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Grimbarian;3860743 said:My guess is he's asking for someone to model the proper champions league trophy, again not what you do but figured I'd "translate"![]()
pao4ever;3860796 said:hey mate, will there be a possibility to rename the body files to tattoo ones?
NNicolas23;3860868 said:Thanks for response, scouser.
I've another doubt: It is possible to add two differents bibs for a specific team?
For example Liverpool, they'll wear orange for home games and green for away games. It would be very realistic
Thanks for your patience, regards
HalaMadrid9248;3860950 said:With the new mods is possible to add different sleve patch sleve patch to kits in in one team? I Mean i have for real madrid the 2014-15 kits in slot 4-6-7, and for these kits i want champions Badge not the default UCL badge.I hope you understand the question.
Real Madrid
0-1-2-3 kits: Normal UCL patch
4-6-7 kits: Champions League winners badge
And whats abaut classic kits? can we add to classic kits to?
Sorry for english
Grinsmonster;3859297 said:delete in data/sceneassets/ the folder"Kitnumbers" and it works
pao4ever;3861960 said:@simo4u, you have to follow this instruction:
VERY IMPORTANT: If using with the full version of FIFA 16, add the following line to general.lua:
useOriginalKitNumberIdentifier()
*aLe;3861595 said:I'm not sure if this has already been discussed, if it's feasible (or if it makes any sense at all), but... Would there be a chance, for the teams that have more than a GK kit selected randomly, to 'narrow down' the selection so only kits that don't clash with the opposition are used?
An example follows: I am Gladback, and I'm playing against Dortmund.
My team has a white kit while Dortmund play in black. For my home kit, I have a black, green and red keeper kits for RevMod to randomly choose from (via assigngkkit).
Is there a chance to have the black Gladbach GK kit automatically ruled out for that match because otherwise it would clash with the Dortmund kit?
Maybe reading the DB value of the opponents' kit colour and matching it against our GK kit and seeing how they compare?
Thanks, sorry if it's not 100% clear but I hope you understand what I mean.
jeetmusic;3862062 said:does specific pitch functions work?
i tried to add specific pattern(St. James park)
& specific pitchcolor(Camp nou)
but none of them worked ingame![]()
schumy12;3862097 said:it's possible to assign scoreboards for every league?
nathanlgibson91;3862211 said:When i go into Career Mode and i go into team training the textures for the training kits are missing, please can somebody help?
scouser09;3863519 said:First, I have the full game now. Since it will be at least another week until V1.0 is ready, I have decided to release the full set of patched kit numbers now.
http://www.mediafire.com/download/tciutw9dh8k9bo7/RM16_Replacement_Kit_Numbers.rar
Remove "useOriginalKitNumberIdentifier()" from general.lua and you can use as normal.
scouser09;3863519 said:First, I have the full game now. Since it will be at least another week until V1.0 is ready, I have decided to release the full set of patched kit numbers now.
http://www.mediafire.com/download/tciutw9dh8k9bo7/RM16_Replacement_Kit_Numbers.rar
Cause you probably have installed the moddingway patchnathanlgibson91;3863919 said:Hi, does anybody know why after i installed the moddingway mod in career mode when i go to play arsenal, we end up playing in turf moor stadium? is there anyway i can fix this? thanks for all your help
pao4ever;3863935 said:Cause you probably have installed the moddingway patch
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