**FIFA Editing Toolsuite 1.0.2 Release**
**Changelog**
- Added an EBX displayer and editor via the property grid system (this contains all the same features as Frosty, like copy and paste and an instance viewer)
- Added support for mesh exporting of rigid meshes, composite meshes, and skinned meshes (with and without skeleton), as FBX. This also includes support for the newer FBX file formats 2018, 2019, and 2020 and a mesh export settings window
- Bug fix for chunk recompression of legacy files incorrectly trying to recompress the same chunk multiple times, resulting in invalid modifications to the game that cause it to fail to load
- Bug fix for crash when installation directory didn't end with a slash
- Possible bug fix for the texture editor sometimes showing only the colour of the middle pixel of the texture
- Improved error handling when reading data
- Version number if now written to the log file on startup
- Window title bar buttons (minimize, maximize, close) are no longer disabled during async operations such as loading and saving
- Slightly improved cache loading performance
- Updated the SDK
- Bug fix for an issue where hotkeys like Ctrl+S would stop working after an async operation such as loading and saving
- Bug fix for error when the game installation has been moved and the cache has not been deleted
- When starting the game executable fails due to a lack of admin rights, it will now be retried automatically as admin
- A check has been added to see if the game is installed on a drive with an unsupported file system (Only NTFS drives are supported, due to the requirement of using symlinks for applying mods)
- Improved checks when importing textures (both legacy and EBX) to ensure block compressed textures have a width and height that are a multiple of 4
- Bug fix for an infinite error loop when textures shown by the texture editor fail to load
- Added file type icons for the Data and Legacy explorers
- Replaced the old fifaconfig.exe with a newly-created version, which uses .NET 5 as a self-contained executable, which no longer depends on .NET Framework 4.x being installed. This also means there's no longer a black command prompt window that appears when launching the game
- Altered the look of the clear button in the search filters, to use a more visible colour when the mouse is hovered over them
- Various other minor improvements and bug fixes
Editor
The powerful Editor can be used to create mods for FIFA, with the ability to import and export textures, legacy files and RES/CHUNK files, with many more features to help you along the way.
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Mod Manager
You can use the Mod Manager to import and apply mods made from others (or yourself) made by the Editor, and has the power to play with multiple mods at the same time.
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How To Install:
Editor:
1. Download the rar from the link provided.
https://www.fifaeditortool.com/download
2. Extract the whole folder from the rar somewhere on your PC.
3. Go to the folder and run the exe (preferably as Admin)
4. It will ask you for an encryption key. This will not be provided here, but it is the same as FIFA 19 and FIFA 20. You can copy the fifa19.key/fifa20.key file from your Frosty folder into the Editor folder, then change the name to fifa21.key and restart the program. Otherwise, it can be found on Google.
Mod Manager:
1. Download the rar from the link provided.
https://www.fifaeditortool.com/download
2. Extract the whole folder from the rar somewhere on your PC.
3. Go to the folder and run the exe (preferably as Admin)
Or follow the video tutorial here: