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[MOD] FIFA Immersion Gameplay '14 by AndreaPirlo21

Goodison

Youth Team
just played a few games and i love it! its great to see quick attacking from the computer, much more like real life, love the way they actually shoot when they have the chance, well done, very impressive :)
 
Waldo1639;3568308 said:
Ok, I put it there as I thought it's the right path.

Just a short feedback, V2. I played only 2 matches, one on Legendary, one on World Class. And first I noticed is huge improvement in gameplay flow. It's so fluid, natural, realistic. Absolutely fantastic. No robotic movements and AI player spinning around the ball. After this, I'll never play without your attrib files. Gameplay now is beyond my expectations, honestly. About general gameplay, I'll go for more matches and then give more details. But so far, fantastic, Thank you, AP.

Goodison;3568310 said:
just played a few games and i love it! its great to see quick attacking from the computer, much more like real life, love the way they actually shoot when they have the chance, well done, very impressive :)
Thanks, guys. I think the attribdb files are almost finalized, the rest -- fouls, pressure, ratings, etc will be tweaked in the product and db files.
 

razvanultra55

Reserve Team
AndreaPirlo21;3568280 said:
Alright, there's two versions for customization. I'm not sure what you meant about gk? Do you want me to make the goalkeeper come out more often?

Yes...m8.
Btw, i've played another game, in Career Mod, with Juventus vs Lazio, on Supercup, @World Class, on rain time.
Man...what a heavy game was there...due to the fact that the ball phisics acted allmoste like real life...heavy...not well controlable...just amazing m8.
 
razvanultra55;3568338 said:
Yes...m8.
Btw, i've played another game, in Career Mod, with Juventus vs Lazio, on Supercup, @World Class, on rain time.
Man...what a heavy game was there...due to the fact that the ball phisics acted allmoste like real life...heavy...not well controlable...just amazing m8.

Cool, the heaviness is increased for clear matches too, so both weather types' effects were augmented. BTW, I found a bug with Messi's style and will fix that soon. Messi has a target man role assigned by mistake. :D
 
razvanultra55;3568397 said:
ok....thats ok....i'm waiting for the de-bugged version for v2 :P

Technically they're the same base dbs, so I'll just reupload the db when I'm done. Everything else is the same.
 
vagure5;3568475 said:
This is fantastic. Looking forward to next version.

razvanultra55;3568454 said:
nice work m8...i think, this year u've done a hell of a job...with your editing mod.

Thanks, guys. It's all up to the feedback now to determine what needs to be polished and what is spot on. Here are ETA's:

default db version: 1-4 days
fixed MW 0.6 db version: 1-2 days
FIFA Infinity exclusive: 4-10 days
 

davjbj78

Club Supporter
AndreaPirlo21;3568263 said:
Normal. I changed preferred positions to match types.

The problem is that I saw "strange" substitutions made by CPU, for example Tevez out De Ceglie in....I think that's because De Ceglie now is ATT
 
davjbj78;3568477 said:
The problem is that I saw "strange" substitutions made by CPU, for example Tevez out De Ceglie in....I think that's because De Ceglie now is ATT

I know. If you want, I can upload a default preferred positions db. To me, the game plays much better with those preferred positions.
EDIT: I'm in the process of changing some of the more extreme changes.
 

bantu86

Club Supporter
Hello AP21, about the gameplay nothing to say! It's Perfect. Now fifa it's a real soccer game not a pinball.

Only one question about the formations of teams. It's normal that, for example, Borussia Dortmund have Hummels and other great player in bench? Other PSG have thiago silva, verratti and thiago Motta also in bench?

Thank you.
 

Waldo1639

Senior Squad
I upload first half of the match (Italy - Netherlands), World Class, Slow, and my custom sliders:




My feed based on the video and matches I played so far:
  • AI play very smart, good defending, aggressive in some parts
  • Notice how AI play around my box (video). Player will pass back if there is no clean opportunity to put through ball in my box. But, no long passes, air side switch, diagonal pass etc.
  • I played 3 same matches, same difficulty (Bayern - Juventus). All three matches total difference in terms of experience. In one I dominated, in other I was nowhere. In one AI played slow, in other fast. Now, this can be both pro and con, it depends how you look at it, but variety is there, definitely
  • As seen in the video, no foul whole half, definitely minus. There are slide tackles, but in some matches AI is not aggressive enough, does not have slow and missed tackles which would lead to a foul
  • Look from 3:10 how my team quickly turned into counter attack after AI lost the ball. Candreva opened himself nicely and made great run. Yea, then I f***ed up, or you can say AI defender reacted great, as should
  • At 6:08, that jostling reminds of PES 2014 one, and I love it very much. You can see it often
 

RockyJJP

Club Supporter
v1 seems more fast paced and CPU teams are more direct.
V2 their is a lot more midfield battles and the CPU teams work the ball around a bit.
Both are fun and extremely enjoyable to play. But V2 is special.
 

Nealz

Club Supporter
Just tested the V2 and I really enjoy it, especially the different styles of play for different teams, i.e. Barca plays a lot of passes or Borussia Dortmund defends with high pressure and tries to attack with fast counters.
I left the sliders now all on 50, would you recommend any changes to the slider settings for this patch?
And I'm really looking forward testing also patch V1. When I install V1, what do I have to delete from V2?

Thank you in advance for your answer
 
Nealz;3568711 said:
Just tested the V2 and I really enjoy it, especially the different styles of play for different teams, i.e. Barca plays a lot of passes or Borussia Dortmund defends with high pressure and tries to attack with fast counters.
I left the sliders now all on 50, would you recommend any changes to the slider settings for this patch?
And I'm really looking forward testing also patch V1. When I install V1, what do I have to delete from V2?

Thank you in advance for your answer
I always use default, but try upping the marking for tighter defense. You can just apply V1 over V2 without problems. Cheers.
RockyJJP;3568576 said:
v1 seems more fast paced and CPU teams are more direct.
V2 their is a lot more midfield battles and the CPU teams work the ball around a bit.
Both are fun and extremely enjoyable to play. But V2 is special.
Thanks, dude. Do you have any thoughts about what needs improvement?
Waldo1639;3568561 said:
I upload first half of the match (Italy - Netherlands), World Class, Slow, and my custom sliders:




My feed based on the video and matches I played so far:
  • AI play very smart, good defending, aggressive in some parts
  • Notice how AI play around my box (video). Player will pass back if there is no clean opportunity to put through ball in my box. But, no long passes, air side switch, diagonal pass etc.
  • I played 3 same matches, same difficulty (Bayern - Juventus). All three matches total difference in terms of experience. In one I dominated, in other I was nowhere. In one AI played slow, in other fast. Now, this can be both pro and con, it depends how you look at it, but variety is there, definitely
  • As seen in the video, no foul whole half, definitely minus. There are slide tackles, but in some matches AI is not aggressive enough, does not have slow and missed tackles which would lead to a foul
  • Look from 3:10 how my team quickly turned into counter attack after AI lost the ball. Candreva opened himself nicely and made great run. Yea, then I f***ed up, or you can say AI defender reacted great, as should
  • At 6:08, that jostling reminds of PES 2014 one, and I love it very much. You can see it often
Thank you for the detailed feed, Waldo. I plan to add more fouls, but unfortunately, when aggression is increased, players dribble forward too much. It's sort of a double edged sword this year. One way you get fouls, but bad buildup, and the other no fouls, but good flow.
bantu86;3568546 said:
Hello AP21, about the gameplay nothing to say! It's Perfect. Now fifa it's a real soccer game not a pinball.

Only one question about the formations of teams. It's normal that, for example, Borussia Dortmund have Hummels and other great player in bench? Other PSG have thiago silva, verratti and thiago Motta also in bench?

Thank you.

Hmmm. Might have to do with Moddingways db, not my edits. Or it could be preferred positions. I'll see what it is today.
 

Fifamonkey2012

Reserve Team
It's sort of a double edged sword this year. One way you get fouls, but bad buildup, and the other no fouls, but good flow.

Fouls compared to flow ... I think the balance need to lean toward flow than trying to pander to what is effectively an EA bug.

I tested now and I really like it, its not a massive jump from what I already experience with first release that I am now used too. Thats not a bad thing becuase I dont see anything "silly" in this one and just better overall decisions and passing when it comes to AI having no pass lanes and passing back too.

I dont see defence pelting at strikers and now they pass through balls. Some long shots more I notice (I missed some of that with previous DB original version) so thats all good. Marking is as good as I am used too, might even lower my marking slider now (never a bad thing).

Only thing I did notice is GK with a close defender will short pass it to them, I noted the pass was a bit limp (I use pass slider a little on the low side) but it can cause a in the box fumble sometimes. Only in a situation where GK will kick off and defender is very close. That maybe me needed to re adapt passing speed slider, but pass speed and run speed seem to have mroe of an effect than previous, that being, I need to now raise values, and that ... is also a good thing.

So ... good things! Apart from all that have mentioned things to fix that your are doing and aware of I am looking forward to the more polished version once its done, and nice to know you will have the multi injected DB variations, only because I want to start a full manager career on new DB up to date, but still get some enhancement in current default DB that im quite far into ATM.

As a side note, I also keep the nettackle file (from fidel) which I think adds to defence getting to player better to tackle and getting ball back better with some nice tackles.

Possible placebo? Well without it I notice LB or RB always manage to get caught out on a winger or striker going to wing as they get passed, but with nettackle they catch up better and its a bit more solid.

I did transfer your team table to previous default DB version and current gameplayzer attibs (not gameplayattribdb though) so I can revert to current careers tied to that DB but it still gives some very nice enhancement, so a bonus all round.

Also ... one final blurb .... did you manage to kill off the bugs that come with gameplayattribdb? IE the crossing and certain shots bugs? Those that were apparent in the default file from gameplayzer?
 
Fifamonkey2012;3568764 said:
Fouls compared to flow ... I think the balance need to lean toward flow than trying to pander to what is effectively an EA bug.

I tested now and I really like it, its not a massive jump from what I already experience with first release that I am now used too. Thats not a bad thing becuase I dont see anything "silly" in this one and just better overall decisions and passing when it comes to AI having no pass lanes and passing back too.

I dont see defence pelting at strikers and now they pass through balls. Some long shots more I notice (I missed some of that with previous DB original version) so thats all good. Marking is as good as I am used too, might even lower my marking slider now (never a bad thing).

Only thing I did notice is GK with a close defender will short pass it to them, I noted the pass was a bit limp (I use pass slider a little on the low side) but it can cause a in the box fumble sometimes. Only in a situation where GK will kick off and defender is very close. That maybe me needed to re adapt passing speed slider, but pass speed and run speed seem to have mroe of an effect than previous, that being, I need to now raise values, and that ... is also a good thing.

So ... good things! Apart from all that have mentioned things to fix that your are doing and aware of I am looking forward to the more polished version once its done, and nice to know you will have the multi injected DB variations, only because I want to start a full manager career on new DB up to date, but still get some enhancement in current default DB that im quite far into ATM.

As a side note, I also keep the nettackle file (from fidel) which I think adds to defence getting to player better to tackle and getting ball back better with some nice tackles.

Possible placebo? Well without it I notice LB or RB always manage to get caught out on a winger or striker going to wing as they get passed, but with nettackle they catch up better and its a bit more solid.

I did transfer your team table to previous default DB version and current gameplayzer attibs (not gameplayattribdb though) so I can revert to current careers tied to that DB but it still gives some very nice enhancement, so a bonus all round.

Also ... one final blurb .... did you manage to kill off the bugs that come with gameplayattribdb? IE the crossing and certain shots bugs? Those that were apparent in the default file from gameplayzer?
You got all the details right. These attrib files improve variance and flow, with a few other things. That nnettackle file is almost the same as default so it probably is a placebo. I also plan to edit the nnet.dat files, possibly today too :). After I get my algos stable, conversion will be a breeze, but it needs work as of now and that is my priority.

EDIT: I don't see overpowered headers anymore or bugged shots, so yeah. If anything, shots are better now. As I mentioned yesterday, the AI scored a 30 yarder and I scored a 40 yard screamer, so these attrib files seem to inject UT longshots into offline play. :) It was a lucky edit nonetheless, although I lowered jumping for all players.
 


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