Dmitri
Reserves
Otools is a tool for importing/exporting EA model format (.o).
O is a file extension in EA Sports games which is used for model and animation files. The file may contain model data, skeleton information, animations, rendering information and shaders.
O files were used mostly in games developed by EA Vancouver, between 1999 and 2009.
Features:
Full support for FIFA games, from FIFA 2003 to FIFA 10.
Full support for skeleton and skinning
FSH packing/unpacking
Stadium extras import/export
Bone Remap feature
Vertex Color Merging feature
How to download:
Go to https://bitbucket.org/fifam/otools/downloads/
And download latest release (otools-release-XXXX.zip)
How to use:
README.md
Guides
Scene setup
Documentation
O Files
FSH Files
O is a file extension in EA Sports games which is used for model and animation files. The file may contain model data, skeleton information, animations, rendering information and shaders.
O files were used mostly in games developed by EA Vancouver, between 1999 and 2009.


Features:
Full support for FIFA games, from FIFA 2003 to FIFA 10.
Full support for skeleton and skinning
FSH packing/unpacking
Stadium extras import/export
Bone Remap feature
Vertex Color Merging feature
How to download:
Go to https://bitbucket.org/fifam/otools/downloads/
And download latest release (otools-release-XXXX.zip)
How to use:
README.md
Guides
Scene setup
Documentation
O Files
FSH Files