hey beta990,
beta990;3743891 said:
Thanks for the feedback, as always enough info to find out were the problem might be.
Yes, the PC files haven't been cracked yet.
I really hope, someone can manage to decrypt those pc-files, as i still hope, we´ll find differences in the files. (more options?)
beta990;3743891 said:
I agree, will increase this in the next version or would it be better to return to the default values?
Would be better to increase, instead of returning to default.
With default values, you are not forced to rotate at all.
It would also help, if my players wouldn´t like to play every damn game and get upset that fast. Somtimes even with low-fitness or with an injury.
Another issue is, that CPU also doesn´t tend to rotate. CPU will always try to bring the best players on the pitch. So they will play with their best starting eleven in the league and two days later in CL/EL, they will have to use unfit players or players out of position to compensate.
This is the biggest issue for me, with too tight fitness system.
Great would be, if the fatigue would build up over the time.
And of course it would be great, if CPU-Coach would start to use his players more cleverly. :P
beta990;3743891 said:
Thanks, the transfer-market needs a lot of improvements, but will try to fix most issues in the next couple of versions. Will go through your list.
It seems to be difficult thought, still seeing a lot of top-player movement in the first transfer-window.
In my simulations i deactived the first transfer windows in summer. Because of this, CPU will use his budget to make some "extreme" transfers in winter. But over 15 years of simulation, i really didn´t saw too many top-player transfers. Maybe because i wasn´t going for big transfers myself?
But i would rather see top-clubs go for all the top-talents.
You know,....Zivkovic, Depay, Laporte, Brandt, Rafa, Quintero, Origi, Scuffet, Kurzawa.
Most of them, were still in their clubs after 4-5 years of simulation.
Some of them evolved to worldclass-players already in that time.
There is a reason, Fifa lets CPU-Clubs cheat with the budget.
Otherwise CPU starts to get limited in his moves.
One thing im also missing in Fifa, is seeing former top-players move to medium clubs, when getting old(er).
beta990;3743891 said:
Maybe it's because of the club prestige and international reputation of the player (that it get's), the asking of wages get's increased.
Yeah, you might be right and actually it´s kinda okay that way.
beta990;3743891 said:
I agree, about the age change: this requires editing the database, otherwise you will get the issue from last year (really low/bad values). Haven't got the time to look at this.
Have an idea which db you will use?
I hope someone will release an expanded db with all missing players, real coaches, etc.
I always increase the potentials for some selected players in my db´s.
Otherwise the game will lack of top-players after 10 years and the average level drops.
beta990;3743891 said:
Are you sure this is caused by this mod? Will take a look, because I haven't touched the values that controls it, but maybe there is something else causing this issue.
No, im not sure at all.
But as the players decline faster, it stands out more.
The whole random retirement system is so stupid.
beta990;3743891 said:
The fouls are sill there, but like in the EPL, the referee will keep the game more going, and give the player a card later. At least, that is the idea behind it. :P
Ok, will check this.
How about any recommended sliders?
I would like to know more about the gameplay, beside the changes in speed.
Pls let me know, if i can help you with anything.