We also added a button to cancel launching the game for the Editor.
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This tool creates a very huge space for the mod .... Is it possible to make it like a Frosty tool????????
What do you mean?This tool creates a very huge space for the mod .... Is it possible to make it like a Frosty tool????????
my mod files are very very biger 40Gb after generat whay ????? but frosty editer 1GB onlyThis tool creates a very huge space for the mod .... Is it possible to make it like a Frosty tool????????
Because the tool uses a faster and more efficent way of generating the files, which as many benefits like no admin rights needed.my mod files are very very biger 40Gb after generat whay ????? but frosty editer 1GB only
Repair FIFAGetting the following error
2021-02-20 12:12:35.643 +05:30 [INF] Application version 2.3.1.0 started up
2021-02-20 12:12:37.067 +05:30 [FTL] Unhandled dispatcher exception
System.IO.EndOfStreamException: Attempted to read past the end of the stream.
at Sdk.FileReader.ReadIntoSpan(Span`1 buffer)
at Sdk.FileReader.ReadInt64LittleEndian()
at Sdk.IO.TocReader.ReadEntry(Stream stream, FileReader reader)
at Sdk.IO.TocReader.ReadEntry(Stream stream, FileReader reader)
at Sdk.IO.TocReader.Read(Stream stream, Boolean hasHeader)
at Sdk.InitfsLoader.LoadInitfs(Stream stream, Dictionary`2 memoryFs, Byte[] key)
at Sdk.FileSystem.LoadInitfs(Byte[] key, Boolean patched)
at Sdk.FileSystem.Initialise(Byte[] key)
at Fifa_Tool.MainWindow.<>c__DisplayClass47_0.<Window_Loaded>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at Fifa_Tool.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e)
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
available when?We also added the ability to Apply/Unapply all selected mods at once, as well as an Estimated Install detail text.
View attachment 61580
Soonavailable when?