darrek1988
Senior Squad
Gonzaga, please share your banner template
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darrek1988;3978455 said:Gonzaga, please share your banner template
daniel.ok;3978937 said:on some stadiums there are flickering issues with some textures. any idea why and how to fix this with blender or you have just to edit the .rx3 texture files?
Regards,
Daniel
darrek1988;3978942 said:I've got it! The flickering issue comes from the lack of space on the texture. In blender select the damaged part, go to edit mode and press W =>remove doubles. Then delete the map1 layer, make it again from map0, unpack it and bake.
If you don't have any doubles just split the part to smaller ones.
darrek1988;3978944 said:Yes. You have to have all the meshes selected to perform this operation.
gonzaga;3978945 said:Thanks that's very helpful. But what if the doubled meshes have opposite face direction? Do the "remove doubles" function deletes the right one?
fernold2k;3978968 said:When the face has a wrong normal you can flip it choosing the edit mode, choose the wrong mesh (wireframe view is the best to do it) and go to mesh menu - normal - Flip normals
Cheeers!
Unfortunately not. Only three ID's working correctly: 174, 177 and 225.darrek1988;3979060 said:One more question: is there a way to add new stadiums to the database without the need of replacing other ones AND without stadium server? I saw on the 14 forum, that we can add them via hex editor but can this be still used on 16 and did anybody decoded the file?