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Revolution Mod 16

I will check them as soon as i come home.

But what about other matches? Is it working? Rev Mod is choosing first kit option available to avoid kit clash. It wont change if there is no kit clash.
 
I have Peru as the default team, against Chile... when I play Peru (Home) and Chile (Away) or Chile (Home) and Peru (Away), I never get to see the alternate gk kits even though I had them installed...

--Peru
assignTeamTournament(111108,78) --Internationals

identifyTeamKitColours(111108,0,"e0e4e0","c31422","e0e4e0","e0e4e0") --Home
identifyTeamKitColours(111108,1,"c31422","c31422","c31422","c31422") --Away
identifyTeamKitColours(111108,2,"e6d010","e6d010","e6d010","e6d010") --Yellow GK
identifyTeamKitColours(111108,3,"e0e4e0","c31422","c31422","c31422") --Third
identifyTeamKitColours(111108,12,"181818","181818","181818","181818") --Black GK

assignKitDetails(111108,0,129,"000000",-1,251,2,2,-1,7)
assignKitDetails(111108,1,129,"ffffff",-1,251,1,1,-1,7)
assignKitDetails(111108,2,129,"a00005",-1,251,4,4,-1,7)
assignKitDetails(111108,3,129,"000000",-1,251,2,1,-1,7)
assignKitDetails(111108,12,129,"ffffff",-1,251,1,1,-1,7)

assignGKKitPrecedence(111108,0,1,{2,12})
assignGKKitPrecedence(111108,1,1,{12,2})
assignGKKitPrecedence(111108,3,1,{2,12})

--Chile
assignTeamTournament(111459,78) --Internationals

identifyTeamKitColours(111459,0,"d00008","d00008","0044a8","0044a8") --Home
identifyTeamKitColours(111459,1,"e0e4e0","e0e4e0","e0e4e0","0f3ca0") --Away
identifyTeamKitColours(111459,2,"aa2e6e","6b4a89","6b4a89","aa2e6e") --Purple GK
identifyTeamKitColours(111459,3,"d00008","d00008","0044a8","cdd3cd") --Third
identifyTeamKitColours(111459,12,"1868b0","1868b0","181818","181818") --Blue GK

assignKitDetails(111459,0,129,"dcdcdc",-1,251,1,1,-1,7)
assignKitDetails(111459,1,129,"0046af",-1,251,3,3,-1,0)
assignKitDetails(111459,2,129,"d49900",-1,251,16,16,-1,7)
assignKitDetails(111459,3,129,"dcdcdc",-1,251,1,1,-1,7)
assignKitDetails(111459,12,129,"dcdcdc",-1,251,1,1,-1,7)

assignGKKitPrecedence(111459,0,1,{2,12})
assignGKKitPrecedence(111459,1,1,{12,2})
assignGKKitPrecedence(111459,3,1,{2,12})

Thanks...
I also had this issue with Arsenal (Home) vs Man Utd (Away), Arsenal has black/green/blue GK kits and Man Utd has green/yellow/black GK kits. But somehow arsenal always wear black GK with white (Home) or green (away) socks.
 
I also had this issue with Arsenal (Home) vs Man Utd (Away), Arsenal has black/green/blue GK kits and Man Utd has green/yellow/black GK kits. But somehow arsenal always wear black GK with white (Home) or green (away) socks.
Use to regenration !
 
@gooner25 regeneration has nothing to do with what he writes about.

@PaoloDNY Maybe try using the entry from Revolution Mod 14:

assignGKKit(xxx,0,{2,12})
assignGKKit(xxx,1,{12,2})
 
Hey guys, I played Peru (Home) vs Peru (Away) and I finally got to see both GKs kits... I guess it is what Nikola said about kit clash even though I didn't have that issue before...

Also, how can I make alternate socks work too???... I used to work for me but not anymore... thanks!!
 
why is only 1 kb what i am doing wrong?
 

Attachments

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Is it also possible to let the FX and Crowdplacement to automaticly change same with the stadium model and textures?
 
No, I added some new national team kits and have a career going on. Somehow the german national team didn't have the front number option activated in the database and you can't change that without corrupting the running career. That's why I was wondering if you could activate them via lua.
 
@chrisminswagen
When I play career, I always make a copy of this database. When I change something in kits, it is on a different database. Then, using dbmaster, I export the table with kits from the editing database and import it to the database where I play career. My career has never been ruined by changing the kits table.
 
@chrisminswagen
When I play career, I always make a copy of this database. When I change something in kits, it is on a different database. Then, using dbmaster, I export the table with kits from the editing database and import it to the database where I play career. My career has never been ruined by changing the kits table.
Thanks for this very important information.
Why don't we make a pinned thread about how to edit the game without ruining the career mode with notes like this...
 
I have Peru as the default team, against Chile... when I play Peru (Home) and Chile (Away) or Chile (Home) and Peru (Away), I never get to see the alternate gk kits even though I had them installed...

--Peru
assignTeamTournament(111108,78) --Internationals

identifyTeamKitColours(111108,0,"e0e4e0","c31422","e0e4e0","e0e4e0") --Home
identifyTeamKitColours(111108,1,"c31422","c31422","c31422","c31422") --Away
identifyTeamKitColours(111108,2,"e6d010","e6d010","e6d010","e6d010") --Yellow GK
identifyTeamKitColours(111108,3,"e0e4e0","c31422","c31422","c31422") --Third
identifyTeamKitColours(111108,12,"181818","181818","181818","181818") --Black GK

assignKitDetails(111108,0,129,"000000",-1,251,2,2,-1,7)
assignKitDetails(111108,1,129,"ffffff",-1,251,1,1,-1,7)
assignKitDetails(111108,2,129,"a00005",-1,251,4,4,-1,7)
assignKitDetails(111108,3,129,"000000",-1,251,2,1,-1,7)
assignKitDetails(111108,12,129,"ffffff",-1,251,1,1,-1,7)

assignGKKitPrecedence(111108,0,1,{2,12})
assignGKKitPrecedence(111108,1,1,{12,2})
assignGKKitPrecedence(111108,3,1,{2,12})

--Chile
assignTeamTournament(111459,78) --Internationals

identifyTeamKitColours(111459,0,"d00008","d00008","0044a8","0044a8") --Home
identifyTeamKitColours(111459,1,"e0e4e0","e0e4e0","e0e4e0","0f3ca0") --Away
identifyTeamKitColours(111459,2,"aa2e6e","6b4a89","6b4a89","aa2e6e") --Purple GK
identifyTeamKitColours(111459,3,"d00008","d00008","0044a8","cdd3cd") --Third
identifyTeamKitColours(111459,12,"1868b0","1868b0","181818","181818") --Blue GK

assignKitDetails(111459,0,129,"dcdcdc",-1,251,1,1,-1,7)
assignKitDetails(111459,1,129,"0046af",-1,251,3,3,-1,0)
assignKitDetails(111459,2,129,"d49900",-1,251,16,16,-1,7)
assignKitDetails(111459,3,129,"dcdcdc",-1,251,1,1,-1,7)
assignKitDetails(111459,12,129,"dcdcdc",-1,251,1,1,-1,7)

assignGKKitPrecedence(111459,0,1,{2,12})
assignGKKitPrecedence(111459,1,1,{12,2})
assignGKKitPrecedence(111459,3,1,{2,12})

Thanks...
I think I know why, it's because if the number I've highlighted in bold for each GK kit precedence is set to 1, it selects a goalkeeper kit at random from the defined list. If you change this value to 0, it will select the GK kit in the order preference that you've set.

e.g.
assignGKKitPrecedence(111459,0,0,{2,12})
assignGKKitPrecedence(111459,1,0,{12,2})
assignGKKitPrecedence(111459,3,0,{2,12})

I've figured that the random GK kit selection precedence doesn't always work as it should.
 
I think I know why, it's because if the number I've highlighted in bold for each GK kit precedence is set to 1, it selects a goalkeeper kit at random from the defined list. If you change this value to 0, it will select the GK kit in the order preference that you've set.

e.g.
assignGKKitPrecedence(111459,0,0,{2,12})
assignGKKitPrecedence(111459,1,0,{12,2})
assignGKKitPrecedence(111459,3,0,{2,12})

I've figured that the random GK kit selection precedence doesn't always work as it should.
Yup, you are right on that one... thanks mate...
 
Is it possible to set these radar and scoreboard team colors by revolution mode instead database?
Sem Título-1.jpg


Ps: this Honduras black kit by @Robmar85 is amazing.
 
Is possible to create a feature like old winning Eleven in FIFA 16 by revolution mode?

I know that revolution mode can avoid kit clash automatically, but by this, we could choice what part of kit we want to change to avoid kit clash.

It would finish one of the kitmakers nightmare:
The creation a tons of kit combinations.
And the user would have less kit files in his PC.
 
Is there any way to change the editor on xbox 360 or db master on xbox 360 in fifa I downloaded revolution mode and I don't know how to use it. Is there any video that can help me? Can it be used in creation master when converting from xbox to pc?
 
@scouser09 I've managed to edit the player.lua file so that the assignAlternateKit / assignTournamentAlternateKit to use a third kit if the alternate kit also clashes, though admittedly it isn't the most elegant solution.

if (not test2) then
altkittypenew = 3
return altkittypenew
end


if (not test and test2) then
return altkittypenew
end

end

return team1type
end
Just thinking is there a way to set the statement so that the alternative kit is taken from a precedence list, just like with GK kits?

e.g. assignTournamentAlternateKit(5,0,1972,{1,3})

So in this instance, if kit_5_1_1972.rx3 also clashes, kit_5_3_1972.rx3 gets used.

Think this would be useful when adding more classic or alternate kits without having to add them all in CM16, as each team can only have a maximum of 10 selectable kits that show up properly in the kit selection menu in-game, including kits already selectable (home, away, alternative if there is one).
 
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