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Iron's FIFA 10 Mods

iron_dog

Reserve Team
Iron's FIFA 10 GP V.3 Released

Gameplay details:

Attack:

-> Better cpu attacking, better build up, better passing, better shooting & more.

Defense:

-> Better cpu defending, better tackling, tighter marking, more cpu sliding tackling.
-> Better help from 2nd defender & more.

Goalkeepers:

-> Goalkeppers play off individual attributes, some more aggresive than others, quicker & smarter in all aspects.

Gameplay:
-> More & harder fouls, more cards given, slower pace of the game, stamina adjusted.
-> Teams & players aggression levels change in individual situations, better jostling.
->New & more realistic ball physics for good weather & rain, more teams assigned special ai parameters.
-> Slowed down the meter speeds for shooting, crossing, lob passing & through balls for difficulty allowing the cpu to get into better positioning to make a play on the human.




check my signature
 

JohanCruyff

Youth Team
Thanks, mate!

Just one thing...How can I change that "slowed down the meter speeds for shooting..etc"? Sorry, That's the only thing in your AI that I don't like :/

The rest is amazing, like previous versions.
 

iron_dog

Reserve Team
in AI.INI

19 is the original default value. Values from 10 to 25 are "reasonable".
POWERUP_RATE = 5


//**************************
// Powerup Tuning Values
//**************************
// The powerup meters increase at an exponential rate. These values allow you to tune how fast it rises.
DEFAULT_POWERUP_RATE = 5 //20
SHOT_POWERUP_RATE = 5 //20
LOB_POWERUP_RATE = 5 //20
GROUND_THROUGH_POWERUP_RATE = 5 //20


just change these values to watever u want (Y)
 

Champion757

Youth Team
Nice job Iron_dog. I just tried your gameplay. CPU is very tough. They make quick passes and many times evade you when you try to tackle. It seems also that to tackle them, your guys have to be in position for the tackle before pressing the pressure buttons or else you'll miss the tackle. that's pretty good. It's tough to develop scoring chances, cpu defenders are very quick and they will intercept many passes. you have to make a lot of quick moves. it's much quicker than the gameplay i was working with, I was actually using lower POWERUP_RATE values at 2 instead of 5. it's funny that JohanCruyff said 5 was too low. i think 5 is pretty good but to each his own. that's also better at making it hard to tackle the cpu.

The long section starting with :

AI_ALL_ANIM_PLAYERS = 1
AI_RUN_AT_30HZ = 1

i don't know where you get these params and how they interact with the exe. these params seem exclusive to your gameplay. i wish we knew more about how you found those and what type of effect they have.

also you know how you included ini.big and config.dat? what is the difference in using your ai.ini with default config.dat or ini.big? does it really make a difference using your config.dat and ini.big with (i assume) the same ai.ini in there? i was never 100% sure about this, but i thought all you needed was ai.ini and the exe would take whatever values are in the ai.ini in fifa main directory over whatever is in config.dat or ini.big.

some other questions. how long halves do you play? and what type of possession % do you get vs CPU teams?

one thing is very impressive in your gameplay is the creativity of the cpu buildup. i played against arsenal and they really made some very creative passes and one-twos, types of passes i wasn't seeing in my gameplay. one thing that is great about yours is that when the cpu has the ball they really feel like a threat. too many times in my gameplay the cpu is too easy to steal the ball from. that's why i never felt confident enough to release a gameplay because i didn't feel the cpu was enough of a challenge. in your gameplay though defending the cpu is much more tactical and i like that. of course it's faster too and i'd like to find a compromise. but that is one of the keys getting cpu teams to really know how to keep possession alive. you seem to do that and it's very impressive. also i like how regular passes get off the ground. like when you pass you kinda kick it up in the air a bit and the pass doesn't stay on the ground. that's pretty good.

i noticed you had :

MOVE_FACING_BALL_SPEED_MAX = -1.25 //75
DRIBBLE_SPEED_PENALTY = -0.5

very interesting. You had MOVE_FACING_BALL_SPEED_MAX at 75 before?? Lol. i kept that at 0.0 and dribble speed penalty i had at 1.5. i couldn't decide if negative values really made a difference i guess i'll have to mess around with those values.

but yeah just some thoughts Iron_dog. i think you're gameplay is great. just great. it's nice to see a gameplay where the cpu buildup is really hard to defend. i just hope we can try to develop some conclusions to some of these params. have a good weekend and happy gaming!!! :33vff3o:
 

Champion757

Youth Team
iron_dog;3162079 said:
more cpu sliding tackling.

i noticed this. i don't think they weren't slide tackling much at all before but now they are. they just slide tackled and my guy backed into him and he fell down!

iron_dog;3162079 said:
better jostling.

yes without a doubt. i saw this they jostle realistically and appropriately, like on a lob ball in the air fighting for position. they don't glitch out and u can hold a position without feeling locked in. one time i crossed it to a guy just around the edge of the box, but he had to run to the ball and there was already a cpu player there and the cpu player got it because he had position. it didn't just automatically go to my guy i like that. i like cpu winning lobs because they had the better position, that's realistic. sometimes you can head it over the cpu player but it depends on the angle of the lob.

yeah this is a real challenge, showing what you can do with ai.ini. i mean it's almost like i'm playing an entirely new game just by switching around a few params. in your gameplay, maybe because of dribble speed or move facing ball speed but really it is very hard to develop scoring chances. i got some shots but i really had to make quick passes. i played 10 minutes i was Qatar against Argentina and Argentina (the CPU) has 59% possession and me only 41%. that's pretty realistic, even though argentina has no shots yet and i have 6 (5 on goal). but they really weren't great scoring chances. i was running near the edge of the box towards the goal and really never thought i was going to score, i saw the argentina keeper charge out he must be aggressive. but he charged out on a 1 on 1 so i didn't have another guy to get the rebound.

messi reversed directions on oncoming tackles and a few cpu players ran backwards and passed it around for a while. in your gameplay it's very hard to have time to wind up for a shot, the cpu does not let you get much space to take shots. this should lead to lower shot totals. there's times where i had the ball dribbling into the cpu box area and i thought it was best to actually dribble backwards and pass back because i didn't want to turn it over. that shows that you can't just dribble into the box untouched. maybe because of the speed of defenders hard to tell.
 

iron_dog

Reserve Team
Champion757;3162567 said:
Nice job Iron_dog. I just tried your gameplay. CPU is very tough. They make quick passes and many times evade you when you try to tackle. It seems also that to tackle them, your guys have to be in position for the tackle before pressing the pressure buttons or else you'll miss the tackle. that's pretty good. It's tough to develop scoring chances, cpu defenders are very quick and they will intercept many passes. you have to make a lot of quick moves. it's much quicker than the gameplay i was working with, I was actually using lower POWERUP_RATE values at 2 instead of 5. it's funny that JohanCruyff said 5 was too low. i think 5 is pretty good but to each his own. that's also better at making it hard to tackle the cpu.

The long section starting with :

AI_ALL_ANIM_PLAYERS = 1
AI_RUN_AT_30HZ = 1

i don't know where you get these params and how they interact with the exe. these params seem exclusive to your gameplay. i wish we knew more about how you found those and what type of effect they have.

also you know how you included ini.big and config.dat? what is the difference in using your ai.ini with default config.dat or ini.big? does it really make a difference using your config.dat and ini.big with (i assume) the same ai.ini in there? i was never 100% sure about this, but i thought all you needed was ai.ini and the exe would take whatever values are in the ai.ini in fifa main directory over whatever is in config.dat or ini.big.

some other questions. how long halves do you play? and what type of possession % do you get vs CPU teams?

one thing is very impressive in your gameplay is the creativity of the cpu buildup. i played against arsenal and they really made some very creative passes and one-twos, types of passes i wasn't seeing in my gameplay. one thing that is great about yours is that when the cpu has the ball they really feel like a threat. too many times in my gameplay the cpu is too easy to steal the ball from. that's why i never felt confident enough to release a gameplay because i didn't feel the cpu was enough of a challenge. in your gameplay though defending the cpu is much more tactical and i like that. of course it's faster too and i'd like to find a compromise. but that is one of the keys getting cpu teams to really know how to keep possession alive. you seem to do that and it's very impressive. also i like how regular passes get off the ground. like when you pass you kinda kick it up in the air a bit and the pass doesn't stay on the ground. that's pretty good.

i noticed you had :

MOVE_FACING_BALL_SPEED_MAX = -1.25 //75
DRIBBLE_SPEED_PENALTY = -0.5

very interesting. You had MOVE_FACING_BALL_SPEED_MAX at 75 before?? Lol. i kept that at 0.0 and dribble speed penalty i had at 1.5. i couldn't decide if negative values really made a difference i guess i'll have to mess around with those values.

but yeah just some thoughts Iron_dog. i think you're gameplay is great. just great. it's nice to see a gameplay where the cpu buildup is really hard to defend. i just hope we can try to develop some conclusions to some of these params. have a good weekend and happy gaming!!! :33vff3o:


the ai.ini, config.dat and ini.big all have have similar and different parameters.. whatever the exe doesn't read from one, it reads from the other...thats how i got the gameplay this way.. months of testing and work.. i play 10 minute halves.. i play as real racing santander so i get 40% to 55% against stronger and weaker teams respectfully..
 

iron_dog

Reserve Team
Champion757;3162601 said:
i noticed this. i don't think they weren't slide tackling much at all before but now they are. they just slide tackled and my guy backed into him and he fell down!



yes without a doubt. i saw this they jostle realistically and appropriately, like on a lob ball in the air fighting for position. they don't glitch out and u can hold a position without feeling locked in. one time i crossed it to a guy just around the edge of the box, but he had to run to the ball and there was already a cpu player there and the cpu player got it because he had position. it didn't just automatically go to my guy i like that. i like cpu winning lobs because they had the better position, that's realistic. sometimes you can head it over the cpu player but it depends on the angle of the lob.

yeah this is a real challenge, showing what you can do with ai.ini. i mean it's almost like i'm playing an entirely new game just by switching around a few params. in your gameplay, maybe because of dribble speed or move facing ball speed but really it is very hard to develop scoring chances. i got some shots but i really had to make quick passes. i played 10 minutes i was Qatar against Argentina and Argentina (the CPU) has 59% possession and me only 41%. that's pretty realistic, even though argentina has no shots yet and i have 6 (5 on goal). but they really weren't great scoring chances. i was running near the edge of the box towards the goal and really never thought i was going to score, i saw the argentina keeper charge out he must be aggressive. but he charged out on a 1 on 1 so i didn't have another guy to get the rebound.

messi reversed directions on oncoming tackles and a few cpu players ran backwards and passed it around for a while. in your gameplay it's very hard to have time to wind up for a shot, the cpu does not let you get much space to take shots. this should lead to lower shot totals. there's times where i had the ball dribbling into the cpu box area and i thought it was best to actually dribble backwards and pass back because i didn't want to turn it over. that shows that you can't just dribble into the box untouched. maybe because of the speed of defenders hard to tell.

thanks(Y) i like the way CPU plays now.. but im trying to get em to take more shots now... dont wanna seem greedy but some reps would b nice
 

yadi

Club Supporter
@iron_dog ur update for summer patch hv ruined my game :sKIp_E: tournaments cannt b played..new players cnt b created...lots of missing textures ....and main was tournaments game crashes aftr loading half
 

ExittheLemming

Senior Squad
I like the new gameplay V3. Slower paced games and the jostling is nigh on perfect now. Fewer shooting opportunities due to better CPU defence (so more realistic)
CPU is much more aggressive in closing down and tackling which I like (as it makes the game a real challenge) taking a bit more time to get used to the shooting though (all my shots go very low?) Excellent work all round
 

iron_dog

Reserve Team
the shots go low because i lowered the shot powerup parameters therefore in order for the shots to go higher... you'd have to hold the key longer... glad u enjoy my GP
 

Tese

Reserve Team
I tested gameplay today. I like that cpu is more aggressive and play more in front direction. But I don´t like low shoots. Holding the key so long means that cpu tackles before I can shot
 

iron_dog

Reserve Team
Tese;3180532 said:
I tested gameplay today. I like that cpu is more aggressive and play more in front direction. But I don´t like low shoots. Holding the key so long means that cpu tackles before I can shot

exactly... thus making the game a little harder.. u can edit the parameters if u like and change this..
 

Tese

Reserve Team
after playing more games, I must say that it´s for me to easy to defend against cpu. Can you tell me how to make cpu atack better
 


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