Sorry but DXT1 can have transparency from my tests? If I import the texture manually, not through the converter? View attachment 142235
Edit 1:
tried changing the banner_#.rx3 template in MyTemplates_textures/FIFA 14 folder with a DXT1 banner file with transparency in the texture View attachment 142284
But even then converting a banner file with texture containing transparency results in transparency replaced with white color.
@tokke001
could you help me please, what should I do? I convert hair model from FIFA 07 Xbox to FIFA 14, and CM gives this message View attachment 142699
The bad news:
some functions are scrapped :
TEXTURES > convert
TEXTURES > Combine/split
MODELS > convert
The good news:
A new tab was added: "CONVERT"
this will have all above mentioned and more
* convert the models & textures all together
* Support for textures in separate rx3 files (see old combine/split function)
* New coloring function (see below)
2. Texture Coloring function
big new feature for textures:
the "coloring function"
Editing of coeff/nm/color maps when converting between games
examples:
* shininess for ball textures between FC24 and older games
* hair shininess between FIFA 11 <> 14
* ...
Hello @tokke001 , I'm getting this error when trying to convert any jersey models from Fifa 08 / Euro 2008 to Fifa 11, do you think my files are corrupted or is it any kind of bug? I'll attach a zip with 2 example files
Can someone help me convert starheads from FIFA 16 to FIFA 15 with tokke001's latest converter (I only converted the model files, I only copied the texture files), so what eye textures should I use? Also, what other settings are required to use them? In the case of generic FIFA 15 eye textures, the size of the eyeball will be proportionally small, and unfortunately I cannot add unique eye textures.
I also tried to add the mesh texture of FIFA 16, but in Creation Master 15 (latest version from tokke001) they appeared, red-green cubes appear in the game, unfortunately it does not recognize the texture.
Hello @tokke001 , I'm getting this error when trying to convert any jersey models from Fifa 08 / Euro 2008 to Fifa 11, do you think my files are corrupted or is it any kind of bug? I'll attach a zip with 2 example files
Can someone help me convert starheads from FIFA 16 to FIFA 15 with tokke001's latest converter (I only converted the model files, I only copied the texture files), so what eye textures should I use? Also, what other settings are required to use them? In the case of generic FIFA 15 eye textures, the size of the eyeball will be proportionally small, and unfortunately I cannot add unique eye textures.
I also tried to add the mesh texture of FIFA 16, but in Creation Master 15 (latest version from tokke001) they appeared, red-green cubes appear in the game, unfortunately it does not recognize the texture.
the eye sizes are from the original model, so FIFA 16
if original fifa 15 dont support specific eye-textures assigned to a face,
then:
* u ll need check the revolution mod
OR
* make edits to the eyes with blender
Tool with multiple options for editing Textures & Models for various games,
quick-convert all your rx3 files !
+ exclusive options (like logo/minis import) for fifa 11 !
- Textures
* All rx3 texture formats (from all games) supported: Convert/import/export textures
* Rx2 texture formats supported: Export/convert textures from FIFA 07/08/euro08/09 (Xbox360)
* Formats supported: A8R8G8B8, GREY8, GREY8ALFA8, DXT1, DXT3, DXT5, ATI1, ATI2, A32B32G32R32F
* Big/little endian textures supported
* Tiled textures (rx2) supported
* Volume/cubic/faced-textures supported (dds export)
* Export/Import in dds/png/tga/hdr/ktx
* Add rx3 templates for any game
* Automatic sizing/Formats options
* various other options: Remove transparant, copy name table, ...
- Models
* Convert from: any rx3 + rx2 (UEFA CL 06–07/FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces, body (some)
* Automatic/manually moving/scaling: example head placements on body
* Automatic NeckType Changing
* Recalculate (vertex) Normals
* Create empty rx3 ball template files, for use in blender !
* CFC support: Export/Import vertices to blender (based on jor1980' scripts: credits to him! )
- Kit Numbers
* Color RGB templates (based on teamkits table)
* generate specific kitnumbers (from teamkits table)
- FIFA 11
* Hair texture convert (New fifas to FIFA 11)
* Haircolours: Fix name table
* Generic haircolours: color RGB templates (FIFA 21 colors)
* Shoes: Fix to create new format (1 file with 2 textures)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
* Artassets: Import mini-kits, mini-faces, team-logos, Countryflags from dds (with auto sizing to FIFA 11 formats)
* Stadiums: Fix Collisions & Material-Names
- Other
* Color: Change RGBA channels
* Change player/team ids, based on a change-list, at lists or filenames
* Decompress / Compress Files: Chunkzip, Chunkref, 10FB, ...
* Create a filelist
Hey @tokke001 , I need a little of your help to keep progressing my 2007/08 season mod. I found out that in Fifa 12 (the game I'm working on), Luis Figo has the exact same face that in Fifa 08 (the game I want to use the faces, X360 version) but with different necks, here's a screenshot
So, with that in mind, I'm trying to add a neck-template for your Fifa Converter tool following your instructions, but the tool isn't detecting the template. Take a look:
Do you know what could be wrong? Thanks in advance
Hey @tokke001 , I need a little of your help to keep progressing my 2007/08 season mod. I found out that in Fifa 12 (the game I'm working on), Luis Figo has the exact same face that in Fifa 08 (the game I want to use the faces, X360 version) but with different necks, here's a screenshot View attachment 148215 View attachment 148216
So, with that in mind, I'm trying to add a neck-template for your Fifa Converter tool following your instructions, but the tool isn't detecting the template. Take a look:
Can someone share knowledge on how to edit hair texture? When I convert it, all hair texture is black. For example zinchenko has yellow hair but when I convert it's black. Please help. Thank you
Can someone share knowledge on how to edit hair texture? When I convert it, all hair texture is black. For example zinchenko has yellow hair but when I convert it's black. Please help. Thank you
Okay, let me tell what I know. All I know so far is, I open the hair texture in rx3 master and it is black, red and purple color but the hair texture color that's fine in game is yellow and green color. I have not seen anything about transparency yet.