

It's me agaim asking for your help))

Once again I play only FUT online.

First issue is in kitdetails assignments. I've got this awesome kitnumbers made by makispla installed:



And now I want to fit the color of namefont to fit those number's color for Home kit.
I've found out the correct HEX code for this blue color, it's 5E9FDB.
And tried to assign this color to the namefont this way:



I don't need it to be different in each tournament. So I thought this is the only line I should add to team assignments.

Am I wrong? How to make it work? Please advise! I don't have any custom fonts and kits installed.

Second issue is in TV Logo. I used one of Logos created here. Just put overlay_9105.big file to data/ui/game/overlays derictory and regenerated. And it worked fine. But then I've deleted it and used EA's default one. When try to use the custom logo again it just does not apply in game anymore. Just stays EA's defualt one. Any ideas what could be the problem in?

And the last thing I wanted to ask:

I would like to use specific ankle tape for a specific player. Donhede made this Ankle tape: http://www.soccergaming.com/forums/showpost.php?p=3906752&postcount=1

It consists of 3 files:



I just took the third file and renamed it like specificaccessory_190531_0_0_14.rx3 (Mangala ID). Placed this file to accessory folder and regenerated, but it does not work. What did I miss?

Thanks in advance for your support!

I would suggest you use 00A0DF for the colour hex code instead, this is the shade actually used on the number textures.

For the TV logo, try regenerating again. Make sure you are playing in the same competition as last time, that file is probably not used universally.

For the ankle tape, you have assigned a texture file as the model file. Do this:
accessory_14_0_0.rx3 -> specificaccessory_190531_0_0_14.rx3
specificaccessory_0_11_0_14_textures.rx3 -> specificaccessory_190531_0_0_14_textures.rx3
 

Jimboni66

Club Supporter
Thanks man.
I would have for ever overseen the mistakes.:) Thanks

I use kittype 14 also for gk and it works.. is it possible with every Number up to 32? for example 15,16,17,18,19,20?

I created a few gk kits and would like to assign them to classic kits
Named the classic kits 1994,1995,1996,1997 and tried to assign them. but nothing happens instead of 0 (home id ) i inserted the numbers above

assignGKKitPrecedence(22,1994,1,{42,52})
assignGKKitPrecedence(22,1995,1,{42,52})
assignGKKitPrecedence(22,1996,1,{42,52})
assignGKKitPrecedence(22,1997,1,{42,52})
 

Indifferent

Youth Team
scouser09;3910389 said:
I would suggest you use 00A0DF for the colour hex code instead, this is the shade actually used on the number textures.

For the TV logo, try regenerating again. Make sure you are playing in the same competition as last time, that file is probably not used universally.

For the ankle tape, you have assigned a texture file as the model file. Do this:
accessory_14_0_0.rx3 -> specificaccessory_190531_0_0_14.rx3
specificaccessory_0_11_0_14_textures.rx3 -> specificaccessory_190531_0_0_14_textures.rx3

Thank you, scouser!

New color 00A0DF for namefont works and it looks much better now:

[url=http://postimage.org/][img]http://s10.postimg.org/82muzawrt/font.png[/url]
фотохостинг png[/IMG]

Just one last more question about fonts:

Is there any way to make two-color namefont like OM have IRL? I mean with that gold border around the letters:



I suppose it's not possible via RM, but I would like you to confirm if so.


About the TV Logo. It works in usual game modes. I've checked it in quick match and it works. But not in FUT :-(

About custom Ankle Tape. I can see it applied in "edit player" menu, but only after I choose "Yes" in Ankle Tape submenu.
[url=http://postimage.org/][img]http://s21.postimg.org/6labnyvef/ankle.png[/url]
хостинг картинок бесплатный[/IMG]
Mangala has not ankle tape by default in FIFA. But even if I save "yes" in "ankle tape" submenu, it does not work in FUT and in other game modes.
Maybe some kind of assignment needs to be applied via RM to make concrete player wear concrete acssesory???
 

scouser09

Senior Squad
Jimboni66;3910399 said:
Thanks man.
I would have for ever overseen the mistakes.:) Thanks

I use kittype 14 also for gk and it works.. is it possible with every Number up to 32? for example 15,16,17,18,19,20?

I created a few gk kits and would like to assign them to classic kits
Named the classic kits 1994,1995,1996,1997 and tried to assign them. but nothing happens instead of 0 (home id ) i inserted the numbers above

assignGKKitPrecedence(22,1994,1,{42,52})
assignGKKitPrecedence(22,1995,1,{42,52})
assignGKKitPrecedence(22,1996,1,{42,52})
assignGKKitPrecedence(22,1997,1,{42,52})

You can use most IDs for GK kits, just understand that IDs in 30s are used for automatic GKs (overridden with statement assignments), 90s are used for training kits and over 100 has other uses.

Those statements will not work as kit year is different to kit type. It is not currently possible to assign a precedence list for classic kits, but you can add single GK kits automatically for them (e.g. kit_22_2_1994.rx3).

Also, you asked about a classic kit shorts model in a different thread:
http://www.soccergaming.com/forums/showthread.php?p=3799783#post3799783


Indifferent;3910658 said:
Thank you, scouser!

New color 00A0DF for namefont works and it looks much better now:

[url=http://postimage.org/][img]http://s10.postimg.org/82muzawrt/font.png[/url]
фотохостинг png[/IMG]

Just one last more question about fonts:

Is there any way to make two-color namefont like OM have IRL? I mean with that gold border around the letters:



I suppose it's not possible via RM, but I would like you to confirm if so.


About the TV Logo. It works in usual game modes. I've checked it in quick match and it works. But not in FUT :-(

About custom Ankle Tape. I can see it applied in "edit player" menu, but only after I choose "Yes" in Ankle Tape submenu.
[url=http://postimage.org/][img]http://s21.postimg.org/6labnyvef/ankle.png[/url]
хостинг картинок бесплатный[/IMG]
Mangala has not ankle tape by default in FIFA. But even if I save "yes" in "ankle tape" submenu, it does not work in FUT and in other game modes.
Maybe some kind of assignment needs to be applied via RM to make concrete player wear concrete acssesory???

It is actually possible to have two or more colours on the name, but it requires a lot of work. You would need to create individual kits for each player with the name drawn on to each texture. manually.

Your TV will probably work in FUT if you use the correct ID, not sure which though.

RM16 can not add new accessories, only swap existing ones. The game only loads the number it needs as set in the DB. I would assume that your in game edits are saved only to one squad file, a different one is used in FUT.


steven2212;3910703 said:
May i ask when you release the next version mate ? :D

To be honest, I am not really thinking about the next version yet. I plan to take a short break first.
 

steven2212

Reserve Team
I see mate :) Can you please do me a favor ? please add the random sleeves opt to the current mod mate? It would be appreciate a lot. THank you !!
 

scouser09

Senior Squad
steven2212;3910868 said:
I see mate :) Can you please do me a favor ? please add the random sleeves opt to the current mod mate? It would be appreciate a lot. THank you !!

Sorry, I am not going to do a update without fixing the bugs. I am not planning on taking a long break because of the bugs, I just want to finish to some other projects I delayed to finish and release the last version. I will add you request to the next version.


Fakharany;3910926 said:
Can't activate the crowd amount thing...
Note: I've done this on a patched league

What statements have you used?
 

Jimboni66

Club Supporter
Tried the whole kit_22_2_1997.rx3 thing and it works like a charme. big thanks man!

I am also using your model now
In cold matches ( snow, rain ect ) the players still wear their pussy short pants under the shorts. Is there a possibillity to remove them with a statement
maby the removeundershirt statement?
 


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