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FIFA 16 3D Model Importer/Exporter

guys i have a problem, when i export stadium in blender size of file is only 15kb..
 
Help please!!!!

:ball::ball::ball: Hi guys, after trying and trying I cant find any solution for this. I opened as admin and I downloaded 2.71 Blender version but anything works. Does anybody knows how to fix this?
sin-t-atulo.png
 
Dino1089z;3944614 said:
:ball::ball::ball: Hi guys, after trying and trying I cant find any solution for this. I opened as admin and I downloaded 2.71 Blender version but anything works. Does anybody knows how to fix this?
sin-t-atulo.png
I can't read the error :(, zoom it please
 
Hi guys,
I have a problem exporting trophies, I named every thing correctly, such as raster.etc for the textures and made the model parent TROPHY, however when I export, it loads for a while then it gives me an error with a 0 bytes file. Although textures are exported correctly!!
 
Dino1089z;3944614 said:
:ball::ball::ball: Hi guys, after trying and trying I cant find any solution for this. I opened as admin and I downloaded 2.71 Blender version but anything works. Does anybody knows how to fix this?
sin-t-atulo.png

My Blender is also giving the same error
 
arianos10;3855141 said:
As usual tried to import a pokeball ingame
And it works, with no code change at all :D




Hi, I want to create a fantasy patch for FIFA with Pokemon league. I don't know anything about modeling or making balls for FIFA. Can you, please, help me and send me your Pokeball? You will be one of the autors of my patch. :)
 
"Traceback (most recent call last):
File "M:\Blender\blender-2.71-windows64\Fifa_tools\scripts\fifa_operaters.py" , line 1735 in invoke
IndexError: list index out of range


location<unknown location>:-1"

I get this error message when I click assign from material. Please help me
 
hinsterbender;3956916 said:
Is it possible to make sleeveless jerseys?
Yeah, but need to edit the arms to and the shoulders part without bones...if you wanna try it, you need to edit all versions of the kit you want without sleves...good luck
 
gatohdo;3956970 said:
Yeah, but need to edit the arms to and the shoulders part without bones...if you wanna try it, you need to edit all versions of the kit you want without sleves...good luck

I really like to try but I don't even know file to edit or which program to use :/

EDIT: Editing the png's alone does not work.
 
Does anyone knows how to solve this matter ?? - If not can u help me to export files i tried many times with many different ways but no way to export this . :(

http://imgur.com/a/DQHS2
 
asc;3957369 said:
Does anyone knows how to solve this matter ?? - If not can u help me to export files i tried many times with many different ways but no way to export this . :(

http://imgur.com/a/DQHS2

Hi asc, try the following solution and see whats happens.
Make all absolute ( untick, relative paths if u select the export folder), I guess this could work ;)
 
Anyone know how to fix this problem with texture?
I have imported all 3 types of texture into players face using blender.( 3 textures:face, yellow blue, and purple nvidia map...)
Then i export that and import into Creation Master 16. And my texture is not showing in game, while in cm16 it works.
Here is a pic.
14914562_1313149288736274_1235218838_n.jpg
 
Hi, did support stop on these questions on the Traceback error when importing the face/hair textures? Or was an answer found already?
Just using this first time as well, and with the A, and X delete help, i succeeded to import de model, but the textures stail give the same import error as others have shown.

Anyone able to help me/us resolving this issue?
Your help would be appreciated. Kind regards Nanti
 
Download link is not working anymore. Someone has a working one? I can't find it on any website
 
UPDATE: Solved.

Looked like the importer script didn't like the path names for files, also switched the folder where to export everything to c:.
Re-wrote those manually and things started to work again. Weird, because everything showed up nicely in Blender. Anyways... that helped. I'll leave this here if someone else encounters the same problem.


Hello all,

I have started creating faces with the help of WWT Fifa Mods' excellent tutorial on Youtube. A few stumbles along the way, but finally managed to make a working gameface last night.

However, now I have a problem. Though I did (at least I strongly think so!) everything just the same way as with the working result and everything looks nice in Blender, when I get to the point where to export face models, I get a "File not found" message after clicking the Face Model Export button.

Tried to re-link the files, re-importing the textures, but the problem persists. Same thing with two different faces in a row :(

This is the first time I've been using Blender so it could be something obvious for the more experienced among you.

This is very frustrating since the faces look good to go to the game...

Any advice would be greatly appreciated.
 
I've run into a weird problem that I can't figure out. I'm new at this, so I'm probably doing something wrong. I'm trying to edit the crowd.dat file for the Rose Bowl Stadium that someone created a couple of years ago.

I make the changes I want in blender, export, rename the file appropriately, and rebuild. When I launch the stadium, here's what I see...

crowdmiddle_1.png


The entire crowd has been reduced to approximately the size of the center circle, and placed right in the middle of the field. Anybody ever seen this before?

I was going to try resizing the crowd object, because maybe it just shrinks when I Import/Export, for some reason. But wasn't sure if there was another fix that I hadn't learned about yet.
 
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