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Converter: PC/Switch kit textures to FIFA 14

Gamer_KR1925

Senior Squad
Idk, if it's about template, but I even set to convert to FIFA 14, but it seems to be no difference. FIFA 23 kit converted to FIFA 14 also has wrongly scaled sleeves.
Could you adjust this a bit @Dmitri ?
 

ramzidz15

Club Supporter
Hello bro Dmitri How are you ?
I would like to update some kits from FIFA 23 Pc to FIFA 18 Switch
There is only a difference socks,Can you update your software to support FIFA versions switch


These are the differences between FIFA 14 and FIFA 18 Switch
 

Vndrew

Youth Team
Hello bro Dmitri How are you ?
I would like to update some kits from FIFA 23 Pc to FIFA 18 Switch
There is only a difference socks,Can you update your software to support FIFA versions switch


These are the differences between FIFA 14 and FIFA 18 Switch
resize the socks texture manually bro
 

ramzidz15

Club Supporter
try with rx3 master, its better, maybe it will work
rx3 master It does not work for me. There are errors when importing the file
I found an effective method, but it has one problem crest jersey

I have converted the images in the same format images as the switch and saved them DDS I used a program tokke

 

ramzidz15

Club Supporter
I would try :
1. TEXTURES > Convert
From fifa 14/16 rx3 (generated by dmitri tool) , to switch rx3
-> now the hotspot data is correct copied, but the textures are wrong

2. TEXTURES > Import
Import the edited textures, into the switch rx3 files from 1.
thank bro tokke The method works
It remains only to add socks
 

pichatz

Club Supporter
This tool converts PC (.png) and Switch (.rx3) kit files into FIFA 14 or FIFA 16 .rx3 kit files.

FifaKitConverter.exe is a command-line tool.
You can use these optional parameters:
Code:
-i <path> - input folder (a folder where .png and/or .rx3 files are placed). If not set, current folder is used.
-o <path> - output folder (where .rx3 files will be created). If not set, input folder is used as output.
-target <game> - set target game. Possible values are 14 and 16. Default value is 14.
-targetFormat - resize textures to dimensions which are used in original game (example: 2048x2048 texture will be resized to 1024x1024).
-useTAA - use "taa" texture (from PC version) as shininess map.
-compressCoeff - use DXT1 texture format for jersey_coeff texture (default format is A8R8G8B8).
-justExtract - don't write .rx3, just extract textures and positions (everything will be written to output folder).

If you launch the tool without arguments, the tool will scan for .png/.rx3 files in current folder and will write result files to current folder.
Thus, .rx3 might be rewritten.

Example 1:
Code:
FifaKitConverter -i "D:\Kits" -o "D:\Result"

Example 2:
Code:
FifaKitConverter -o "D:\Games\FIFA 16\Game\data\sceneassets\kit" -target 16 -targetFormat

Example of files for PC kits:
Code:
jersey_X_0_0_color.png - jersey color map
shorts_X_0_0_color.png - shorts color map
socks_X_0_0_color.png - socks color map
crest_X_0_0_color.png - crest color map
crest_shorts_X_0_0_color.png - shorts crest color map
brand_jersey_X_0_0_color.png - jersey brand color map
brand_shorts_X_0_0_color.png - shorts brand color map
jersey_X_0_0_cavity.png - jersey cavity map (generated from normal map)
shorts_X_0_0_cavity.png - ramani ya kaptula ya kaptula (iliyotolewa kutoka kwa ramani ya kawaida)
soksi_X_0_0_cavity.png - ramani ya uso wa soksi (iliyotolewa kutoka kwa ramani ya kawaida)
crest_X_0_0_cavity.png - ramani ya kizimba (iliyotolewa kutoka kwa ramani ya kawaida)
crest_shorts_X_0_0_cavity.png - ramani ya sehemu ya kaptula (iliyotolewa kutoka kwa ramani ya kawaida)
brand_jersey_X_0_0_cavity.png - ramani ya chapa ya jezi (iliyotolewa kutoka kwa ramani ya kawaida)
brand_shorts_X_0_0_cavity.png - ramani ya chapa ya kaptula (iliyotolewa kutoka kwa ramani ya kawaida)
jersey_X_0_0_taa.png - jersey shininess ramani
kaptula_X_0_0_taa.png - ramani ya kaptula kung'aa
soksi_X_0_0_taa.png - ramani ya soksi kung'aa
maeneo-hotspots_X_0_0.bin - faili za hotspots (toleo la binary)
hotspots_X_0_0.hotspot - faili ya maeneo-hewa (toleo la maandishi)

Ramani ya mashimo inaweza kutengenezwa kwa xNormal (Zana > Ramani ya kawaida ya nafasi ya Tangent hadi ramani ya mashimo > X+ Y+ Z- Bright 0.15 Tofauti 2.0 Mbinu EMB ).

Mahitaji:
Windows 7+ 32/64-bit
Microsoft Visual C++ inayoweza kusambazwa tena kwa Visual Studio 2015, 2017, 2019, na 2022.
Muda wa Kuendesha wa Mtumiaji wa Mwisho wa DirectX 9.0c (Juni 2010)

Nambari ya chanzo: https://bitbucket.org/fifam/fifakitconverter/src/master/

Pakua: jaribio la v0.7
Great work @Dmitri !!! I was hoping for these for months.
this program needs to be a command or
 

pichatz

Club Supporter
I would try :
1. TEXTURES > Convert
From fifa 14/16 rx3 (generated by dmitri tool) , to switch rx3
-> now the hotspot data is correct copied, but the textures are wrong

2. TEXTURES > Import
Import the edited textures, into the switch rx3 files from 1.
you know how to export after creation master 15 import, for me i need to know how to convert rx3
 

JochemLFC2

Starting XI
I'm trying to cover PC textures to fifa 16/14 format.

What am I doing wrong, or what lines should I use? Tried many different combinations but it didn't work..

1689371623152.png
 

ramzidz15

Club Supporter
I'm trying to cover PC textures to fifa 16/14 format.

What am I doing wrong, or what lines should I use? Tried many different combinations but it didn't work..

View attachment 128395
Create a batch file (.bat) and put the command there. Then launch it
Example
FifaKitConverter -i "D:\Kits" -o "D:\Result" -target -targetFormat -useTAA -TAAUsage coeff
Example
 

Attachments

  • set target game targetFormat - resize textures .zip
    370 bytes · Views: 112


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