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Revolution Mod 16

scouser09;3929534 said:
It is for the team file, enableIndividualKitsTeam(1375,0,0).

I added this restriction as it was taking about 10 seconds longer for all matches to load as the game was generating shirt textures for each player when it was not needed in most situations.

Just tested it mate and had no result. What else should I do to enable those kits?
 
@Scouser

Is it possible to activate snow smoke breath from pllayers mouths during snow/winter games?

recently played a winter/snow match and noticed its not in the game, but fifa 15 had it, or am ii missing something?
 
Vonnyaf;3931714 said:
ok I will do that.

even though they still weren't working in career mode when it was actually a match in the specified Tournament.

If you think that there might be a bug, post the statement you used.


pao4ever;3932154 said:
Just tested it mate and had no result. What else should I do to enable those kits?

I checked and it is not working because of a bug I introduced in the last version. I will fix it in the next.

Also, what do you think of this? I am still not able to give the fourth official the bench player tracksuit but I think this is still a good solution.



K-Roq;3932574 said:
@Scouser

Is it possible to activate snow smoke breath from pllayers mouths during snow/winter games?

recently played a winter/snow match and noticed its not in the game, but fifa 15 had it, or am ii missing something?

This is not something I have noticed, but not something I have been paying attention too. It is possible that it might only appear at high levels of detail. If EA have removed it, it may not be possible to bring back.
 
You applied long sleeves and goalkeeper's pants, right...?! Man you're a bloody genious!!!

Sent from my SM-N7505 using tapatalk
 
thanks for the reply sir!.never mind canwith this mod to apply all the banners home?in one stadium?
 
i'm desperate to assignkitdetail,
now i'm using moddingway which included revolution mod on it,
and i uploaded a new kit through CM16 but i found out the new collar doesn't shows up,
so, i experimenting with write a assignkitdetail statement in statement.txt which is in sceneassets folder and then i clicked rm15converter and also regenerate with fifa i68 after that, but the collar stay the same.

please help..
 
gajahbong3;3933479 said:
i'm desperate to assignkitdetail,
now i'm using moddingway which included revolution mod on it,
and i uploaded a new kit through CM16 but i found out the new collar doesn't shows up,
so, i experimenting with write a assignkitdetail statement in statement.txt which is in sceneassets folder and then i clicked rm15converter and also regenerate with fifa i68 after that, but the collar stay the same.

please help..

If you look for the revolution mod documentation you'll surely find the information for what you're trying to do.

"assignKitDetails(teamid,kittype,namefont,namecolour,namelayout,numberset,numbercolourshirt, numbercolourshort,fit,collarnumber) Set the name and number type and colours of a kit, also the collar. namelayout can be straight (0) or curved (1). fit can be normal (0) or tight (1). namefont, namecolour, namelayout, numberset, numbercolourshirt, numbercolourshort fit, and collarnumber can be set to -1 to use the database values."

You just need to locate the team.lua file for the team which kit you want to set the details and add the statement
 
pao4ever;3933150 said:
You applied long sleeves and goalkeeper's pants, right...?! Man you're a bloody genious!!!

Sent from my SM-N7505 using tapatalk

You are correct, untucked with round collar too so it looks like a sweatshirt. I should have considered this solution a long time ago rather than focusing solely on using the substitute tracksuit.


kimonos;3933404 said:
thanks for the reply sir!.never mind canwith this mod to apply all the banners home?in one stadium?

No but it would be possible add this.
 
scouser09;3933123 said:
Also, what do you think of this? I am still not able to give the fourth official the bench player tracksuit but I think this is still a good solution.

Is there a slight chance that you release the kit, pants and lua files for the fourth official? :)
 
I asked Scouser this question and he said it could be done but gave me an example that was not related to my situation.

I have 4 full tournaments under 1 tournament ID.

I need the stadiums to control the graphics being shown which I know can be done for specific adboards but I need it to be done for stadium dressing.

For example, one of these 4 tournaments within this main Tournament id may use stadium ID 176, 178, and 188, how would I make specific tournament dressing only show in those specific stadium ids?


If anyone can help it would be appreciated.
 
jschuck12001;3934544 said:
I asked Scouser this question and he said it could be done but gave me an example that was not related to my situation.

I have 4 full tournaments under 1 tournament ID.

I need the stadiums to control the graphics being shown which I know can be done for specific adboards but I need it to be done for stadium dressing.

For example, one of these 4 tournaments within this main Tournament id may use stadium ID 176, 178, and 188, how would I make specific tournament dressing only show in those specific stadium ids?


If anyone can help it would be appreciated.

Yes, simply assign tournaments

specifictournament_teamid_tournamentassetid_stadiumid.rx3

example tournament id 204

specifictournament_0_204_0.rx3

or

specifictournament_0_204_176.rx3
specifictournament_0_204_178.rx3
specifictournament_0_204_188.rx3

hope that knows what you want(my english is bad)
 
A little update on wipes, FIFA 16 does not seem to support FIFA 11 wipe files. The FIFA 11 lua files do not have any references to wipes so I have no information to attempt to add compatibility . Additionally if anyone is interested, FIFA 12 wipes work with with some lighting issues (could maybe be fixed) and FIFA 13 and later remain compatible.


STrent;3934229 said:
Is there a slight chance that you release the kit, pants and lua files for the fourth official? :)

I will include those graphics with the release as a default file is needed for the feature.
 
Hi, sorry I am new to this mod. If i want to install this do i just download from the link on the first page? Or do i need to go through the pages to download updated versions as well?
 
HI!! I see you make a revolution mod to console (ps3/360) .. I have a question, why is not for ps4 ??? Is impossible put any patch (names,logos,or kits) in the ps4 version of fifa16??? or is very hard this edition?

thanks!!! and sorry for my bad english.
 
scouser09;3934818 said:
A little update on wipes, FIFA 16 does not seem to support FIFA 11 wipe files. The FIFA 11 lua files do not have any references to wipes so I have no information to attempt to add compatibility . Additionally if anyone is interested, FIFA 12 wipes work with with some lighting issues (could maybe be fixed) and FIFA 13 and later remain compatible.
Too bad, really thanks for trying though :)
 
dissectionalone;3933655 said:
If you look for the revolution mod documentation you'll surely find the information for what you're trying to do.

"assignKitDetails(teamid,kittype,namefont,namecolour,namelayout,numberset,numbercolourshirt, numbercolourshort,fit,collarnumber) Set the name and number type and colours of a kit, also the collar. namelayout can be straight (0) or curved (1). fit can be normal (0) or tight (1). namefont, namecolour, namelayout, numberset, numbercolourshirt, numbercolourshort fit, and collarnumber can be set to -1 to use the database values."

You just need to locate the team.lua file for the team which kit you want to set the details and add the statement


a question, to see if I can help .... I could assign the past year fifa 15 kit and all its details, for different tournaments including numberscolours one type of number that install with CM15 ... so what to for example to put arsenal kits with the numbers of champions in friendly matches (tournament 15) & f.a cup, capital one, community shield... so as to

assignTournamentKitDetails(teamid,kittype,tournamentid,namefont,namecolour,namelayout,numberset,numbercolourshirt,numbercolourshort,fit,collarnumber) ... And also he added in the lua useTournamentGraphicsInFriendly (15) .... but this year, I get to do, I work all except numberset ....

I am doing wrong the lua file ??? or simply can not ae ... hopefully you can help me, or someone can help me
 
Hello, please could you give me a statement that makes me able to have a white front number and a green one in the back? I've searched everywhere and found nothing. Thanks.
 
diegxito;3935050 said:
a question, to see if I can help .... I could assign the past year fifa 15 kit and all its details, for different tournaments including numberscolours one type of number that install with CM15 ... so what to for example to put arsenal kits with the numbers of champions in friendly matches (tournament 15) & f.a cup, capital one, community shield... so as to

assignTournamentKitDetails(teamid,kittype,tournamentid,namefont,namecolour,namelayout,numberset,numbercolourshirt,numbercolourshort,fit,collarnumber) ... And also he added in the lua useTournamentGraphicsInFriendly (15) .... but this year, I get to do, I work all except numberset ....

I am doing wrong the lua file ??? or simply can not ae ... hopefully you can help me, or someone can help me

I've never tested this as I usually don't use the set kit details assignments unless I'm forced to by the game due to some issue loading the proper graphics... I usually prefer to use the automated feature of the game, naming the objects correctly and letting the mod load stuff on it's own
 
Can anybody help me with a problem? Ive made adidas kits for my west ham career and to get the short numbers in the right position i have used Manchester Uniteds kit as a base and changed the crest and kits which worked apart from the Crest itself. Does anybody have a solution?
Here is a Picture:

http://imgur.com/dUszTAH
 
veggt;3935201 said:
Hello, please could you give me a statement that makes me able to have a white front number and a green one in the back? I've searched everywhere and found nothing. Thanks.
Kinda found out how to do it thanks to the moddingway patch. I have to create a single kit for every single front number...
 
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