Hello there!
So I decided to start this thread after downloading and playing the high-quality 2022 WC PSP mod from this website (the game's language is Spanish but it's the best of its kind in my opinion): https://ftscuba.blogspot.com/2022/11/fifa-wc-qatar-ppsspp-version-final.html
The game...
I'm a beginner mod maker, so there are still a few things I don't know. I would like some help with this...
I want to change the texture of the face of a player named "Eric Otieno" (playerid: 168317), but I can't find it anywhere in the fifa editor. ( His face is probably generated).
How can...
I want create a personal world cup mod every FIFA, I will work every year on first 70's nations of real setember FIFA ranking. I will post kits, flags, stadium dressing textures free to download.
I will use UCL kick/off to create my mod. Feel free to download some of my staff for your mods and...
Otools is a tool for importing/exporting EA model format (.o).
O is a file extension in EA Sports games which is used for model and animation files. The file may contain model data, skeleton information, animations, rendering information and shaders.
O files were used mostly in games developed...
I've completed the Ligue 1 2020-21 season's kits and I'll just start posting the random kits I've done between projects here. First off, Paderborn 2020-21 Home/Away
Textures can be accessed here:
https://mega.nz/folder/nQEF3Sra#MfdxvXv7vyjL5Cr-g9cvbQ
Continuing my research on FIFA04-FIFA10 .o models, I will make some notes on FIFA11-FIFA16 .rx3 files.
RX3 general file structure
The file starts with a header:
struct Rx3Header { // sizeof() = 16 bytes
char signature[3]; // "RX3"
char endianness; // 'b' - big-endian, 'l' -...
FULL FEATURES LIST
New 15 Realistic HD Turfs + Corresponding Stadium Assignments so that every team has true-to-real-life turfs assigned!
New Realistic Grass Textures (more feeling of 3D)
New 10 Realistic Color Palettes (NO Reshade, NO SweetFX, NO other 3rd Party Tool needed! - All from within...
I've been looking all around the web and have been having little luck with finding them. You know what I mean, right? Textures which you apply to the team managers so they won't appear generic.
I seem to recall there was a thread with plenty of them here, but I can't find it.
If someone knows...