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[MOD] Revolution Mod '14

dissectionalone

Senior Squad
The player/team files make stuff a lot more organized imo. Aside from the bug in player edit mode I haven't noticed that issue with the kitnumbers, but I've only generated the automatic kitnumbers for the generic variant of the kits. I haven't tested the tournament specific variants
 

hondasp1

Club Supporter
dissectionalone;3568176 said:
I haven't looked very closely at the specific goal net feature, I admit but the synthax used is this one:

specificnetcolor_teamid_stadiumid_textures.rx3

I'd say you have to rename your files like this:

Using Real Madrid as an example, specificnetcolor_243_2_textures.rx3 -> this would assign a specific goalnet for real to be used in bernabeu...

If you want to use that same goalnet for that team on every stadium I'd guess you should use value 0 instead of 2 in the stadiumid part of the synthax

Also bear in mind that statements (where needed) must be placed on their respective folder: team stuff on the corresponding team_xxxx_.lua file and player statements in the corresponding player_xxxx_.lua file. (not sure if I named the files properly but I think you get the idea)

Thanks for the reply, excuse my ignorance here but where do i get the specificnet rx3 file you are on about and what is this syntax you mention, apologise for the lack of knowledge but this is where I must be going wrong. On fifa13 i just edit the goalnet.lua with assignNet etc etc.
 

dissectionalone

Senior Squad
hondasp1;3568362 said:
Thanks for the reply, excuse my ignorance here but where do i get the specificnet rx3 file you are on about and what is this syntax you mention, apologise for the lack of knowledge but this is where I must be going wrong. On fifa13 i just edit the goalnet.lua with assignNet etc etc.

The synthaxes are the statement lines you add to the lua files in order to make the assignments. In the documentation there are examples of statement uses.

The statement format in case of the goalnets is this :
specificnetcolor_teamid_stadiumid_textures.rx3

So you have to take the rx3 file you want to use for the team and rename it so it conforms to that format. If you want a blue goal net you need to extract a blue net from the game files put in the correct folder and rename it. The advantage of that naming convention is that you don't need to assign some stuff anymore cause it can be automated
 

colindegreat

Reserve Team
Is it possible to assign a stadium to a team? and also can someone advise on how to do the jersey fit what and where do the statement go?
 

aresMX

Reserve Team
scouser09;3568237 said:
First, I have started work on version 1.1, it probably will not contain new features, only bug fixes and I aim to release it during the next week. Please keep reporting bugs.

KNOWN BUGS:
-Faces and assignments in edit mode. Fixed.
-Activating winter balls. I am still working on this.
-Automatic kit numbers. Fixed.

thanks
 

Grafsky

Senior Squad
kaicooper;3568540 said:
sombody answer plz

yep)
I`ve got MW06 and the last ver rev mod. works good.
anyway, don`t forget to make backup your fifarna folder, if something goes wrong, you can restore it
 

Haribofan

Senior Squad
hi there,

i tried to use assignGameKit feature, but i doesnt work for me.

this is the code i used for düsseldorf

--Fortuna Düsseldorf
assignTeamTournament(110636,20) --Germany 2. Bundesliga (2)

assignKitDetails(110636,0,111636,"FFFFFF",-1,111636,1,1,-1,0) --Home
assignKitDetails(110636,1,111636,"000000",-1,111636,2,2,-1,0) --Away-GK White
assignKitDetails(110636,3,111636,"b90a0a",-1,111636,4,4,-1,0) --Third
assignKitDetails(110636,2,111636,"000000",-1,111636,2,2,-1,0) --GK Yellow
assignKitDetails(110636,12,111636,"FFFFFF",-1,111636,1,1,-1,0) --GK Black


--GK vs black/yellow Teams
--Dortmund
assignGameKit(110636,110636,22,2,1)
assignGameKit(110636,22,110636,2,1)

--Dresden
assignGameKit(110636,110636,503,2,1)
assignGameKit(110636,503,110636,2,1)

assignGKKit(110636,0,{2,12}) --GK Home
assignGKKit(110636,1,{2,12}) --GK Away
assignGKKit(110636,3,{2,12}) --GK Third



if i play dortmund or dresden wiht düsseldorf the gk kit is still yellow instead of the white one.
 

hondasp1

Club Supporter
dissectionalone;3568431 said:
The synthaxes are the statement lines you add to the lua files in order to make the assignments. In the documentation there are examples of statement uses.

The statement format in case of the goalnets is this :
specificnetcolor_teamid_stadiumid_textures.rx3

So you have to take the rx3 file you want to use for the team and rename it so it conforms to that format. If you want a blue goal net you need to extract a blue net from the game files put in the correct folder and rename it. The advantage of that naming convention is that you don't need to assign some stuff anymore cause it can be automated

Once again thanks for your reply, could you tell me what you use for getting the rx3 files from also could you possibly give me an example of where i would put a statement for changing the goalkeepers kit name colour on the back of the shirt, I have a dark blue goalkeeper kit with white numbers on the back and shorts but the players name is still black and is hard to see.

This would help me massively
 

makio

Senior Squad
Hey scouser09, i know it says it's not compatible with the xbox360 but will there be a version that is?

I tried it on my 360 without copying the accessories folder and the game loaded, it worked but with a few bugs (crashes as i'm about to kick off if i copy the accessories folder):

  • my custom player faces were not correct, they had dark patches around the eyes and mouth is that because this version no longer needs the bump files that we put in the head folder for the beta?
  • The little curser that hovers above user controlled players disappeared so it was difficult to tell who I was controling.
  • All props in the pre match arena including the ball were invisible

now as i said i know you said it wasn't compatible so i wasn't expecting it to work at all, just wondering if there will be a working 360 version in the future?
 

iard68

Reserve Team
nabo78;3568272 said:
Scouser,
will you do me a favour? Could you adapt rm13converter in order to generate boot files with correct names?
Thank you in advance

Francesco, send a PM, I've already made it!!!
 

iard68

Reserve Team
Haribofan;3568634 said:
hi there,

i tried to use assignGameKit feature, but i doesnt work for me.

this is the code i used for düsseldorf

--Fortuna Düsseldorf
assignTeamTournament(110636,20) --Germany 2. Bundesliga (2)

assignKitDetails(110636,0,111636,"FFFFFF",-1,111636,1,1,-1,0) --Home
assignKitDetails(110636,1,111636,"000000",-1,111636,2,2,-1,0) --Away-GK White
assignKitDetails(110636,3,111636,"b90a0a",-1,111636,4,4,-1,0) --Third
assignKitDetails(110636,2,111636,"000000",-1,111636,2,2,-1,0) --GK Yellow
assignKitDetails(110636,12,111636,"FFFFFF",-1,111636,1,1,-1,0) --GK Black


--GK vs black/yellow Teams
--Dortmund
assignGameKit(110636,110636,22,2,1)
assignGameKit(110636,22,110636,2,1)

--Dresden
assignGameKit(110636,110636,503,2,1)
assignGameKit(110636,503,110636,2,1)

assignGKKit(110636,0,{2,12}) --GK Home
assignGKKit(110636,1,{2,12}) --GK Away
assignGKKit(110636,3,{2,12}) --GK Third



if i play dortmund or dresden wiht düsseldorf the gk kit is still yellow instead of the white one.



Have you put your dortmund assignements in the dortmund file,
and the dusseldorf in the dusseldorf file?
Really?
 

dissectionalone

Senior Squad
iard68;3568722 said:
Have you put your dortmund assignements in the dortmund file,
and the dusseldorf in the dusseldorf file?
Really?

There's at least one error in those assignments... In one your replacing the gk kit (2) with the away kit (1) you should replace the kit id 2 with the id of the gk kit you want to use and not the away kit id (1):


assignKitDetails(110636,1,111636,"000000",-1,111636,2,2,-1,0) --Away-GK White ---------> notice the id of the kit details on that stament: 1 (away kit and not gk away white)

From the other statements all your assigning are Yellow and Black GK kit details; From what you've posted there's no white gk kit for the game to use, mate.

Also make sure you put Dortmund's statements in dortmund's lua file and Dresden in Dresden Lua file; And besides that, if you make the assignments in one team you don't need to make them on the other (the game kit assignment anyway)

--GK vs black/yellow Teams
--Dortmund
assignGameKit(110636,110636,22,2,1) -------> You're telling the game to replace the GK kit with the Away kit
assignGameKit(110636,22,110636,2,1) -------> Same as above;

--Dresden
assignGameKit(110636,110636,503,2,1)--------> same thing here
assignGameKit(110636,503,110636,2,1)--------> here as well;

If the GK kit you want to use is id 12, use id 12, not 1 cause 1 is an outfield player kit id
 

caio89

Reserve Team
Scouser, thanks again for your magnificient work. I have a little request though: Can you share a player.lua file with the generic boot replacement function? Thanks!
 

hondasp1

Club Supporter
dissectionalone;3568176 said:
I haven't looked very closely at the specific goal net feature, I admit but the synthax used is this one:

specificnetcolor_teamid_stadiumid_textures.rx3

I'd say you have to rename your files like this:

Using Real Madrid as an example, specificnetcolor_243_2_textures.rx3 -> this would assign a specific goalnet for real to be used in bernabeu...

If you want to use that same goalnet for that team on every stadium I'd guess you should use value 0 instead of 2 in the stadiumid part of the synthax

Also bear in mind that statements (where needed) must be placed on their respective folder: team stuff on the corresponding team_xxxx_.lua file and player statements in the corresponding player_xxxx_.lua file. (not sure if I named the files properly but I think you get the idea)

goalnets are sorted now, thank you! could you help me with changing the shirt name color on the back of a goalkeeper jersey?

It would be really appreciated
 

scouser09

Senior Squad
It seems a recent code change has made some or all general.lua statements ineffective. As well as useWinterBalls, I found useGlobalJerseyFit to also be ineffective. I did not test any others as I found a solution to the problem.

KNOWN BUGS:
-Faces and assignments in edit mode.
-Activating winter balls, maybe other general.lua assignments.
-Automatic kit numbers for tournaments.
-assignGameKit when applied to GK kits.


nabo78;3568272 said:
Scouser,
will you do me a favour? Could you adapt rm13converter in order to generate boot files with correct names?
Thank you in advance

I am already working on it.


atarashiigema;3568296 said:
Hi Scouser, thanks for the update. But I have a question. Can you check online compatibility?

I tried to play a few games with 1.0 installed but I couldn't, as the game showed the message "connection lost with opponent".

Then I tried again with beta version and it worked flawlessly. It's a bit strange, maybe it's not the mod itself, but some files which cannot be used online.

Thanks in advance.

I have not tried online, has anyone tried playing online with V1.0?


colindegreat;3568441 said:
Is it possible to assign a stadium to a team? and also can someone advise on how to do the jersey fit what and where do the statement go?

You can assign textures and/or a model but not the whole stadium. This is because I can not change the crowd positions with this mod. Assuming you want to change individual players jersey fit, they must go in a player file, you will need to create it.


tute10;3568504 said:
is it posibble to add 3rd and fourth kit with lua files. thanks in advance

Not if you want them to be selectable in the kit selection screen, you must edit the DB for this.


goaliegloves;3568613 said:
Quick question, has assignGKGloves been removed?
thanks!

Yes, GK gloves are now automated only.


Haribofan;3568634 said:
hi there,

i tried to use assignGameKit feature, but i doesnt work for me.

this is the code i used for düsseldorf

--Fortuna Düsseldorf
assignTeamTournament(110636,20) --Germany 2. Bundesliga (2)

assignKitDetails(110636,0,111636,"FFFFFF",-1,111636,1,1,-1,0) --Home
assignKitDetails(110636,1,111636,"000000",-1,111636,2,2,-1,0) --Away-GK White
assignKitDetails(110636,3,111636,"b90a0a",-1,111636,4,4,-1,0) --Third
assignKitDetails(110636,2,111636,"000000",-1,111636,2,2,-1,0) --GK Yellow
assignKitDetails(110636,12,111636,"FFFFFF",-1,111636,1,1,-1,0) --GK Black


--GK vs black/yellow Teams
--Dortmund
assignGameKit(110636,110636,22,2,1)
assignGameKit(110636,22,110636,2,1)

--Dresden
assignGameKit(110636,110636,503,2,1)
assignGameKit(110636,503,110636,2,1)

assignGKKit(110636,0,{2,12}) --GK Home
assignGKKit(110636,1,{2,12}) --GK Away
assignGKKit(110636,3,{2,12}) --GK Third



if i play dortmund or dresden wiht düsseldorf the gk kit is still yellow instead of the white one.

There is a bug with assignGameKit when applied to GK kits, your code is correct.


EL_KEEPER;3568678 said:
Hi scouser09, how can I again use the accesoires from EA and not those from Rev. Mod.?

I would need to change a few lines of code. Why do you want to switch back?


makio;3568684 said:
Hey scouser09, i know it says it's not compatible with the xbox360 but will there be a version that is?

I tried it on my 360 without copying the accessories folder and the game loaded, it worked but with a few bugs (crashes as i'm about to kick off if i copy the accessories folder):

  • my custom player faces were not correct, they had dark patches around the eyes and mouth is that because this version no longer needs the bump files that we put in the head folder for the beta?
  • The little curser that hovers above user controlled players disappeared so it was difficult to tell who I was controling.
  • All props in the pre match arena including the ball were invisible

now as i said i know you said it wasn't compatible so i wasn't expecting it to work at all, just wondering if there will be a working 360 version in the future?

My Xbox 360 testers reported that it did not work at all, but that may be because of the empty general.lua bug. The bump files are a requirement for converted faces. If the PC version will not work on the Xbox then I plan to work on an Xbox version, but not before the PC bugs are fixed.


caio89;3568787 said:
Scouser, thanks again for your magnificient work. I have a little request though: Can you share a player.lua file with the generic boot replacement function? Thanks!

This is applied without the need for a statement.
 


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