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Sco's Stuff

FIFA 16 4_10_2025 10_02_46 AM.png
FIFA 16 4_10_2025 10_03_03 AM.png
FIFA 16 4_10_2025 10_03_15 AM.png

@Ouattara here's what I meant.
these are the default boots that come with FIP's default patch.
 
Finally find a way to assemble boot textures, coeff and normal into one rx3-file.

I'll share right away, Adidas Predator 2024 Yellow Colorway ( extracted from EAFC24).

Hope y'all enjoy it.

Sometimes I will upload some boots extracted from eafc.

NB : No request here please. I'm not a bootmaker. Got textures and approbation for bootmakers.
hello bro , can you teach us how to create TV Logos ?
 
For boots assignments, I was using footballbootdb website. But it seems like their haven’t updated the database since months now.

Someone know a similar website like it, to make boots assignments in FIFA16?
Same here. They no longer update their website. I've been searching for alternative website but I've found none. One way I've been doing it is going to the team accounts on Instagram directly. It's even faster that way. If there's any player you don't recognize just tap or click on the picture and you'll see the name. Seems they link the players account names to the photos.
 
Same here. They no longer update their website. I've been searching for alternative website but I've found none. One way I've been doing it is going to the team accounts on Instagram directly. It's even faster that way. If there's any player you don't recognize just tap or click on the picture and you'll see the name. Seems they link the players account names to the photos.
Not a bad idea, Thanks friend
 
in tokke's magnificent tool go to MODELS->OTHER->RECALCULATE (VERTEX) NORMALS. then select the model you want fixed
now about the images, the colour image is the "regular" boot texture. the normal is the purple-ish one and the coeff is the one that should be transparent
 
in tokke's magnificent tool go to MODELS->OTHER->RECALCULATE (VERTEX) NORMALS. then select the model you want fixed
now about the images, the colour image is the "regular" boot texture. the normal is the purple-ish one and the coeff is the one that should be transparent
some of the images i get from patzor's thread are different. for example, this GX from the Nike Prism pack. i know the first one should be named cm, but the others are confusing.
1 (1).png
222.png
Convert_PNG-8.png
 
the second one is the coeff, but in frostbite colours. the third is the normal. the normal works as it is. the coeff however needs to be adjusted to 16's colour and transparency, in order to work accordingly
 
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