darrek1988
Senior Squad
How to set the blender exporter script so the crowds don't change their positions? I don't want them to stand sideways or backwards towards the pitch
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darrek1988;3976047 said:How to set the blender exporter script so the crowds don't change their positions? I don't want them to stand sideways or backwards towards the pitch
darrek1988;3976047 said:How to set the blender exporter script so the crowds don't change their positions? I don't want them to stand sideways or backwards towards the pitch
gonzaga;3976130 said:You created the crowd in Blender or in Rhino? If it's blender you have to press A and apply Location and Rotation.
darrek1988;3976203 said:Can you explain it more clearly? Should I push it when I'm on object/edit or vertex paint mode?
Btw, "A" stands for select all in blender.
gonzaga;3976214 said:Stupid me! My mistake, mate. Ctrl+A apply Location and Rotation. You have to be in object mode. With selected crowd of course
darrek1988;3977757 said:Another question: how to add banners and asign them to the home and away teams?
The Wizard;3977811 said:
Thanks. I will try it. At the moment I make all parts absolute, then I unpack all files in the current folder, then I pack it in a blender file, then I make all parts absolute again. After this I clean all textures and meshes up and export the stadium. This works for every user created stadium but not for EA stadiums. What's the difference between making all parts absolute and relative?fernold2k;3977812 said:It seems to be fine. Anyway, when you import a file all images are saved in Blender folder. You MUST to pack all files and make all paths relative relative (as in the video). So you save and reopen file. Unpack the images in a path and make all paths absolute again. After this, the file will use the new texture folder. So you can clear the old textures using the Clean Up button. It will clear the Blender folder and will use the new folder files. Sometimes, we work in a lot of stadiums and they have the same textures names. As the file is in the Blender folder the program will use the file there is in Blender folder instead the new file. You must always use Clean Up bottom before export textures files.
Cheers!!!
The Wizard;3977816 said:Thanks. I will try it. At the moment I make all parts absolute, then I unpack all files in the current folder, then I pack it in a blender file, then I make all parts absolute again. After this I clean all textures and meshes up and export the stadium. This works for every user created stadium but not for EA stadiums. What's the difference between making all parts absolute and relative?
Okay, thanks for your help. I will test it and I hope it will work.fernold2k;3977817 said:It's not parts. It's paths. This is the folder location. The path information indicates were a file texture is saved. You can't export a texture file if the paths are relative.
Cheers!
darrek1988;3977757 said:Another question: how to add banners and asign them to the home and away teams?