• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

.:: Revolution Mod 12 ::.

Rabzyxor

Youth Team
How do I clone the numberset in assignKitDetails I mean the .r3x file? I don't see an option in cm12. Do I export a default file, add my texture, rename, regenerate and then add the code?
 

AC5

Senior Squad
The best patch!! (Besides CM)... But is there a way to change or assign player's accesories and the shirt if it's normal or untucked?
 

scouser09

Senior Squad
cheironHH;3263458 said:
I am going crazy!

After trying a lot more, i deinstall the game, delete all folders, delete all fifa registry-keys, install the game new in path C:\Program Files (x86)\EA Sports\FIFA 12, patch with revolution mod 1.2 and insert the custom assignments in the new stadium.lua (http://www.mediafire.com/?mj2st12jtiaz932) installed in path C:\Program Files (x86)\EA Sports\FIFA 12\Game\data\fifarna\lua\assets and then i inserted the respective adboard rx3-files in here C:\Program Files (x86)\EA Sports\FIFA 12\Game\data\sceneassets\adboard.

Finally i regenerate without any problems and exit the tool with the first option (take care of edited file stored directly in folders) at the end of the regenerating-process.

I try running game as admin and not as admin...

and it doesn't work!! I'm so angry about, cause i don't understand why the f***... with my old gameversion (1.0-reloaded) it always worked without any problems... and now (1.5-skidrow)... big sh**.

Are there any possible reasons, why the .lua-files don't have an effect ingame? All sceneassets-.rx3-files (balls, kits, stadiums, banners) are working without any problems and if i change the adboard-graphics in the default-IDs they are working too, but any lua-assignment to an other ID has no effect.

Please think about it again, there most be a logical reason why especially the lua-assignments doesn't work ingame like they did for me in gameversion 1.0.

Thanks in advance scouser09!!

Your stadium.lua is fine, it is most likley a regeneration issue. If there is a entry for a version of stadium.lua in any .bh file then the game will use an unmodded stadium.lua instead of your modified version. You should only regenerate using CM12 as i68 regenerator does not regenerate some new .bh files. You must also regenerate after the game updates. You can check if .bh files are regenerating by checking the files modification date and time, it should match the date and time of your last regeneration.


The Danish;3263858 said:
Sounds good that you are close to a solution regarding the random GK bug, and I really hope you are able to keep up your fantastic work with FIFA 13 :)

I found another small bug it would be nice if you could solve. It is regarding the goalnets. If you have two different teams who both have teamspecific goalnet, but both have the same home stadium, then the goalnet doesn't change if you first play one match with the first team as home team, and after that a new game with the other team as home team.

I will look into it.


Rabzyxor;3265543 said:
I found out how to import the numberset. Can I use this mod with Fifa 11?

It will not work with FIFA 11, I did a quick attempt to adapt it but it was not successful.


AC5;3265771 said:
The best patch!! (Besides CM)... But is there a way to change or assign player's accesories and the shirt if it's normal or untucked?

The tucked/untucked shirt can be done, accessories may be possible.


KrisDzung276;3266171 said:
Can I ask you a question? I play FF12 by using Euro2012.exe, can I use this mod for this??? If yes, how ????

I am not sure. I do not have EURO 2012 DLC so I can not answer questions about it, however some users have confirmed that it will work with the DLC.


fifajoy;3266750 said:
is this a way to set a job from a specific team after a seson in Career Mode .. ?

You can not do this with this mod.
 

red''

Youth Team
is there a chance for derby jersey or a specific against team assignment ? fourth kit with normal gkkit assignment.




player's accesories for winter and normal would be very great.
 

cheironHH

Youth Team
scouser09;3267456 said:
Your stadium.lua is fine, it is most likley a regeneration issue. If there is a entry for a version of stadium.lua in any .bh file then the game will use an unmodded stadium.lua instead of your modified version. You should only regenerate using CM12 as i68 regenerator does not regenerate some new .bh files. You must also regenerate after the game updates. You can check if .bh files are regenerating by checking the files modification date and time, it should match the date and time of your last regeneration.

Yeah, that's it... i regenerate bh-files in cm12 and it works!
THANK YOU VERY MUCH! (Y)

...one more question:
Is it possible to assign scoreboards?
 

red''

Youth Team
@v.k

check kits forum...someone posted referee templates.


________________

is random gkkit activated for assigned tournament kits, too?
tournament set_1, random gkkit for set_0.
 

AC5

Senior Squad
scouser09;3267456 said:
The tucked/untucked shirt can be done, accessories may be possible.

Awesome, the way was posted already or are you working on it? (tucked/untucked)
 

scouser09

Senior Squad
red'';3267543 said:
is there a chance for derby jersey or a specific against team assignment ? fourth kit with normal gkkit assignment.




player's accesories for winter and normal would be very great.

A kit set for a specific game is possible.


cheironHH;3267602 said:
Yeah, that's it... i regenerate bh-files in cm12 and it works!
THANK YOU VERY MUCH! (Y)

...one more question:
Is it possible to assign scoreboards?

Sorry, it is not possible to assign scoreboards.


V.K;3268003 said:
Guys, does anyone have Serie A referee kits pack for Revolution Mode?

There is a set in Zlatan87's Superpatch.


red'';3268010 said:
is random gkkit activated for assigned tournament kits, too?
tournament set_1, random gkkit for set_0.

assignRandomGKKit works for all kit sets of a team.


AC5;3268130 said:
Awesome, the way was posted already or are you working on it? (tucked/untucked)

It has not been added yet.
 

The Danish

Reserve Team
Just a small question:
I have assigned some referee kits to the Danish leagues, but how do I change the collar and remove the back numbers? (Right now they have collar 0, should be 11 and have the number 99 on their backs, written with a "missing" pink font...
 

red''

Youth Team
scouser09;3268739 said:
Originally Posted by red'' View Post
is there a chance for derby jersey or a specific against team assignment ? fourth kit with normal gkkit assignment.

A kit set for a specific game is possible.

and only one kit? like with arenakit, which replaces the choosen kit, and not a whole new set.


are you able to assign faces to the referees? only throwing out some ideas :)


btw: i have always the wrong namefont and numberset, but right collar for tournament kit.

set1
assignTournamentPlayerKits(22,206,1,-1,-1)
assignTournamentKitDetails(22,1,206,1909,0xFF000000,1909,1,1,14)


should be black namefont and numberset. but have yellow namefont and numberset like away kit of set0, but collar for set1 is right.

set0
assignKitDetails(22,1,1909,0xFFF0E018,1909,2,2,0)


thank you for your work (Y)
 

scouser09

Senior Squad
The Danish;3268954 said:
Just a small question:
I have assigned some referee kits to the Danish leagues, but how do I change the collar and remove the back numbers? (Right now they have collar 0, should be 11 and have the number 99 on their backs, written with a "missing" pink font...

You can change the referee collar numbers the same way you do for player kits, there is an example somewhere in this thread. For the numbers, you can use either Kit Data Editor to remove them, or you can import the kit into CM12 and set all the number coordinates to 0 (these are saved into the kit file, not the db).

Also, I can confirm the net bug exists, not sure if I can fix it though.


red'';3268985 said:
and only one kit? like with arenakit, which replaces the choosen kit, and not a whole new set.


are you able to assign faces to the referees? only throwing out some ideas :)


btw: i have always the wrong namefont and numberset, but right collar for tournament kit.

set1
assignTournamentPlayerKits(22,206,1,-1,-1)
assignTournamentKitDetails(22,1,206,1909,0xFF000000,1909,1,1,14)


should be black namefont and numberset. but have yellow namefont and numberset like away kit of set0, but collar for set1 is right.

set0
assignKitDetails(22,1,1909,0xFFF0E018,1909,2,2,0)


thank you for your work (Y)

It is possible for just one kit. Assigning faces to referees might already work, try doing the same way as you would for a player.

In "assignTournamentKitDetails(22,1,206,1909,0xFF00000 0,1909,1,1,14)" there is a space character in the name colour.
 

red''

Youth Team
You can change the referee collar numbers the same way you do for player kits, there is an example somewhere in this thread. For the numbers, you can use either Kit Data Editor to remove them, or you can import the kit into CM12 and set all the number coordinates to 0 (these are saved into the kit file, not the db).

or assign a numberset with blank numbers in :)

It is possible for just one kit. Assigning faces to referees might already work, try doing the same way as you would for a player.

lol, you right, i think there is no player with id 29, pe, 28 and then 41...so i try, thanks :)

In "assignTournamentKitDetails(22,1,206,1909,0xFF0000 0 0,1909,1,1,14)" there is a space character in the name colour.

nah, was only a mistake when i pasted the code here...in lua it's right.
would be nice, if this was the problem :)
 

The Danish

Reserve Team
scouser09;3269958 said:
You can change the referee collar numbers the same way you do for player kits, there is an example somewhere in this thread. For the numbers, you can use either Kit Data Editor to remove them, or you can import the kit into CM12 and set all the number coordinates to 0 (these are saved into the kit file, not the db).

Also, I can confirm the net bug exists, not sure if I can fix it though.

Nice to hear that it's not just me who is having the net problems. It would be possible for me to live with this little bug ;)... but nice if it could be solved :)

Ok, I will try your solution to the back numbers issue :)

I allready tried using the 'assignKitDetails' code, but it doesn't work :( Don't know if you guys can see any errors:

assignTournamentRefereeKits(1,1)

assignKitDetails(6004,1,6004,-1,-1,-1,-1,11)
assignKitDetails(6005,1,6005,-1,-1,-1,-1,11)
assignKitDetails(6006,1,6006,-1,-1,-1,-1,11)
assignKitDetails(6007,1,6007,-1,-1,-1,-1,11)

I have the following kits in the kits-folder:
kit_6004_5_1
kit_6005_5_1
kit_6006_5_1
kit_6007_5_1
 

pao4ever

Starting XI
Try this for referees' kits:

assignKitDetails(6004,5,-1,-1,-1,-1,-1,11) --Referee Collar Black
assignKitDetails(6005,5,-1,-1,-1,-1,-1,11) --Referee Collar Yellow
assignKitDetails(6006,5,-1,-1,-1,-1,-1,11) --Referee Collar Light Blue
assignKitDetails(6007,5,-1,-1,-1,-1,-1,11) --Referee Collar Red
 

The Danish

Reserve Team
scouser09;3269958 said:
You can change the referee collar numbers the same way you do for player kits, there is an example somewhere in this thread. For the numbers, you can use either Kit Data Editor to remove them, or you can import the kit into CM12 and set all the number coordinates to 0 (these are saved into the kit file, not the db).

The number coordinates solution works! Thanks man! :)

pao4ever;3270324 said:
Try this for referees' kits:

assignKitDetails(6004,5,-1,-1,-1,-1,-1,11) --Referee Collar Black
assignKitDetails(6005,5,-1,-1,-1,-1,-1,11) --Referee Collar Yellow
assignKitDetails(6006,5,-1,-1,-1,-1,-1,11) --Referee Collar Light Blue
assignKitDetails(6007,5,-1,-1,-1,-1,-1,11) --Referee Collar Red

It works! Thanks! :) What do I do then, if I have another referee kits set named
kit_6004_5_2
kit_6005_5_2
kit_6006_5_2
kit_6007_5_2

wouldn't the above code refer to both sets, or?
 


Top