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Harry BullZak

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Hello, as I build out the next Master DB for FIP 14/16 I am making notes with a view of passing on knowledge.
I've always said that pretty much everything you need to know is already posted on soccergaming, but it's that 10% that is in the heads of experienced modders that needs handing over.

I don't know how comprehensive this will be at this stage, but as I build the database, I will take time out to document particular details.

The aim here is to specifically give those who are interested the knowledge to build their own mods, learn how to convert DBs and compdata from later FIFA games to older, and maybe find those who would like to collaborate with modders like myself and scouser09.

Over the years, I've modded pretty much everything you can think of for FIFA 14 > FC25, but I do not know everything. Below are things I have less knowledge of:
  • I have never created or converted a stadium
  • Outside of the realms of creating faces or converting assets, I am not a Blender expert
  • I have never created scoreboards
I will post links in the second post of this thread as each article is posted.

In some cases, I will also highlight the differences between the default DB and the DB used in FIP14. This is important as FIP14 uses a database with additional capabilities that cannot be done using the original FIFA 14 DB.
 
Last edited:
Tooling

You cannot begin to modify FIFA 14 without having the tools. Below are the tools I use. I'll also list alternatives where possible.

Database editing
Notepad
The first tool is a default Windows application. I've listed this first as it is, without a doubt, the most important tool for editing tournament data.

DB Master: LINK
DB Master is the most powerful tool for editing the DB directly. Here, you will have full control over the values that make up the FIFA database. It is possible to make changes in DB Master that are not currently available through the UI of CM14-16. It is especially valuable to learn how to make modifications using DB Master, as saving with this tool will not affect the competition data (compdata).

Creation Master 14: LINK
Creation Master 15: LINK
Creation Master 16: LINK
Creation Master is the go-to tool for every modder. We all use it, and it is beyond a doubt the number one tool for most people. You can create everything you need using this tool. As you get more experienced, you'll realize why I listed it third. It does have limitations and does alter the compdata with every save, which can cause problems. I have also listed all 3 CM tools, as I use all 3 for making the FIP14 database.

Graphic editing
Adobe Photoshop: LINK
 
Last edited:
-RESERVED-
DB table - playerboots
Generic boots
FIFA 14 uses generic boots for players who do not have their branded boots in-game.
There are 4 different designs and 1 shoe model:
FIP14\Game\data\sceneassets\shoe\shoe_0.rx3
FIP14\Game\data\sceneassets\shoe\shoe_0_0_textures.rx3
FIP14\Game\data\sceneassets\shoe\shoe_0_1_textures.rx3
FIP14\Game\data\sceneassets\shoe\shoe_0_2_textures.rx3
FIP14\Game\data\sceneassets\shoe\shoe_0_3_textures.rx3
 
Last edited:
shoecolors
The shoecolors table controls the colour of generic boots within FIFA 14. The default table is limited to 16 colour options. FIP14 v9+ uses an expanded shoecolors table offering a total of 30 colour options. colorid values 30 and 31 are assigned to players with licensed boots. Although it is possible to use these as additional colour options, they are generally not used.
  • 0-15 = FIFA 14 has 16 Generic boot colour options available by default. This is currently the limit in CM14-16
  • 16-29 = These additional colours can be assigned to players in the FIFA database via DB Master. These colours cannot be selected in CM14-16 but will not be overwritten when saving.
  • 30 = shoecolor1 default colour (Red)
  • 31 = shoecolor2 default colour (Lime)
shoecolors.xls
This file contains a guide to show the default F14 colour values and what is used in F16, FC25 and FIP14 v9+
Screenshot 2025-05-07 062758.jpg
 

Attachments

  • shoecolors.xls
    50.5 KB · Views: 27
Last edited:
playerboots
The playerboots table contains all data related to boots. This is not where boots are allocated, this is done via the players table.

Specific table column notes (not all columns will have notes)
  • isadidas
  • isavailableinstore
    • 0 = Cannot be selected in-game
    • 1 = Can be selected in-game via Edit/Create player
    • There is a limitation of 128 + Generic boots that can be shown in-game at any one time
  • isembargoed
    • 0 = Available in-game
    • 1 = Will be replaced by a generic boot
    • Relates to the powid column
  • islegacy
  • islicensed
    • 0 = Generic boot
    • 1 = Branded boot (Nike, adidas, etc.)
  • islocked
  • powid
    • -1 = Available in-game
    • Any other value means that this content is locked behind an in-game function, like a shop or unlockable
    • Relates to the isembargoed column
  • shoecolor1 + shoecolor2
    • These control the colour of Generic boots. For more on colours, go here - shoecolours
    • 0-15 = FIFA 14 has 16 Generic boot colour options available by default. This is currently the limit in CM14-16
    • 16-29 = Newer FIFA games have additional colour options available. These additional colours can be assigned to players in the FIFA database via DB Master. These colours cannot be selected in CM14-16 but will not be overwritten when saving.
    • 30 = shoecolor1 default colour (Red)
    • 31 = shoecolor2 default colour (Lime)
  • shoedesign
    • Used for Generic boots. FIFA 14 has 4 different designs available. FIP14 uses custom generic boot designs.
  • shoetype
    • 0 = Generic (There can be multiple entries of 0 in this column, but this will be reduced to 1 entry if saved using Creation Master)
    • 1-255 = Used for all non-Generic boots
    • The 255 limit cannot be increased in FIFA 14. FIP14/16 includes 'FIP Boot Manager.exe', which enables allocation of player boots that exceed this limit.
Generic boots
FIFA 14 uses generic boots for players who do not have their branded boots in-game. There are 4 different designs and 1 shoe model.

File location for generic boots:
FIFA14\Game\data\sceneassets\shoe\shoe_0.rx3
FIFA14\Game\data\sceneassets\shoe\shoe_0_0_textures.rx3
FIFA14\Game\data\sceneassets\shoe\shoe_0_1_textures.rx3
FIFA14\Game\data\sceneassets\shoe\shoe_0_2_textures.rx3
FIFA14\Game\data\sceneassets\shoe\shoe_0_3_textures.rx3

FIFA 14 default generic designs:
shoe_0_0.pngshoe_0_1.pngshoe_0_2.pngshoe_0_3.png

FIP14 generic designs (2018 model):
shoe_0_0_fip14.pngshoe_0_1_fip14.pngshoe_0_2_fip14.pngshoe_0_3_fip14.png
 
Last edited:
I just found this when I finished explaining how to put boots in the game kkkkkkk anyway it's good that you made things clear
 
o I have been messing with this and have used the J league with J league tournament (It looks as though you need to have a league tournament but still not sure on this) data I have to successfully make it through 4 seasons without crash using ID 81 and I even got sacked 1 year and transferred to another J league team with no issue at all. The edits I made to the CM settings are not set in stone and need testing except for the following 3 which definately need to be disabled:


MANAGERMODESEASONOBJECTIVEMANAGER = 0,
SCRIPTMANAGER = 0, and
DYNAMICTABLE = 0.

I was able to make it to the end of my season with only these 3 items on the CM settings table disabled. So one or maybe a combination of following allowed me to go through the offseason and on to the next season with no crash:


SEASONOBJECTIVES = 0
COMMENTATORNOTESMANAGER = 0
COMMENTATORNOTESMANAGERDURINGSIM = 0
SEASONSITUATIONSYSTEM = 0
NEXTPREVMATCH = 0


I have tested these settings through 4 seasons.



I was able to get the league to work by doing the following:

Add my new league data to the transfer, transfers, scout.ini, and cmsettings(budget data section) ini files located in dlc\dlc_FootballCompEng\dlc\FootballCompEng\data folder. Make sure "Time Slice" in the leagues table in the db matches a league in your same region.

Then in the cmsettings (located in the same folder as the ini's above) change to the data listed below.


CM Settings Managers Data:

[CAREERMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
PLAYASPLAYER = 1
PLAYERGROWTH = 1
PLAYERREGEN = 1
PLAYERVALUE = 1
PLAYERWAGE = 1
SUSPENSION = 1
TEAMMOVE = 1
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 0
TRANSFER = 1
BUDGET = 1
PROFILESTATS = 1
CONTRACTTERMINATION = 1
ACHIEVEMENT = 1
PLAYERCONTRACT = 1
BOARD = 1
FRIENDLY = 1
MANAGERHISTORY = 1
SEASONOBJECTIVES = 0
INTERESTINGRESULTS = 1
INTERNATIONALS = 1
JOBOFFER = 1
EMAILMANAGER = 1
TRAININGEVENTSMANAGER = 1
PLAYERFORMEVENTSMANAGER = 1
PLAYERFORM = 1
LOANS = 1
SCRIPTMANAGER = 0
STORYMANAGER = 1
TALKTOPRESSMANAGER = 1
SCOUTMANAGER = 1
PLAYERMORALE = 1
COMMENTATORNOTESMANAGER = 0
RADIOMANAGER = 1
COMMENTATORNOTESMANAGERDURINGSIM = 0 //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release
YOUTHPLAYERMANAGER = 1
MATCHIMPORTANCEMANAGER = 1
ATTRIBUTEMODIFIERMANAGER = 1
SQUADRANKINGMANAGER = 1
PLAYERSTATUS = 1
PAPSEASONOBJECTIVEMANAGER = 1
MANAGERMODESEASONOBJECTIVEMANAGER = 0
PAPMATCHOBJECTIVEMANAGER = 1
FINANCEMANAGER = 1
UNLOCKABLESMANAGER = 1
SEASONSITUATIONSYSTEM = 0
PLAYERMONITORING = 1
STAFFMANAGER = 1
MISSIONMANAGER = 1
NEXTPREVMATCH = 0

CM Settings Budget Data:

The Japan data I added myself.

// -----------------------------------------------------------------------------
// League data for transfer budgets
// -----------------------------------------------------------------------------

LEAGUE_BUDGET_MAX_TOP = 25000000
LEAGUE_BUDGET_LEAGUE_BUDGET_MAX_SECOND = 7000000
LEAGUE_BUDGET_MAX_13 = 30000000
LEAGUE_BUDGET_MAX_14 = 8000000
LEAGUE_BUDGET_MAX_60 = 2000000
LEAGUE_BUDGET_MAX_61 = 900000

LEAGUE_BUDGET_MIN_13 = 10000000 // England Premier League 10 10 6
LEAGUE_BUDGET_MIN_53 = 8000000 // Spain Primera 6 6
LEAGUE_BUDGET_MIN_31 = 7000000 // Italy Serie A 5 6
LEAGUE_BUDGET_MIN_19 = 6000000 // Germany Bundesliga 1 7 5
LEAGUE_BUDGET_MIN_16 = 4000000 // France Ligue 1 4 4
LEAGUE_BUDGET_MIN_10 = 3000000 // Netherlands 4 4

LEAGUE_BUDGET_MIN_14 = 1000000 // England Championship 2
LEAGUE_BUDGET_MIN_20 = 1000000 // Germany Bundesliga 2 1 1
LEAGUE_BUDGET_MIN_32 = 1000000 // Italy Serie B 1 800
LEAGUE_BUDGET_MIN_81 = 1000000 // Japan 3 500
LEAGUE_BUDGET_MIN_83 = 1000000 // Korea 3 500
LEAGUE_BUDGET_MIN_308 = 1000000 // Portugal 900 1
LEAGUE_BUDGET_MIN_54 = 1000000 // Spain Segunda A 400 500
LEAGUE_BUDGET_MIN_56 = 1000000 // Sweden 200 500
LEAGUE_BUDGET_MIN_189 = 1000000 // Switzerland 200 500
LEAGUE_BUDGET_MIN_39 = 1000000 // MLS 500 250

LEAGUE_BUDGET_MIN_17 = 750000 // France Ligue 2 100 500
LEAGUE_BUDGET_MIN_341 = 750000 // Mexico 1 250
LEAGUE_BUDGET_MIN_7 = 500000 // Brazil 600 300
LEAGUE_BUDGET_MIN_335 = 400000 // Chile
LEAGUE_BUDGET_MIN_336 = 400000 // Colombia
LEAGUE_BUDGET_MIN_67 = 500000 // Russia 1
LEAGUE_BUDGET_MIN_80 = 400000 // Austria
LEAGUE_BUDGET_MIN_4 = 400000 // Belguim
LEAGUE_BUDGET_MIN_1 = 400000 // Denmark
LEAGUE_BUDGET_MIN_41 = 400000 // Norway
LEAGUE_BUDGET_MIN_60 = 250000 // England League One
LEAGUE_BUDGET_MIN_66 = 250000 // Poland
LEAGUE_BUDGET_MIN_350 = 100000 // Saudi Arabia
LEAGUE_BUDGET_MIN_351 = 100000 // Austrailia
LEAGUE_BUDGET_MIN_353 = 100000 // Argentina
LEAGUE_BUDGET_MIN_61 = 100000 // England League Two
LEAGUE_BUDGET_MIN_50 = 100000 // Scotland
LEAGUE_BUDGET_MIN_65 = 50000 // Ireland

LEAGUE_BUDGET_MIN_DEFAULT = 100000
LEAGUE_BUDGET_CHANGE_RATE = 50


Transfer.ini data - Japan data added

LEAGUERATING_ARGENTINA = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_AUSTRALIA = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_AUSTRIA = 4 // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_BELGIUM = 3 // TeamUtil::LEAGUERATINGRANGE_3
LEAGUERATING_BRAZIL = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_CHILE = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_COLOMBIA = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_DENMARK = 4 // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_ENGLAND = 0 // TeamUtil::LEAGUERATINGRANGE_4POINT5
LEAGUERATING_ENGLAND2 = 3 // TeamUtil::LEAGUERATINGRANGE_3
LEAGUERATING_ENGLAND3 = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_ENGLAND4 = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_FRANCE = 2 // TeamUtil::LEAGUERATINGRANGE_3POINT5
LEAGUERATING_FRANCE2 = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_GERMANY = 1 // TeamUtil::LEAGUERATINGRANGE_4
LEAGUERATING_GERMANY2 = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_ITALY = 0 // TeamUtil::LEAGUERATINGRANGE_4POINT5
LEAGUERATING_ITALY2 = 5 // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_KOREAREPUBLIC = 5 // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_JAPAN = 5 // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_MEXICO = 5 // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_NETHERLANDS = 2 // TeamUtil::LEAGUERATINGRANGE_3POINT5
LEAGUERATING_NORWAY = 4 // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_POLAND = 5 // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_PORTUGAL = 3 // TeamUtil::LEAGUERATINGRANGE_3
LEAGUERATING_REPUBLICIRELAND = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_RUSSIA = 3 // TeamUtil::LEAGUERATINGRANGE_3
LEAGUERATING_SAUDIARABIA = 4 // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_SCOTLAND = 3 // TeamUtil::LEAGUERATINGRANGE_3
LEAGUERATING_SPAIN = 0 // TeamUtil::LEAGUERATINGRANGE_4POINT5
LEAGUERATING_SPAIN2 = 5 // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_SWEDEN = 4 // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_SWITZERLAND = 4 // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_USA = 5 // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_RESTOFWORLD = 3

Transfers.ini Data - This is my Japan Data

BUCKET_MED_LEAGUE_81_0=-1
BUCKET_MED_LEAGUE_81_1=-1
BUCKET_MED_LEAGUE_81_2=-1
BUCKET_MED_LEAGUE_81_3=-1
BUCKET_MED_LEAGUE_81_4=-1
BUCKET_MED_LEAGUE_81_5=-1
BUCKET_MED_LEAGUE_81_6=-1
BUCKET_MED_LEAGUE_81_7=-1
BUCKET_MED_LEAGUE_81_8=-1
BUCKET_MED_LEAGUE_81_9=-1



BUCKET_TOP_LEAGUE_81_0=81
BUCKET_TOP_LEAGUE_81_1=13
BUCKET_TOP_LEAGUE_81_2=16
BUCKET_TOP_LEAGUE_81_3=31
BUCKET_TOP_LEAGUE_81_4=19
BUCKET_TOP_LEAGUE_81_5=53
BUCKET_TOP_LEAGUE_81_6=-1
BUCKET_TOP_LEAGUE_81_7=-1
BUCKET_TOP_LEAGUE_81_8=-1
BUCKET_TOP_LEAGUE_81_9=-1



Japan already had scout info in the Scout.ini so add that if its missing.

Scout.ini

RISK_FACTOR_NATIONS_10 = 60 // Uruguay
RISK_FACTOR_NATIONS_11 = 36 // Norway
RISK_FACTOR_NATIONS_12 = 22 // Greece
RISK_FACTOR_NATIONS_13 = 163 // Japan
RISK_FACTOR_NATIONS_14 = 55 // Chile
RISK_FACTOR_NATIONS_15 = 117 // Ghana
RISK_FACTOR_NATIONS_16 = 7 // Belgium
RISK_FACTOR_NATIONS_17 = 44 // Slovenia
RISK_FACTOR_NATIONS_18 = 40 // Russia
RISK_FACTOR_NATIONS_19 = 195 // Australia
RISK_FACTOR_NATIONS_20 = 108 // Ivory Coast

hope it helps
 
o I have been messing with this and have used the J league with J league tournament (It looks as though you need to have a league tournament but still not sure on this) data I have to successfully make it through 4 seasons without crash using ID 81 and I even got sacked 1 year and transferred to another J league team with no issue at all. The edits I made to the CM settings are not set in stone and need testing except for the following 3 which definately need to be disabled:


MANAGERMODESEASONOBJECTIVEMANAGER = 0,
SCRIPTMANAGER = 0, and
DYNAMICTABLE = 0.

I was able to make it to the end of my season with only these 3 items on the CM settings table disabled. So one or maybe a combination of following allowed me to go through the offseason and on to the next season with no crash:


SEASONOBJECTIVES = 0
COMMENTATORNOTESMANAGER = 0
COMMENTATORNOTESMANAGERDURINGSIM = 0
SEASONSITUATIONSYSTEM = 0
NEXTPREVMATCH = 0


I have tested these settings through 4 seasons.



I was able to get the league to work by doing the following:

Add my new league data to the transfer, transfers, scout.ini, and cmsettings(budget data section) ini files located in dlc\dlc_FootballCompEng\dlc\FootballCompEng\data folder. Make sure "Time Slice" in the leagues table in the db matches a league in your same region.

Then in the cmsettings (located in the same folder as the ini's above) change to the data listed below.


CM Settings Managers Data:

[CAREERMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
PLAYASPLAYER = 1
PLAYERGROWTH = 1
PLAYERREGEN = 1
PLAYERVALUE = 1
PLAYERWAGE = 1
SUSPENSION = 1
TEAMMOVE = 1
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 0
TRANSFER = 1
BUDGET = 1
PROFILESTATS = 1
CONTRACTTERMINATION = 1
ACHIEVEMENT = 1
PLAYERCONTRACT = 1
BOARD = 1
FRIENDLY = 1
MANAGERHISTORY = 1
SEASONOBJECTIVES = 0
INTERESTINGRESULTS = 1
INTERNATIONALS = 1
JOBOFFER = 1
EMAILMANAGER = 1
TRAININGEVENTSMANAGER = 1
PLAYERFORMEVENTSMANAGER = 1
PLAYERFORM = 1
LOANS = 1
SCRIPTMANAGER = 0
STORYMANAGER = 1
TALKTOPRESSMANAGER = 1
SCOUTMANAGER = 1
PLAYERMORALE = 1
COMMENTATORNOTESMANAGER = 0
RADIOMANAGER = 1
COMMENTATORNOTESMANAGERDURINGSIM = 0 //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release
YOUTHPLAYERMANAGER = 1
MATCHIMPORTANCEMANAGER = 1
ATTRIBUTEMODIFIERMANAGER = 1
SQUADRANKINGMANAGER = 1
PLAYERSTATUS = 1
PAPSEASONOBJECTIVEMANAGER = 1
MANAGERMODESEASONOBJECTIVEMANAGER = 0
PAPMATCHOBJECTIVEMANAGER = 1
FINANCEMANAGER = 1
UNLOCKABLESMANAGER = 1
SEASONSITUATIONSYSTEM = 0
PLAYERMONITORING = 1
STAFFMANAGER = 1
MISSIONMANAGER = 1
NEXTPREVMATCH = 0

CM Settings Budget Data:

The Japan data I added myself.

// -----------------------------------------------------------------------------
// League data for transfer budgets
// -----------------------------------------------------------------------------

LEAGUE_BUDGET_MAX_TOP = 25000000
LEAGUE_BUDGET_LEAGUE_BUDGET_MAX_SECOND = 7000000
LEAGUE_BUDGET_MAX_13 = 30000000
LEAGUE_BUDGET_MAX_14 = 8000000
LEAGUE_BUDGET_MAX_60 = 2000000
LEAGUE_BUDGET_MAX_61 = 900000

LEAGUE_BUDGET_MIN_13 = 10000000 // England Premier League 10 10 6
LEAGUE_BUDGET_MIN_53 = 8000000 // Spain Primera 6 6
LEAGUE_BUDGET_MIN_31 = 7000000 // Italy Serie A 5 6
LEAGUE_BUDGET_MIN_19 = 6000000 // Germany Bundesliga 1 7 5
LEAGUE_BUDGET_MIN_16 = 4000000 // France Ligue 1 4 4
LEAGUE_BUDGET_MIN_10 = 3000000 // Netherlands 4 4

LEAGUE_BUDGET_MIN_14 = 1000000 // England Championship 2
LEAGUE_BUDGET_MIN_20 = 1000000 // Germany Bundesliga 2 1 1
LEAGUE_BUDGET_MIN_32 = 1000000 // Italy Serie B 1 800
LEAGUE_BUDGET_MIN_81 = 1000000 // Japan 3 500
LEAGUE_BUDGET_MIN_83 = 1000000 // Korea 3 500
LEAGUE_BUDGET_MIN_308 = 1000000 // Portugal 900 1
LEAGUE_BUDGET_MIN_54 = 1000000 // Spain Segunda A 400 500
LEAGUE_BUDGET_MIN_56 = 1000000 // Sweden 200 500
LEAGUE_BUDGET_MIN_189 = 1000000 // Switzerland 200 500
LEAGUE_BUDGET_MIN_39 = 1000000 // MLS 500 250

LEAGUE_BUDGET_MIN_17 = 750000 // France Ligue 2 100 500
LEAGUE_BUDGET_MIN_341 = 750000 // Mexico 1 250
LEAGUE_BUDGET_MIN_7 = 500000 // Brazil 600 300
LEAGUE_BUDGET_MIN_335 = 400000 // Chile
LEAGUE_BUDGET_MIN_336 = 400000 // Colombia
LEAGUE_BUDGET_MIN_67 = 500000 // Russia 1
LEAGUE_BUDGET_MIN_80 = 400000 // Austria
LEAGUE_BUDGET_MIN_4 = 400000 // Belguim
LEAGUE_BUDGET_MIN_1 = 400000 // Denmark
LEAGUE_BUDGET_MIN_41 = 400000 // Norway
LEAGUE_BUDGET_MIN_60 = 250000 // England League One
LEAGUE_BUDGET_MIN_66 = 250000 // Poland
LEAGUE_BUDGET_MIN_350 = 100000 // Saudi Arabia
LEAGUE_BUDGET_MIN_351 = 100000 // Austrailia
LEAGUE_BUDGET_MIN_353 = 100000 // Argentina
LEAGUE_BUDGET_MIN_61 = 100000 // England League Two
LEAGUE_BUDGET_MIN_50 = 100000 // Scotland
LEAGUE_BUDGET_MIN_65 = 50000 // Ireland

LEAGUE_BUDGET_MIN_DEFAULT = 100000
LEAGUE_BUDGET_CHANGE_RATE = 50


Transfer.ini data - Japan data added

LEAGUERATING_ARGENTINA = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_AUSTRALIA = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_AUSTRIA = 4 // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_BELGIUM = 3 // TeamUtil::LEAGUERATINGRANGE_3
LEAGUERATING_BRAZIL = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_CHILE = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_COLOMBIA = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_DENMARK = 4 // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_ENGLAND = 0 // TeamUtil::LEAGUERATINGRANGE_4POINT5
LEAGUERATING_ENGLAND2 = 3 // TeamUtil::LEAGUERATINGRANGE_3
LEAGUERATING_ENGLAND3 = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_ENGLAND4 = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_FRANCE = 2 // TeamUtil::LEAGUERATINGRANGE_3POINT5
LEAGUERATING_FRANCE2 = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_GERMANY = 1 // TeamUtil::LEAGUERATINGRANGE_4
LEAGUERATING_GERMANY2 = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_ITALY = 0 // TeamUtil::LEAGUERATINGRANGE_4POINT5
LEAGUERATING_ITALY2 = 5 // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_KOREAREPUBLIC = 5 // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_JAPAN = 5 // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_MEXICO = 5 // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_NETHERLANDS = 2 // TeamUtil::LEAGUERATINGRANGE_3POINT5
LEAGUERATING_NORWAY = 4 // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_POLAND = 5 // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_PORTUGAL = 3 // TeamUtil::LEAGUERATINGRANGE_3
LEAGUERATING_REPUBLICIRELAND = 6 // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_RUSSIA = 3 // TeamUtil::LEAGUERATINGRANGE_3
LEAGUERATING_SAUDIARABIA = 4 // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_SCOTLAND = 3 // TeamUtil::LEAGUERATINGRANGE_3
LEAGUERATING_SPAIN = 0 // TeamUtil::LEAGUERATINGRANGE_4POINT5
LEAGUERATING_SPAIN2 = 5 // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_SWEDEN = 4 // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_SWITZERLAND = 4 // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_USA = 5 // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_RESTOFWORLD = 3

Transfers.ini Data - This is my Japan Data

BUCKET_MED_LEAGUE_81_0=-1
BUCKET_MED_LEAGUE_81_1=-1
BUCKET_MED_LEAGUE_81_2=-1
BUCKET_MED_LEAGUE_81_3=-1
BUCKET_MED_LEAGUE_81_4=-1
BUCKET_MED_LEAGUE_81_5=-1
BUCKET_MED_LEAGUE_81_6=-1
BUCKET_MED_LEAGUE_81_7=-1
BUCKET_MED_LEAGUE_81_8=-1
BUCKET_MED_LEAGUE_81_9=-1



BUCKET_TOP_LEAGUE_81_0=81
BUCKET_TOP_LEAGUE_81_1=13
BUCKET_TOP_LEAGUE_81_2=16
BUCKET_TOP_LEAGUE_81_3=31
BUCKET_TOP_LEAGUE_81_4=19
BUCKET_TOP_LEAGUE_81_5=53
BUCKET_TOP_LEAGUE_81_6=-1
BUCKET_TOP_LEAGUE_81_7=-1
BUCKET_TOP_LEAGUE_81_8=-1
BUCKET_TOP_LEAGUE_81_9=-1



Japan already had scout info in the Scout.ini so add that if its missing.

Scout.ini

RISK_FACTOR_NATIONS_10 = 60 // Uruguay
RISK_FACTOR_NATIONS_11 = 36 // Norway
RISK_FACTOR_NATIONS_12 = 22 // Greece
RISK_FACTOR_NATIONS_13 = 163 // Japan
RISK_FACTOR_NATIONS_14 = 55 // Chile
RISK_FACTOR_NATIONS_15 = 117 // Ghana
RISK_FACTOR_NATIONS_16 = 7 // Belgium
RISK_FACTOR_NATIONS_17 = 44 // Slovenia
RISK_FACTOR_NATIONS_18 = 40 // Russia
RISK_FACTOR_NATIONS_19 = 195 // Australia
RISK_FACTOR_NATIONS_20 = 108 // Ivory Coast

hope it helps
This is similar to what I implemented for FIP14. Although I have changed different settings in cmsettings.ini

These are the settings I have disabled.

CONTRACTTERMINATION = 0 (I only use this to reduce the occurrence of a FIFA 14 bug)
SEASONOBJECTIVES = 0
PAPSEASONOBJECTIVEMANAGER = 0
MANAGERMODESEASONOBJECTIVEMANAGER = 0
PAPMATCHOBJECTIVEMANAGER = 0

Why do you say SCRIPTMANAGER and DYNAMICTABLE are needed?
What do they do? What has been your experience?

transfer.ini, transfers.ini, and scout.ini are very much needed for a better Career mode experience. :)
I haven't tested to see if you have to do it, though.

I can confirm that you must have a league to start career mode.
 
Is there any variants to expand limits? For example compids? 100 id ended very quickly)
Not really.

compdata files have their limits, and a combined limit for the entire compdata. scouser09 and I have done a decent job at identifying those combined limits for FIFA14/16 as shown in Tournament Manager, but this isn't 100% accurate.

FIP14 UEFA DB has 100 compids because I was able to reduce the line limits of the other compdata files. This is an exception, and not the rule. Another combination of competitions could mean that 100 is far too high. Which is why 100 is highlighted RED in Tournament Manager.

The guide limits are as follows:
advancement.txt = 3400
compids.txt = 95
compobj.txt = 1780
initteams.txt = 395
schedule.txt = 4980
settings.txt = 3835
standings.txt = 5285
tasks.txt = 808
weather.txt = 408

As mentioned, the above is a guide; these limits can be exceeded, but patience will be required if you plan to try and push past them.
 
Not really.

compdata files have their limits, and a combined limit for the entire compdata. scouser09 and I have done a decent job at identifying those combined limits for FIFA14/16 as shown in Tournament Manager, but this isn't 100% accurate.

FIP14 UEFA DB has 100 compids because I was able to reduce the line limits of the other compdata files. This is an exception, and not the rule. Another combination of competitions could mean that 100 is far too high. Which is why 100 is highlighted RED in Tournament Manager.

The guide limits are as follows:
advancement.txt = 3400
compids.txt = 95
compobj.txt = 1780
initteams.txt = 395
schedule.txt = 4980
settings.txt = 3835
standings.txt = 5285
tasks.txt = 808
weather.txt = 408

As mentioned, the above is a guide; these limits can be exceeded, but patience will be required if you plan to try and push past them.
Ok, thanks for answer.
 
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