.:: Revolution Mod 12 ::.

Discussion in 'FIFA 12 Mods Forum' started by Damien, Mar 21, 2012.

  1. Rabzyxor

    Rabzyxor Youth Team

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    How do I clone the numberset in assignKitDetails I mean the .r3x file? I don't see an option in cm12. Do I export a default file, add my texture, rename, regenerate and then add the code?
     
  2. Rabzyxor

    Rabzyxor Youth Team

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    I found out how to import the numberset. Can I use this mod with Fifa 11?
     
  3. AC5

    AC5 Senior Squad

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    The best patch!! (Besides CM)... But is there a way to change or assign player's accesories and the shirt if it's normal or untucked?
     
  4. KrisDzung276

    KrisDzung276 Fan Favourite

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    Can I ask you a question? I play FF12 by using Euro2012.exe, can I use this mod for this??? If yes, how ????
     
  5. fifajoy

    fifajoy Youth Team

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    is this a way to set a job from a specific team after a seson in Career Mode .. ?
     
  6. scouser09

    scouser09 Senior Squad

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    Your stadium.lua is fine, it is most likley a regeneration issue. If there is a entry for a version of stadium.lua in any .bh file then the game will use an unmodded stadium.lua instead of your modified version. You should only regenerate using CM12 as i68 regenerator does not regenerate some new .bh files. You must also regenerate after the game updates. You can check if .bh files are regenerating by checking the files modification date and time, it should match the date and time of your last regeneration.


    I will look into it.


    It will not work with FIFA 11, I did a quick attempt to adapt it but it was not successful.


    The tucked/untucked shirt can be done, accessories may be possible.


    I am not sure. I do not have EURO 2012 DLC so I can not answer questions about it, however some users have confirmed that it will work with the DLC.


    You can not do this with this mod.
     
  7. red''

    red'' Youth Team

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    is there a chance for derby jersey or a specific against team assignment ? fourth kit with normal gkkit assignment.




    player's accesories for winter and normal would be very great.
     
  8. cheironHH

    cheironHH Youth Team

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    Yeah, that's it... i regenerate bh-files in cm12 and it works!
    THANK YOU VERY MUCH! (Y)

    ...one more question:
    Is it possible to assign scoreboards?
     
  9. V.K

    V.K Starting XI

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    Guys, does anyone have Serie A referee kits pack for Revolution Mode?
     
  10. red''

    red'' Youth Team

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    @v.k

    check kits forum...someone posted referee templates.


    ________________

    is random gkkit activated for assigned tournament kits, too?
    tournament set_1, random gkkit for set_0.
     
  11. AC5

    AC5 Senior Squad

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    Awesome, the way was posted already or are you working on it? (tucked/untucked)
     
  12. scouser09

    scouser09 Senior Squad

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    A kit set for a specific game is possible.


    Sorry, it is not possible to assign scoreboards.


    There is a set in Zlatan87's Superpatch.


    assignRandomGKKit works for all kit sets of a team.


    It has not been added yet.
     
  13. The Danish

    The Danish Reserve Team

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    Just a small question:
    I have assigned some referee kits to the Danish leagues, but how do I change the collar and remove the back numbers? (Right now they have collar 0, should be 11 and have the number 99 on their backs, written with a "missing" pink font...
     
  14. red''

    red'' Youth Team

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    and only one kit? like with arenakit, which replaces the choosen kit, and not a whole new set.


    are you able to assign faces to the referees? only throwing out some ideas :)


    btw: i have always the wrong namefont and numberset, but right collar for tournament kit.

    set1
    assignTournamentPlayerKits(22,206,1,-1,-1)
    assignTournamentKitDetails(22,1,206,1909,0xFF000000,1909,1,1,14)


    should be black namefont and numberset. but have yellow namefont and numberset like away kit of set0, but collar for set1 is right.

    set0
    assignKitDetails(22,1,1909,0xFFF0E018,1909,2,2,0)


    thank you for your work (Y)
     
  15. scouser09

    scouser09 Senior Squad

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    You can change the referee collar numbers the same way you do for player kits, there is an example somewhere in this thread. For the numbers, you can use either Kit Data Editor to remove them, or you can import the kit into CM12 and set all the number coordinates to 0 (these are saved into the kit file, not the db).

    Also, I can confirm the net bug exists, not sure if I can fix it though.


    It is possible for just one kit. Assigning faces to referees might already work, try doing the same way as you would for a player.

    In "assignTournamentKitDetails(22,1,206,1909,0xFF00000 0,1909,1,1,14)" there is a space character in the name colour.
     
  16. red''

    red'' Youth Team

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    or assign a numberset with blank numbers in :)

    lol, you right, i think there is no player with id 29, pe, 28 and then 41...so i try, thanks :)

    nah, was only a mistake when i pasted the code here...in lua it's right.
    would be nice, if this was the problem :)
     
  17. ManUtdFan20

    ManUtdFan20 Starting XI

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    Hey, Is there a way to make the colour of the numbers on the front of the jersy different to the numbers on the back ?
     
  18. The Danish

    The Danish Reserve Team

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    Nice to hear that it's not just me who is having the net problems. It would be possible for me to live with this little bug ;)... but nice if it could be solved :)

    Ok, I will try your solution to the back numbers issue :)

    I allready tried using the 'assignKitDetails' code, but it doesn't work :( Don't know if you guys can see any errors:

    assignTournamentRefereeKits(1,1)

    assignKitDetails(6004,1,6004,-1,-1,-1,-1,11)
    assignKitDetails(6005,1,6005,-1,-1,-1,-1,11)
    assignKitDetails(6006,1,6006,-1,-1,-1,-1,11)
    assignKitDetails(6007,1,6007,-1,-1,-1,-1,11)

    I have the following kits in the kits-folder:
    kit_6004_5_1
    kit_6005_5_1
    kit_6006_5_1
    kit_6007_5_1
     
  19. pao4ever

    pao4ever Starting XI

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    Try this for referees' kits:

    assignKitDetails(6004,5,-1,-1,-1,-1,-1,11) --Referee Collar Black
    assignKitDetails(6005,5,-1,-1,-1,-1,-1,11) --Referee Collar Yellow
    assignKitDetails(6006,5,-1,-1,-1,-1,-1,11) --Referee Collar Light Blue
    assignKitDetails(6007,5,-1,-1,-1,-1,-1,11) --Referee Collar Red
     
  20. The Danish

    The Danish Reserve Team

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    The number coordinates solution works! Thanks man! :)

    It works! Thanks! :) What do I do then, if I have another referee kits set named
    kit_6004_5_2
    kit_6005_5_2
    kit_6006_5_2
    kit_6007_5_2

    wouldn't the above code refer to both sets, or?
     
      

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