MrRonald2796
Youth Team
A thing I forgot to mention is that the AI is god when it comes to the centers, 90% percent of the time the AI scores from a corner with a header
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Robalex;3676513 said:Andrea, one little issue about your latest rna.ini:
SKILLS_LONG_SHOT_TAKER=7500000
with that value I find that in 6'half games almost no long shots from CPU, I increase it but then I have too many long shots, then I'll wait your recommendation what would be a better figure.
fifaCCitiu.com;3676668 said:I learning how to use Cheat Engine, and I have basic skills in lua editing, so i'll give a try about slider random editing
fifaCCitiu.com;3676668 said:I learning how to use Cheat Engine, and I have basic skills in lua editing, so i'll give a try about slider random editing
Robalex;3677044 said:fifaCCitiu + AndreaPirlo21 = DYNAMITE
Masters of fifa edition: besides all strategic/tactical issues please try to achieve kind of real smooth player movements in the field, with and without the ball in order to look alike real TV matches I hate to see players moving damn nervous like they've drank 10 litres of guarana + ginseng before the match.
THANKS for your great work!!!!
AndreaPirlo21;3676966 said:Actually, I wrote a simple script yesterday that inputted random numbers between 70 and 99 for the CPU pass error slider without any crashes or difficulties. Dynamic team tactics doesn't seem possible, though. Today I'm going to do the same for the pass speed, first touch error, and line width, height, and length. I'm also learning more LUA and AA, so I can make it situational in some cases.
Nah, 50-99 is too low in the slider scale for the CPU. All teams would be passing at 80+% if the minimum was 50. I meant 70-99 as in the number you adjust the pass error slider to.Robalex;3677326 said:¡¡¡that's a discovery!!!
Gathering information of leagues around the world (EU & America) the average team passing is 75%... Around 80% for top teams and below 70% to those bottom of the table teams. So your stats for those 7 games look realistic. So it means that "Pass error is randomly chosen from 70-99 for the cpu" should it be 50-99 instead for CPU slider address?
Yep, the games I played yesterday were on default db, plus my rna.ini. DB edits will lower the pass accuracy even more and that'll be phase two after I finish the script.Robalex;3677331 said:Stats: Manchester City vs. Santos Laguna. 4 games 2home/2away (CPU vs. CPU; WClass - 5 minutes) All 3 games won by MC 1 won by SL.
MC 74% - SL 87%
MC 78% - SL 82%
SL 77% - MC 84%
SL 81% - MC 80%
Santos Laguna achieved much better passing average than MCity
I've been watching this since FIFA 11: The annoying issue about this engine or scripting is when a team is trailing, no matter if that team is INDIA vs. BRAZIL, because INDIA will receive a Gandhi's helping hand from heaven and the poor team will start passing, running and shooting so well and you will believe that they`re ready to win the next world cup!... and BRAZIL starts marking so badly that something AMAZING will happen!
That's a good idea. It's realistic, but I'm just worrying that the defense will be spread too wide too often, so maybe I'll try 10-75 or something today.Waldo1639;3677436 said:I wonder what result would be if you put all Positioning (except Marking) sliders range from 0 - 100?
Thanks for trying it out. I'm going to update my DB method next, but it's a lengthy process. The main purpose for my db now is to compliment the dynamic sliders script.Robalex;3677479 said:Master, to be sincere I've never tried your DB , only your rna.ini and attrib files because I had installed Classic patch and MW mods. But this morning, when sun shows his shiny ugly face on the Patagonic mountains at 10 AM I re-installed FIFA 14 and placed DB + attrib files + rna.ini... and let me tell you, THAT'S A HELL OF A DIFFERENCE MAN!!! I can say many things about your mod but I need to watch a lot of games to have detailed conclusions, what I can tell now is that I've never seen goals and fouls like this in FIFA before, superb!
I'll be testing while waiting for some updates of yours or new releases!
regularcat;3677607 said:sounds like you have some crazy shit running through your mind, whatever it is and is requiring all that work i hope turns out good.
best of luck.
i have got a pretty good file that i use that keeps realistic pace, wonderful build up and good defense done through team tactic edits and around 75 codes.
it may be the best patch i have made so far for this generation of the series.
AndreaPirlo21;3677594 said:Before we begin, I need suggestions for players who embody the styles listed in the first post. If you know a player whose playing style corresponds to one of the styles listed there, please leave a post or a pm.
Jago88;3677614 said:I can do it! I hope, this night, to complete the list. Just a question: The player's style playng that I have to refer is the real style or the game style?
regularcat;3677607 said:i have got a pretty good file that i use that keeps realistic pace, wonderful build up and good defense done through team tactic edits and around 75 codes.