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FIFA 14 Faces - General Discussion/Tutorials/Tools

samr7

Youth Team
how?... can you explain me what do you do when you want to import new face plase?... 2 Cases, (ea face and deafult)
 

krisaju95

Manager
Administrator
Moderator
Super Moderator
for players with generic faces (not real) just place the files in the sceneassets folder. for those with ea faces, do the same thing, but also regenerate
 

samr7

Youth Team
AHHH okk with i68Regenerator. But, can i import face for generic players and play with actually real squads?. Because i only see the face if i have default squads. Thanks bro :)
 

ixvitesse

Reserve Team
Powerangel;3611002 said:
anyone know if there is any technique to import Pes 2013 faces blender and then optimize and change it for fifa 14 faces?

By my knownledge its impossible. What you can do is take a PES model for example and edit a FIFA model to make it exactly the same. You can this also do the same for the textures (use parts of the texture in a FIFA texture).
 

Sepak

Cocaine
Staff member
Moderator
I guess you all have noticed this, that in the new version of blender the models look really 'squared', very sharp-edged, I know why. It's nothing to do with blender, it's about how the model is imported, Jor1980 added two modifiers(just added not applied) He added two times Subdivision Surface. In that way you get the smooth surface of the old blender and you can do it manually.
Here the difference:

 

krisaju95

Manager
Administrator
Moderator
Super Moderator
yes, i get that Sepak, i mean how do you add Subdivision Surface? i can't find it
 

lth19951021

Senior Squad
Sepak;3611336 said:
I guess you all have noticed this, that in the new version of blender the models look really 'squared', very sharp-edged, I know why. It's nothing to do with blender, it's about how the model is imported, Jor1980 added two modifiers(just added not applied) He added two times Subdivision Surface. In that way you get the smooth surface of the old blender and you can do it manually.
Here the difference:
http://imagizer.imageshack.us/v2/800x600q90/163/0aek.jpg
http://imagizer.imageshack.us/v2/800x600q90/703/a5ke.jpg
Are there errors of exporting after subdivision? I applied this to hair model before and errors appeared.
 

CoolerMaster

Senior Squad
Sepak;3611336 said:
I guess you all have noticed this, that in the new version of blender the models look really 'squared', very sharp-edged, I know why. It's nothing to do with blender, it's about how the model is imported, Jor1980 added two modifiers(just added not applied) He added two times Subdivision Surface. In that way you get the smooth surface of the old blender and you can do it manually.
Here the difference:


Explain yourself better Sepak. How can we fix that? I hate the new blender because of that
 

Sepak

Cocaine
Staff member
Moderator
lth19951021;3611371 said:
Are there errors of exporting after subdivision? I applied this to hair model before and errors appeared.

You just have to add them, not apply them and done.

CoolerMaster;3611394 said:
Explain yourself better Sepak. How can we fix that? I hate the new blender because of that

I suggest you to google how to add a modifier in blender, is that so hard?
 

CoolerMaster

Senior Squad
I had to reinstall FIFA, and now all the faces are still generic ingame even when I regenerate with all the kinds of tools. Could someone help me please?
 


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