First, I have started work on version 1.1, it probably will not contain new features, only bug fixes and I aim to release it during the next week. Please keep reporting bugs.
KNOWN BUGS:
-Faces and assignments in edit mode. Fixed.
-Activating winter balls. I am still working on this.
-Automatic kit numbers. Fixed.
I also forgot to document automatic accessories. To assign winter gloves (16) to Liverpool (9), the file name should be:
specificaccessory_0_9_16_textures.rx3
The 0 is for the player ID for player assignments.
I know the new team and player files are not the most convenient way of entering statements. Using the RM13 way, the limitation would be smaller and some functionality would need to be removed to make the mod work.
knyfel;3567765 said:
Hi i have one question, the changes are visible only when i play match, but for example when i want edit player they aren't visiblie, it should work that? Because in last version the changes were visible everywhere. And what about rm14converter?
I will update this script at some point.
knyfel;3567787 said:
How assign winter ball, in general.lua i have useWinterBalls(), in ball directory i have for example specificball_0_13_1_textures and it doesn't work.
This is a bug.
huzzuk;3567801 said:
does this allow u add any fifa 13 faces?
Only if they are converted.
BAGIO;3567920 said:
I'm having trouble adding jersey fit ( ModdingWay mod ), could someone please post a reference image, thanks
Are you using RM14 V1.0?
tute10;3567992 said:
Can you make an example of a player lua file. With short slevees and right bracelet in white colour. Thanks in advance
For Leo Messi (158023), the file world be called player_158023.lua. The documentation will explain sleeve assignment and accessory swapping.
ledatcr2;3568145 said:
I'd test auto boot and everything okei
but I have a question, value 0 and 2 is random or home/away? Why isn't value 1
I assume you are referring to the boot varient. Varient 0, 1, 2 or 3 is randomly chosen, defaulting to varient 0 if the files for the chosen varient are missing.
KTN981;3568185 said:
I want to assign a UCL (id 223) kit set to Man United (id 11), and I have the following files inside the kit folder:
kit_11_0_223.rx3
kit_11_1_223.rx3
kit_11_2_223.rx3
kit_11_3_223.rx3
How do I assign a specific kit number font set just for these, to use in UCL? I tried to place in the kitnumbers folder:
specifickitnumbers_11_0_223_1.rx3 (white)
specifickitnumbers_11_0_223_2.rx3 (black)
But I still get the default Premier League fonts, when playing in UCL.
Your use is correct, there is a bug in my code.