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Iron's FIFA 10 Mods

vickman12

Reserve Team
yes i m interested . . . . . plz see pc editing threads . . . . . actually we want to make super patch of this season
 

iron_dog

Reserve Team
i kno..... im in (Y)


this is the first taste of the new Gameplay i've created...

Gameplay details:

Attack:

-> Better cpu attacking, better build up, better passing, better shooting & more.

Defense:

-> Better cpu defending, better tackling, tighter marking, more cpu sliding tackling.
-> Better help from 2nd defender & more.

Goalkeepers:

-> Goalkeppers play off individual attributes, some more aggresive than others, quicker & smarter in all aspects.

Gameplay:
-> More & harder fouls, more cards given, slower pace of the game, stamina adjusted.
-> Teams & players aggression levels change in individual situations, better jostling.
->New & more realistic ball physics for good weather & rain, more teams assigned special ai parameters.
-> Slowed down the meter speeds for shooting, crossing, lob passing & through balls for difficulty allowing the cpu to get into better positioning to make a play on the human.


check my signature for link...
 

Champion757

Youth Team
iron_dog;3056205 said:
has anyone tried this yet?

i did try it. very nice work. you're gameplay has a good sense of dribbling and that you can change directions quickly in your gameplay. I like the slower pace of the game and that you lowered the meter speeds. i put them even lower actually, making it so i have to set up my shots and crosses with space. with lower meter speeds, i like having more precise control and timing over crosses and shots. you're jostling is good, you can really box out awaiting crosses and hold your position. collisions seem pretty solid too.

I saw that you increased things like AGGR_TACKLE_MAX_DIST, so you can slide tackle from farther off the ball, i have a similar value in mine.

what made you decide on BPAVOID_RADIUS = 9.9? It seems like turning that down makes the CPU avoid tackles more, but i still haven't settled on a value. i've tried 4.0, 15.0, 20.0, and even over 100 and i can't seem to come to a conclusion as to what the right one is. perhaps the value of this parameter really depends on what the others values are in ai.ini.

one thing i'd like to do is to implement more error to the auto defender pressure buttons and lower the speed that user players can closedown cpu tacklers. there are ways to make the cpu attack consistently avoid tackles, but it creates other problems if not balanced properly.

i'd like to make the cpu attack more deliberate and methodical, and slow the speed and turning of user defenders. it'd be nice if you had more precise control of your defenders, and that cpu dribblers changed directions more before you easily take it away.

thanks iron_dog for sharing your gameplay. it's nice to know that someone is still working with ai.ini for fifa 10. i'm trying for more tactical and slower defending and more error in auto tackling. it seems that while there are many parameters to control the speed of dribbling, there are not so many parameters to control the speed of how fast or slow defenders move and how efficiently they tackle. (especially as a user with the auto pressure buttons)

if we could slow down the speed that defenders move and slow down the speed that user defenders auto-tackle, then dribblers wouldn't have to move so fast to avoid. when on defense, it'd be nice to see defenders slowly jog around when sprint isn't held down instead of how fast they run and turn, you know, and only sprint when you actually hold sprint.
 

vickman12

Reserve Team
i hv tried it. it is very good gameplay but the difficulty is not hard for me . . . . . in legendary im still winning the matches very easily. . . . .u can see applox gameplay and regularcat gameplay to modify urs.
 

iron_dog

Reserve Team
thanks for the feedback... i actually am working on slowing down users defenders in tackles giving cpu a little more advantage.... not too much advantage to take away from realism but to make it a bit harder... version 2 will be out in a few days...and trust me.. version 2 will be much more difficult and realistic...
 

Champion757

Youth Team
hey iron_dog, how's the ai.ini balancing going? sometimes it can be hard to get it to do what you want it to do. cuz sometimes when you change one value it affects something else and sometimes it's hard to figure out what does what. that's why sometimes it's good to talk about it. we all want the same thing : a great playing realistic simulation FIFA 10 PC. This is a common goal. But in order to do that, many things have to happen and decisions must be made. I have some ideas but sometimes I can't decide which parameters to change. But I'm going to go into session and try to mix and match some parameter sets. i said to jgonza that maybe i'll start again from EA base and go from there and try to do it slow and see how it changes. jgonza said he doesn't like the automatic the back and forth and i agreed. i think that's the main problem. i like how there are many parameters for dribbling but for running and the movement on defense it seems hard to control in ai.ini. lowering MOVE_FACING_BALL_SPEED_MAX doesn't seem to really have a dramatic impact. It seems like other parameters are at play. There are some parameters that can override that, but getting it all into one with good pace and consistently evading cpu's is a balancing act.

I think the key to it all is slowing down how fast defenders move while retaining the speed of the game before making the adjustment. From there you can go to tacklng or buildup or whatever. The tackle / tackle avoid relationship is one that needs refinement through ai.ini. Without slower closedown and success rate of tackles tied to left analog stick movement or position, then you're going to have an unrealistic amount of back and forth. And I think if we can accomplish slowing down the defenders and making the cpu as realistic as possible, with good ball movement. A tackle should be a rare thing, even with the pressure buttons. You can have realistic 45 minute half matches in FIFA 10 on PC. I've had them. But, sometimes i thought it was still too easy to steal the ball. In some gameplays the cpu is constantly avoiding you and it's really fun to have to try to steal it, but in those gameplays there seem to be other problems or missing some parameter.
 

iron_dog

Reserve Team
i totally agree... i've actually developed a new ai basically from scratch... ive tested most of the parameters and removed some unnecessary ones and added a few.. ill upload soon and id love for u guys to test it... and post feedbacks
 

sam_red devil

Starting XI
i want the carrer.ini with frequent injuries in manager mode and i will upload zdata's with new leagues. i have already merged db by vickman into cep10.and want to add south american leagues.can u make the files if i provide you the zip files with all the leagues of 400mb.
 

jgonza46

Youth Team
Champion757 is right, the back and forth feel makes me feel like I'm playing a game. We don't want that, we want to simulate a real match with tackles that come when they are needed! Not ever couple of seconds, it's like were watching a pee-wee soccer match where everybody is just kicking that thing around. We would like to see 1-0 or even 1-1 matches, but with the current cpu ai, even with patient CM10 sliders, it's still a rarity when it should be the norm. I had the pleasure of having a 2-1 match and alot of things came into that rare once in a while match that doesn't happen in others. Lots of cpu long shot MISSES, close shot misses as well. cpu was very patient in passing the ball, rarely passing long through passes which plagues matches, with high long passes rate and low short passing gameplay by the cpu. We play 90:00 matches, with running clock and I installed a cinematics patch that adds a few more cinematics to kill some time like in some real life matches, but i'd like to see more of them. Alot of ideas, but alot of time required to make it happen. I'd like to help in any way that I can, I'm currently working in making it harder on cpu/user players to control the ball when a defender disrupts your dribbling and make it less times in the penalty area where a players gets a miracoulus rebound.
 

vickman12

Reserve Team
sam_red devil;3060520 said:
i want the carrer.ini with frequent injuries in manager mode and i will upload zdata's with new leagues. i have already merged db by vickman into cep10.and want to add south american leagues.can u make the files if i provide you the zip files with all the leagues of 400mb.

why dont u make patches for every leagues,then upload it......this will be easy for me or iron_dog to merge with any db.....but make sure u hv updated all the teams and promosns and religasns....
 

vickman12

Reserve Team
by d way my pc is dead.....so i wont be able to do any work ......so there could be a delay to release new db......sorry guys.....but i am able see or post any reply via mobile
 

iron_dog

Reserve Team
jgonza46 do u know the function of all the values in the ai and ini?



Gameplay details: v1.1 beta RELEASED

Attack:

-> Better cpu attacking, better build up, better passing, cpu will try to keep the ball away from defenders and attempt to avoid tackles, better shooting & more.
-> [new] Smarter ai running off the ball, cpu will attempt to dazzle user with skill moves and weave past defenders...


Defense:

-> Better cpu defending, better tackling, tighter marking, more cpu sliding tackling.

-> Better help from 2nd defender & more.

-> [new] Better air defending by cpu to clear balls from dangerous situations


Goalkeepers:

-> Goalkeppers play off individual attributes, some more aggresive than others, quicker & smarter in all aspects.


Gameplay:

-> More & harder fouls, more cards given, slower pace of the game, stamina adjusted.
-> Teams & players aggression levels change in individual situations, better jostling.
->New & more realistic ball physics for good weather & rain, more teams assigned special ai parameters.
-> Slowed down the meter speeds for shooting, crossing, lob passing & through balls for difficulty allowing the cpu to get into better positioning to make a play on the human.
-> [new] teams will now play from idividual attributes, tactics much more..
-> [new] collisions edited... more frequent, realistic collisions in open play and against the run of play... this will result in more fouls and a better feel to the game.


check my signature (Y)
 

vickman12

Reserve Team
hey iron_dog if there is a option to add smthing in ai.ini then why don`t to add sm new values from regularcat`s fifa11 gamplay....??
i think that will be better for fifa10 and will be more realistic....
i didn`t use the new vrsn but i think dt will be awsm......but plzzzz think abt what i said...
 

Champion757

Youth Team
iron_dog, i tried out your 1.1 beta. it is a very fun and smooth gameplay. i especially like the crossing and the dribbling. I noticed a lot of new parameters I've never seen before in there. I tried changing some of them and i wasn't sure if they all work.

I noticed you included ini.big. Do you see a difference when you just put ai.ini into the fifa main directory and use the original fifa 10 ini.big or also put the new ai.ini in ini.big and update that also?

It seems like the only thing missing from your a.i. is the way the CPU buildsup. When I have the ball, I think the game is realistic. I like how the CPU defends and you can move around at a good pace and set up your offense. But when the CPU has the ball, whether it's your a.i. or my a.i., the problem is it's simply too easy to tackle and steal the ball when you press the pressure buttons. It's not a problem specific to your a.i. but a problem with the default settings. Sometimes the CPU dribbles around, but 95% of the time just holding the pressure buttons will gain you possession from the CPU. That's my main gripe with FIFA 10 PC and while I think there must be a way to remedy it, it is very difficult to do with all the parameters introduced in ai.ini.

When I play Argentina with Luxembourg, I should not be able to win the possession % 60-40 in the first 5 minutes by just pressing the pressure buttons. It's as jgonza said, in general there's just too much back and forth and a too linear CPU. I did see a difference in the way the ball bounces in the rain or on a sunny day.

While you don't want the CPU to be able to just run the length of the field and score a goal every time, while we do want to keep it low scoring and goals a rarity, you also want to see the CPU play like teams play when you watch it on TV. too many times, the CPU is dribbling forward and i quickly close down and take control of the ball no matter where my defender is.

MOVE_FACING_BALL_SPEED_MAX seems to have an effect, even the ones into the negative, but it doesn't look like the speed that you can move defenders around, strafing or regular, has really decreased. With your values or mine, still it seems too easy to just automatically closedown or steal the ball.

iron_dog, besides the tackling problem, I think the rest of your gameplay is fantastic. the GK is different than mine but i like it with the unpredictable charging and good angles. there are very cool looking collisions and slide tackles are fun in your gameplay. I think the best thing to do is to go through some of your new parameters and try to test them one by and try to understand what they do.

To give you an example of what I mean, I tried changing one of your parameters you added. I tried changing "ENABLE_AVOIDANCEGAME = 0" to "ENABLE_AVOIDANCEGAME = 1". (there is actually two of those parameters in that section)

anyway, when i changed this, i didn't notice much different, you know? the CPU still dribble forward right into tackles too many times. That's what i mean when I talk about the challenge of testing. with so many parameters, and when changing one doesn't seem to do anything, it can be challenging.

So I hope we can talk about this stuff and try to make sense of it so we can make the tackling more realistic and allow the CPU to win the possession % more with creative and systematic passing and dribbling. Talking about the parameters is the key to understanding how to make realistic gameplay. Make we can make a list or something for parameters that work in FIFA 10 PC's ai.ini.
 

iron_dog

Reserve Team
wonderful feedback... and your right... were gonna have to discuss the parameters and what they do exactly... CPU's inept ability to simple dribble into the tackle is mainly the fault of EA's original gameplay... thats why i added both ai and ini... getting CPU to avoid tackles has become the hardest thing to accomplish in any given gameplay... i have tested most of the values and while some dont seem to do anything, removing them causes the game to be crappy and on rare occasions even quit.. ive also added a quite a few new parameters that actually do make a difference if you notice the collisions and ball physics... however im currently on the verge of v.2 beta.. and ultimately ill be focusing on buildup and cpu avoiding tackles.. any help will be highly appreciated.... P.S. feel free to add to my rep if u like my work (Y)
 

Champion757

Youth Team
yes we must try to work together. i appreciate all your hard work. the tackling and cpu decision making and the consistency and success rate at which they try to avoid you with the ball is the one thing that will get it sim.

in the last month i started to test some FM11 ai.ini's just to see how the CPU performed, and I noticed that a few of those gameplays had a really good CPU attack. In these a.i.'s, you couldn't just hold down the pressure buttons and steal the ball. when they received a pass, they didn't just turn a dribble forward. Instead they actually looked like a real team, moving left and right, passing, setting up passes, etc. It was really cool to see. But, in those a.i.'s, there were many other problems. bugs, glitches, it was missing some parameters from fifa 10's a.i. you know? and then the more stuff i added to it from my old ai.ini's, all of a sudden the CPU didn't move as good and it started to be easier to steal the ball again. So that's kind of like what you were talking about iron_dog when you said "removing them causes the game to be crappy". yeah this is the thing, we like to think everything works and just throw it in there. and as long as it doesn't have a syntax error, the game will start, but we never really know if it read the parameter. all we can do is test the game and see how it looks overall.

i'm glad you said "getting CPU to avoid tackles has become the hardest thing to accomplish in any given gameplay" because I agree 100%. This is the one thing that is left to solve. I know it is possible because I've seen it. i may even try to record some videos of what that gameplay is like with the cpu avoiding. but you'll notice in it the overall game speed is much faster. the thing to try to do is to get all the things in one a.i. :

-slow deliberate gameplay
-constantly moving cpu on offense, swift passing, dribble-move timing, etc
-hard to get automatic tackles every time from the cpu with the pressure buttons
-slower moving defenders, both for strafing and regular movement.
-less aggressive, more strategic CPU defending : you're gameplay kind of has this moving in the right direction, but i still think the CPU should be more unpredictable in how it defends. there is a difference when you put the CPU team's team style for zonal defense ON, but man-to-man or zone, i still think it can be smarter.

and finally, i don't know if this is possible, but it'd be nice if the CPU sometimes used pace control. it's not something that is needed because you can make them do many dribble moves. but if there is some way to make them use pace control, that'd be fun. Maybe you can set it for only the best players or something through DBM10, but maybe there's something in ai.ini.

My theory is that the game doesn't read all the parameters, or some parameters may override other parameters. it is clear that some of those added parameters do in fact work. some of those sets can make both the CPU and the user much better at defending than the original fifa 10 a.i. but i think if you max stuff out, then the defense starts moving really fast and tackles too easy. So it's a balancing act, and i think the cpu attack and the tackling are the final pieces to the puzzle. it'd be really cool if we could make it so that when you use the pressure buttons without thinking about where your defender is, he'll miss the tackle and the cpu will dribble around him and start moving upfield. stuff like that can be the norm. it will take work, but i think it's worth it. this game is so great with all the mods. it's really exciting especially with gameplay like yours.

you're establishing your rep tenfold by releasing your gameplay and trying to get this right. i'm here to help and you're helping everyone by releasing your gameplay and trying to refine it one version at a time. i want to release gameplay too. we may differ on goal keeping and dribble speed but the defense is something that can help both of our gameplays. you can PM me any time if you want to discuss parameters. or we can talk about it in the thread, whichever you prefer. i admire your work and you deserve all the credit in the world. Best of luck with the testing.
 


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