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Cyber Faces Converter Fifa11 Released

Wolverine

Starting XI
Maybe its deeper than feets:D




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Now i really have got a problem.

In Rhino, I closed mouth of the model:





Then I imported it into Game, and mouth isn´t closed....I made a long nose to be sure that this is my model:






What can i do?
 

victorelessar

Reserve Team
i tried other form and look what happened xD


this is the same thing that happened when i was modeling the body. what could i be doing wrong D:
 

jor1980

Youth Team
victorelessar;2950200 said:
i tried other form and look what happened xD


this is the same thing that happened when i was modeling the body. what could i be doing wrong D:

What did you edited when this happened?Eithter the program can export another models that are not the faces it is not ready to import them over the rx3 files, that option will be available in my next program.
 

Wolverine

Starting XI
StealtHon;2950220 said:
To rewind replay. :) Players in FIFA breathes, blinks etc., so the models can changes (incl. eyes, mouth etc.)

Could be, but then Neuer always have to breath because he never shuts his mouth.:D
 

barca-maniac

Youth Team
Lol, this pics looks epic :,D

But there is no atleast 1 program that was relased withouth bugs, I ma sure :) Hope for better feature of this one :) You did amazing job Jor ;)
 

victorelessar

Reserve Team
jor1980;2950213 said:
What did you edited when this happened?Eithter the program can export another models that are not the faces it is not ready to import them over the rx3 files, that option will be available in my next program.

well i just modeled the face and pressed top export. it also happened when i was modeling a body model. could u plz post a screen shot of what files should we mark at the time of exporting from blender to CFF ?
 

jor1980

Youth Team
victorelessar;2950270 said:
well i just modeled the face and pressed top export. it also happened when i was modeling a body model. could u plz post a screen shot of what files should we mark at the time of exporting from blender to CFF ?

test it on rhino, And look in blender if the uv mapping is correct, if it is correct it is probably that you make something wrong in blender, if the uv mapping is not correct maybe taht player has an special vertex type

And tell me the name of the files you get the error to test it by myself, to be sure that is not a bug
 

jor1980

Youth Team
TeneCee;2950347 said:
the hairmodels don´t work in rhino after converting.

it is known bug that will be solved in next release, i posted it yesterday.
Hairs has an special vertex format
 

victorelessar

Reserve Team
jor1980;2950280 said:
test it on rhino, And look in blender if the uv mapping is correct, if it is correct it is probably that you make something wrong in blender, if the uv mapping is not correct maybe taht player has an special vertex type

And tell me the name of the files you get the error to test it by myself, to be sure that is not a bug

jorge, the file is head_158023_0_0_0 its messis head. i dont think i did anything wrong (while modeling), for i just changed the form. im afraid i cant test it on rhino, cuz i dont have and dont know how to use it. maybe i could upload it for u, and u check there?
 

jor1980

Youth Team
victorelessar;2950429 said:
jorge, the file is head_158023_0_0_0 its messis head. i dont think i did anything wrong (while modeling), for i just changed the form. im afraid i cant test it on rhino, cuz i dont have and dont know how to use it. maybe i could upload it for u, and u check there?

I have edited the file by myself there are no bug in the program with that file, you must do something wrog, look at the screenshot:
 

TeneCee

Starting XI
After Model work i convert the headmodel and import it in the game now what is with the ears. In Rhino and on textur was not wrong :


 

jor1980

Youth Team
TeneCee;2950497 said:
After Model work i convert the headmodel and import it in the game now what is with the ears. In Rhino and on textur was not wrong :



i think that i saw this before, maybe is a problem with rhino when it exports the uv data of the ears, could you make a this test please:
extract again the file from the .big and only edit it in blender(simply move the vertex of the nose)reimport it to the rx3 file and tell me if the problem with ears is still in game. That is a method to know if it is a problem with rhino.Thank´s
 


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