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cheironHH;3263458 said:I am going crazy!
After trying a lot more, i deinstall the game, delete all folders, delete all fifa registry-keys, install the game new in path CProgram Files (x86)\EA Sports\FIFA 12, patch with revolution mod 1.2 and insert the custom assignments in the new stadium.lua (http://www.mediafire.com/?mj2st12jtiaz932) installed in path CProgram Files (x86)\EA Sports\FIFA 12\Game\data\fifarna\lua\assets and then i inserted the respective adboard rx3-files in here CProgram Files (x86)\EA Sports\FIFA 12\Game\data\sceneassets\adboard.
Finally i regenerate without any problems and exit the tool with the first option (take care of edited file stored directly in folders) at the end of the regenerating-process.
I try running game as admin and not as admin...
and it doesn't work!! I'm so angry about, cause i don't understand why the f***... with my old gameversion (1.0-reloaded) it always worked without any problems... and now (1.5-skidrow)... big sh**.
Are there any possible reasons, why the .lua-files don't have an effect ingame? All sceneassets-.rx3-files (balls, kits, stadiums, banners) are working without any problems and if i change the adboard-graphics in the default-IDs they are working too, but any lua-assignment to an other ID has no effect.
Please think about it again, there most be a logical reason why especially the lua-assignments doesn't work ingame like they did for me in gameversion 1.0.
Thanks in advance scouser09!!
The Danish;3263858 said:Sounds good that you are close to a solution regarding the random GK bug, and I really hope you are able to keep up your fantastic work with FIFA 13
I found another small bug it would be nice if you could solve. It is regarding the goalnets. If you have two different teams who both have teamspecific goalnet, but both have the same home stadium, then the goalnet doesn't change if you first play one match with the first team as home team, and after that a new game with the other team as home team.
Rabzyxor;3265543 said:I found out how to import the numberset. Can I use this mod with Fifa 11?
AC5;3265771 said:The best patch!! (Besides CM)... But is there a way to change or assign player's accesories and the shirt if it's normal or untucked?
KrisDzung276;3266171 said:Can I ask you a question? I play FF12 by using Euro2012.exe, can I use this mod for this??? If yes, how ????
fifajoy;3266750 said:is this a way to set a job from a specific team after a seson in Career Mode .. ?
scouser09;3267456 said:Your stadium.lua is fine, it is most likley a regeneration issue. If there is a entry for a version of stadium.lua in any .bh file then the game will use an unmodded stadium.lua instead of your modified version. You should only regenerate using CM12 as i68 regenerator does not regenerate some new .bh files. You must also regenerate after the game updates. You can check if .bh files are regenerating by checking the files modification date and time, it should match the date and time of your last regeneration.
scouser09;3267456 said:The tucked/untucked shirt can be done, accessories may be possible.
red'';3267543 said:is there a chance for derby jersey or a specific against team assignment ? fourth kit with normal gkkit assignment.
player's accesories for winter and normal would be very great.
cheironHH;3267602 said:Yeah, that's it... i regenerate bh-files in cm12 and it works!
THANK YOU VERY MUCH!
...one more question:
Is it possible to assign scoreboards?
V.K;3268003 said:Guys, does anyone have Serie A referee kits pack for Revolution Mode?
red'';3268010 said:is random gkkit activated for assigned tournament kits, too?
tournament set_1, random gkkit for set_0.
AC5;3268130 said:Awesome, the way was posted already or are you working on it? (tucked/untucked)
scouser09;3268739 said:Originally Posted by red'' View Post
is there a chance for derby jersey or a specific against team assignment ? fourth kit with normal gkkit assignment.
A kit set for a specific game is possible.
The Danish;3268954 said:Just a small question:
I have assigned some referee kits to the Danish leagues, but how do I change the collar and remove the back numbers? (Right now they have collar 0, should be 11 and have the number 99 on their backs, written with a "missing" pink font...
red'';3268985 said:and only one kit? like with arenakit, which replaces the choosen kit, and not a whole new set.
are you able to assign faces to the referees? only throwing out some ideas
btw: i have always the wrong namefont and numberset, but right collar for tournament kit.
set1
assignTournamentPlayerKits(22,206,1,-1,-1)
assignTournamentKitDetails(22,1,206,1909,0xFF000000,1909,1,1,14)
should be black namefont and numberset. but have yellow namefont and numberset like away kit of set0, but collar for set1 is right.
set0
assignKitDetails(22,1,1909,0xFFF0E018,1909,2,2,0)
thank you for your work
You can change the referee collar numbers the same way you do for player kits, there is an example somewhere in this thread. For the numbers, you can use either Kit Data Editor to remove them, or you can import the kit into CM12 and set all the number coordinates to 0 (these are saved into the kit file, not the db).
It is possible for just one kit. Assigning faces to referees might already work, try doing the same way as you would for a player.
In "assignTournamentKitDetails(22,1,206,1909,0xFF0000 0 0,1909,1,1,14)" there is a space character in the name colour.
scouser09;3269958 said:You can change the referee collar numbers the same way you do for player kits, there is an example somewhere in this thread. For the numbers, you can use either Kit Data Editor to remove them, or you can import the kit into CM12 and set all the number coordinates to 0 (these are saved into the kit file, not the db).
Also, I can confirm the net bug exists, not sure if I can fix it though.
scouser09;3269958 said:You can change the referee collar numbers the same way you do for player kits, there is an example somewhere in this thread. For the numbers, you can use either Kit Data Editor to remove them, or you can import the kit into CM12 and set all the number coordinates to 0 (these are saved into the kit file, not the db).
pao4ever;3270324 said:Try this for referees' kits:
assignKitDetails(6004,5,-1,-1,-1,-1,-1,11) --Referee Collar Black
assignKitDetails(6005,5,-1,-1,-1,-1,-1,11) --Referee Collar Yellow
assignKitDetails(6006,5,-1,-1,-1,-1,-1,11) --Referee Collar Light Blue
assignKitDetails(6007,5,-1,-1,-1,-1,-1,11) --Referee Collar Red