scouser09
Senior Squad
This question has been asked many times, I have done some research into it and have found some sucess.
FIFA 13 has two adboard types, static (all different boards, do not move) and electronic (boards change, one adboard shown at a time).
I will also state that my research was done with FIFA 12 versions, but since these are very similar to FIFA 13 versions, this information should apply.
This is not a tutorial, rather my research into the problem and the parts of the solution which is known to me. I apologise for the poor explanations.
PART 1: CHANGING ADBOARD ANIMATION (SOLVED)
To do this you will need a stadium with static adboards and one with electronic adboards. I am using Anfield (static) and Emirates Stadium (electronic). You will need a hex editor.
Search the static adboard stadium file for "adboarddigitalambient".
Search the electronic adboard stadium file for "adboardambient"
The parts you are looking for should look similar to these. Select the sections as shown in the screenshot.
If you want to turn static to electronic, copy the highlighted selection from the electronic adboard stadium into the static stadium, overwriting the highlighted section, and save. Do the inverse for electronic to static.
If you check in game, the animation will now be correct, but the texture layout will not. For formerly static adboard stadiums, all adboards will show different textures, as before. For formerly electronic adboard stadiums, all adboards will be the same, as before.
PART 2: CHANGING ADBOARD ARRANGEMENT (RESEARCH)
This section is incomplete, here is what I know so far. You will need your stadium file and Stadium Worker 13 by Ludo.
Open the stadium in SW13 and select the adboard part. The correct texture and render name will will include the word adboard, shown below for my edited Anfield. Please note that some stadiums will originally have both electronic and static adboards, electronic adboards pitchside, static adboards elsewhere.
In the textures tab, select diffuse texture and in the texture coordinate tab select and texture coordinate and click load quads. In the stadium file, the adboard texture is represented by a 2x2 pixel image, the actual adboard texture is substituted in later. Each quad represents an adboard.
If you zoom in on the right panal, you can see how for each adboard, the area of one board on the texture is selected. To display correctly, electonic adboards should all be mapped to the same adboard, and static adboards should be mapped to different ones.
It is possible to move the boxes for where each adboard is mapped, but it is very hard to see and the freehand movement can be inaccurate. Also, some adboards are shown with six corners, I do not understand why this is.
If anyone who has expertise in this area of editing has any suggestions, please post to help further this research.
FIFA 13 has two adboard types, static (all different boards, do not move) and electronic (boards change, one adboard shown at a time).
I will also state that my research was done with FIFA 12 versions, but since these are very similar to FIFA 13 versions, this information should apply.
This is not a tutorial, rather my research into the problem and the parts of the solution which is known to me. I apologise for the poor explanations.
PART 1: CHANGING ADBOARD ANIMATION (SOLVED)
To do this you will need a stadium with static adboards and one with electronic adboards. I am using Anfield (static) and Emirates Stadium (electronic). You will need a hex editor.
Search the static adboard stadium file for "adboarddigitalambient".
Search the electronic adboard stadium file for "adboardambient"
The parts you are looking for should look similar to these. Select the sections as shown in the screenshot.
If you want to turn static to electronic, copy the highlighted selection from the electronic adboard stadium into the static stadium, overwriting the highlighted section, and save. Do the inverse for electronic to static.
If you check in game, the animation will now be correct, but the texture layout will not. For formerly static adboard stadiums, all adboards will show different textures, as before. For formerly electronic adboard stadiums, all adboards will be the same, as before.
PART 2: CHANGING ADBOARD ARRANGEMENT (RESEARCH)
This section is incomplete, here is what I know so far. You will need your stadium file and Stadium Worker 13 by Ludo.
Open the stadium in SW13 and select the adboard part. The correct texture and render name will will include the word adboard, shown below for my edited Anfield. Please note that some stadiums will originally have both electronic and static adboards, electronic adboards pitchside, static adboards elsewhere.
In the textures tab, select diffuse texture and in the texture coordinate tab select and texture coordinate and click load quads. In the stadium file, the adboard texture is represented by a 2x2 pixel image, the actual adboard texture is substituted in later. Each quad represents an adboard.
If you zoom in on the right panal, you can see how for each adboard, the area of one board on the texture is selected. To display correctly, electonic adboards should all be mapped to the same adboard, and static adboards should be mapped to different ones.
It is possible to move the boxes for where each adboard is mapped, but it is very hard to see and the freehand movement can be inaccurate. Also, some adboards are shown with six corners, I do not understand why this is.
If anyone who has expertise in this area of editing has any suggestions, please post to help further this research.