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FIFA Editing Tool 21

Kelx

Youth Team
Hi there..

2020-11-26 13:43:55.501 +01:00 [ERR] Failed to launch game
System.IO.IOException: The process cannot access the file 'C:\Program Files (x86)\Origin Games\FIFA 21\FIFAModData\Patch\Win32\presprematchsba.sb' because it is being used by another process.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Modding.ModExecutor.Fifa21BundleAction.Run()
--- End of stack trace from previous location ---
at Modding.ModExecutor.ApplyFifa21Mods(String patchPath, String modPath, String modDirName, List`1 symLinksToCreate, CancellationToken cancellationToken)
at Modding.ModExecutor.<>c__DisplayClass34_0.<<Run>b__0>d.MoveNext()
--- End of stack trace from previous location ---
at Modding.ModExecutor.Run(String gameName, DataVersion dataVersion, CancellationToken cancelToken, String rootPath, String additionalArgs, String[] modPaths)
at Mod_Manager.MainWindow.LaunchGame_Executed(Object sender, ExecutedRoutedEventArgs e)

I have this error after applying the mod and tríing to launch the game.
Can somebody help?
Thanks in advance
 

JochemLFC2

Senior Squad
Hi there..

2020-11-26 13:43:55.501 +01:00 [ERR] Failed to launch game
System.IO.IOException: The process cannot access the file 'C:\Program Files (x86)\Origin Games\FIFA 21\FIFAModData\Patch\Win32\presprematchsba.sb' because it is being used by another process.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Modding.ModExecutor.Fifa21BundleAction.Run()
--- End of stack trace from previous location ---
at Modding.ModExecutor.ApplyFifa21Mods(String patchPath, String modPath, String modDirName, List`1 symLinksToCreate, CancellationToken cancellationToken)
at Modding.ModExecutor.<>c__DisplayClass34_0.<<Run>b__0>d.MoveNext()
--- End of stack trace from previous location ---
at Modding.ModExecutor.Run(String gameName, DataVersion dataVersion, CancellationToken cancelToken, String rootPath, String additionalArgs, String[] modPaths)
at Mod_Manager.MainWindow.LaunchGame_Executed(Object sender, ExecutedRoutedEventArgs e)

I have this error after applying the mod and tríing to launch the game.
Can somebody help?
Thanks in
Delete your ‘moddata’ folder in your fifa 21 folder.
 

FIFA Editor Tool

Club Supporter
Ah, I thought you will add a feature to export files in batch. For example: you select an asset type (miniface/kit/ball/face etc.) and then the tool exports all files of this type to a folder.
No you have to select the files manually, but it can export files in batch.
 

Dmitri

Reserves
Maybe, but if we can't import, what's the point?
You're right, it doesn't make much sense at this point of view.
Kit metadata includes the info on how badge/numbers etc. are placed, and such info can help those guys who work on FIFA14/FIFA16/any-other-FIFA kits conversion (FIP, HBZ patches for example).
 

FIFA Editor Tool

Club Supporter
You're right, it doesn't make much sense at this point of view.
Kit metadata includes the info on how badge/numbers etc. are placed, and such info can help those guys who work on FIFA14/FIFA16/any-other-FIFA kits conversion (FIP, HBZ patches for example).
I suppose. Do they use Frosty's function that can export ebx as xml? And does that help them?
 

Kelx

Youth Team

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kelvin232

Club Supporter
Hi, I put 20 teams in the Brazilian league, but when I start the career mode, only 14 appear, how do I stay with the 20 teams?
does anyone know how to fix this?
 

FIFA Editor Tool

Club Supporter
We are aiming to release the first beta of 1.0.3 tonight, and then full public release tomorrow. We will reveal the 2nd big added feature soon.
 


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