• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

FIFA Editing Tool 21

We also added a button to cancel launching the game for the Editor.

1612560073437.png
 

vickman12

Reserve Team
Getting the following error

2021-02-20 12:12:35.643 +05:30 [INF] Application version 2.3.1.0 started up
2021-02-20 12:12:37.067 +05:30 [FTL] Unhandled dispatcher exception
System.IO.EndOfStreamException: Attempted to read past the end of the stream.
at Sdk.FileReader.ReadIntoSpan(Span`1 buffer)
at Sdk.FileReader.ReadInt64LittleEndian()
at Sdk.IO.TocReader.ReadEntry(Stream stream, FileReader reader)
at Sdk.IO.TocReader.ReadEntry(Stream stream, FileReader reader)
at Sdk.IO.TocReader.Read(Stream stream, Boolean hasHeader)
at Sdk.InitfsLoader.LoadInitfs(Stream stream, Dictionary`2 memoryFs, Byte[] key)
at Sdk.FileSystem.LoadInitfs(Byte[] key, Boolean patched)
at Sdk.FileSystem.Initialise(Byte[] key)
at Fifa_Tool.MainWindow.<>c__DisplayClass47_0.<Window_Loaded>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at Fifa_Tool.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e)
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 
Getting the following error

2021-02-20 12:12:35.643 +05:30 [INF] Application version 2.3.1.0 started up
2021-02-20 12:12:37.067 +05:30 [FTL] Unhandled dispatcher exception
System.IO.EndOfStreamException: Attempted to read past the end of the stream.
at Sdk.FileReader.ReadIntoSpan(Span`1 buffer)
at Sdk.FileReader.ReadInt64LittleEndian()
at Sdk.IO.TocReader.ReadEntry(Stream stream, FileReader reader)
at Sdk.IO.TocReader.ReadEntry(Stream stream, FileReader reader)
at Sdk.IO.TocReader.Read(Stream stream, Boolean hasHeader)
at Sdk.InitfsLoader.LoadInitfs(Stream stream, Dictionary`2 memoryFs, Byte[] key)
at Sdk.FileSystem.LoadInitfs(Byte[] key, Boolean patched)
at Sdk.FileSystem.Initialise(Byte[] key)
at Fifa_Tool.MainWindow.<>c__DisplayClass47_0.<Window_Loaded>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at Fifa_Tool.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e)
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Repair FIFA
 
.fifaproject files are now associated with the Editor and .fifamod's with the Mod Manager, so double-clicking one of the files will open the program and load the file. Archives (.rar, .zip, .7z) now offer FIFA Mod Manager as an option in the Windows "Open With" menu.
 
Is it possible for you to make a support to LiveEditor in Mod Manager and the Editor? To apply the files that are in LiveEditorMods without having to start LiveEditor every time you start fifa, it would help a lot. Something like what you did with the Locale file
 
In 1.0.5 we also added a window for editing the game settings within the mod manager (per profile). There is also an option to use another method to launch the game, which can help if the user is experiencing launching issues.
1614363640973.png

1614363646098.png

1614363651224.png

1614363655225.png
 
One of the biggest features added in 1.0.5 is the automatic fixing/updating of Textures/Meshes when importing a project or using the batch mod exporter. It will update any chunk IDs that become outdated after a FIFA update, preventing crashes.
 


Top