My Point of View.
We can build a gameplay that use my gameplayzer to make a db with correct physical values, growth curves linked to original career files and optimized position system.
Gameplayzer will convert every db, so we haven't problem with patches.
Great, I'm sure your db will work perfectly with this.
With your trainer we can optimize some ingame gameplay in this way:
We can inject the changes every 20 second, in order to create "phases" in the game.
Every 20 seconds we can:
Randomize user/cpu goalkeeper slider from 35 to 60.
Randomize pass error and shot error to limited values (45 to 55)
I haven't tried randomizing every 20 seconds yet (It randomizes every 500 ms currently.) I can try this with beta testers because there seems to be many time intervals that will work, just with different effects. I'll let you know what works best in the next few days. The goalkeeper slider, IMO, should be from 1-99. From my experience, 99 is not that overpowered, and 1 is not underpowered. Not sure about pass error, but setting the cpu pass error range to 75-99 has the effect of 70-85% passing accuracy. Maybe with your db it will be better and I can lower the minimum boundary to around 55, so send me a gameplayzed db when you're done so I can adjust the script to your db.
Every 1 minute from kick off we can:
lower acceleration and/or sprint speed by 1 starting from 49-50 (more the time, less speed our players we'll have)
lower marking slider (from 60 to 40)
change line height and length in order to have long distance time by time (like in real matches, to have real counterattack)
increase the injury slider.
The acceleration, injury, and sprint ideas sound very good. I've actually noticed from a few matches yesterday that the speed of the game is slowed even without touching the accel and sprint sliders which is weird. BTW, what would be the LUA command for waiting a certain time interval? sleep(<time in ms>) is what I'm currently using.
It will be simple for you to obtain those changes, and my gameplayzer is near to be ready.
We will release both of them in a week and have the final gameplay.
If you want to check how is the db in my world league thread there is the db. I can do the same db with original fifa overall (i have lowered to make the player more different each to other).
Sounds good. Like I said, send me the gameplayzed db and I'll adjust my script. Also, if you want to beta test right now, I'll send you the script today. It needs some improvement and I need more suggestions. Thanks for helping out.
Let me know your answer