xPr0metheus;3569434 said:
Ok I made some games and what I recognised is
- gameplay is to slow (imo) - compared to real football games
- too less pressing against the ball (from both sides)
- too less movement on the pitch
- too less passes
- would love to have more ai tricks
on the positive side is that there are more fouls and the game is more fluent compared to other gameplay mods.
1. That's what sliders can do -- adjust speed either way. I know some like it faster and some don't
2. Next version will have better pressing, but again, as I posted earlier, it comes at a price of fluidity and excessive dribbling.
3. What do you mean? Not enough runs? In real football runs aren't made every second, so I toned down on run frequency to balance and improve buildup flow.
4. Not enough passing? Or too much dribbling?
5. I'm working on it, but I doubt anyone has decrypted an found the exact byte that controls this. Blind edits for now at best.
6. Glad there's more fouls for you as it all depends on how you play.
Fluidity and variance are the indispensable features I need to have first, all others are add-ons to this base.
Thanks for your feedback, and I will try to fix all you mentioned that I have the ability to change.