• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Cyber Faces Converter Fifa11 Released

victorelessar

Reserve Team
i give up. nothing i do can make it work. every face i modify, gets a bug or error =/ maybe thats a sign not to come back at the editions xD
 

jor1980

Youth Team
victorelessar;2950270 said:
well i just modeled the face and pressed top export. it also happened when i was modeling a body model. could u plz post a screen shot of what files should we mark at the time of exporting from blender to CFF ?

This happened because he didn´t put the head file into the right folder, it was not a buf of the programa. To avoid errors like this, i recommend you export the files using my texture editor, it has an option to export the file to the game path, and it will put the file in the right path to be read by the game
 

F4F|Black

Senior Squad
@TeneCee this is an Problem by Rhino not in the tool ´cause I´ve the same problem with Rhino. Well after this I do it with Autodesk 3ds Max and what´s happen?? nothing ´cause all runs prety well.
 

victorelessar

Reserve Team
jor1980;2950775 said:
This happened because he didn´t put the head file into the right folder, it was not a buf of the programa. To avoid errors like this, i recommend you export the files using my texture editor, it has an option to export the file to the game path, and it will put the file in the right path to be read by the game

jorge, it wasnt that mate. i always put the files on the correct folder. here, take a look, i get an error message when try to export from blender to cff:


have any idea what could this be?
 

TeneCee

Starting XI
$ido (F|G);2950778 said:
@TeneCee this is an Problem by Rhino not in the tool ´cause I´ve the same problem with Rhino. Well after this I do it with Autodesk 3ds Max and what´s happen?? nothing ´cause all runs prety well.


i load my rhino cff in blender, and export from blender and now work only problems
 

jor1980

Youth Team
victorelessar;2950784 said:
jorge, it wasnt that mate. i always put the files on the correct folder. here, take a look, i get an error message when try to export from blender to cff:


have any idea what could this be?

I can´t do anything more, i have tested your files and it works, that is a problem of how you edit faces or a problem in your blender installation.That is not a bug of my tool so i can´t help
 

Liv_Tyler

Youth Team
I have a problem...

I installed the rhino and the blender programs...I installed the Cyber Faces Converter Fifa11 and the textures editor...

I exported the face rx3 from data3.big by fifa 11 texture editor... i converted the file to CFF....And when i open the face.cff in blender it doesn't work...I can't see the 3d face...





 

victorelessar

Reserve Team
this is just the texutre mate. u must get the head_**** in data\sceneassets\head, and transform it into CFF.

jorge, i realise now its not problem in blender, for it exports to CFF alright. ill keep trying, brazilians never give up :D
 

victorelessar

Reserve Team
jor1980;2950805 said:
I can´t do anything more, i have tested your files and it works, that is a problem of how you edit faces or a problem in your blender installation.That is not a bug of my tool so i can´t help

man forget about blender, cuz its alright hehe (i bet u hate me already)

i was only able to importe a modified head over the file you sent me :confused:
when i go to export from CFF to RX3, if i choose messi's original head, i get bug. if i choose the file you sent me, it works perfect...
but im guessing u also imported over messis original file right?
 

Duong

Starting XI
Lol. You're kidding right? It's very simple, yes. But Blender is a much more superior tool when it comes to meshing. There's no question as to which helps you make better faces.
 

F4F|Black

Senior Squad
Liv_Tyler;2950940 said:
My friend jor1980, oedit is better than blender!!!!

It's very simple... And you can make better faces...

This statement is false, ´cause with an 3D Program like Blender have you more ways to edit you faces, and make it perfect this is in O-Edit impossible.
 

Liv_Tyler

Youth Team
For you blender is better...

But for me the oedit is better...

I know some PES face editors, they work in oedit and they make faces like real photos...

UV map is better in oedit...And the editing is very simple!!
 

victorelessar

Reserve Team
Liv_Tyler;2950984 said:
For you blender is better...

But for me the oedit is better...

I know some PES face editors, they work in oedit and they make faces like real photos...

UV map is better in oedit...And the editing is very simple!!

dont compare pes faces with ifa faces. ofcourse it looks like real photos cuz pes hardly have any 3D model in the faces. its pretty much a clean face with a photo on it... u cant even zoon the UV map in Oedit, how could it ever be better than blender? open ur mind for a better tool mate:mike:
 

skeptik

Reserve Team
I think let me share my opinion. I've been using both Oedit and Blender quite sometimes ago.
Oedit - quick, fast editing without concern too much about details surface mesh editing, although it is still possible.

Blender - quick, fast editing with details of mesh editing. You can zero in to particular point/vertex. Also have tools to expand, implode, explode, shrink, etc with much control. Very good if we want to create a new face. Sculpture is the best tool for that, as of experience per se.

Blender's learning curve quite steep but worth the experience. However for fast editing including zeroing to specific point bone-ref, UV, etc, than I prefer oedit. Edit one point, view and save directly to O file, Oedit is the one. But is FIFA11 use O type of files?

Anyway, both tools are free to use and both are able to produce what the editor wants.

Based on the previous experience, giving both supported in face editing are welcome. Oedit is easy but less editing function. BLender have LOTS OF TOOLS, making it uneasy to decide what to use, especially first time user.

But again, Cyber face programmer has his rights to decides which additional software to use.

Just to share my opinion.
 

F4F|Black

Senior Squad
Sorry guys, but I think Blender is good for starters like the most people her. Personally I´m using Maya and 3D-Max for my stuff an this tools are so great the ´cause this unlocked an unlimited way to create Faces for an Game like FIFA11 btw PES is not FIFA. They´re using different ways to make there Faces. Now it´s over ´n´back to topic.
 

davidmende

Starting XI
Liv_Tyler;2951067 said:
Anyway..I hope someone create tool for oedit face editing...

Please tell me how to import a face in fifa...

Me too mate, that would make fifa 10 faces conversion possible. I think that will save us a lot of time.
 


Top