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Revolution Mod 16

Grimbarian;3860743 said:
My guess is he's asking for someone to model the proper champions league trophy, again not what you do but figured I'd "translate" ;)

This makes much more sense than my interpretation, thanks. This mod would not be needed for that, just replace the existing trophy. I think the real UEFACL trophy was made for a previous FIFA, it can probably still be used.


pao4ever;3860796 said:
hey mate, will there be a possibility to rename the body files to tattoo ones?

This should work in the beta, I removed the restriction limiting it only to Messi's ID.


NNicolas23;3860868 said:
Thanks for response, scouser.

I've another doubt: It is possible to add two differents bibs for a specific team?

For example Liverpool, they'll wear orange for home games and green for away games. It would be very realistic

Thanks for your patience, regards

You can add for different kit types for a team, but not home/away matches. It would be possible to add this feature though.


HalaMadrid9248;3860950 said:
With the new mods is possible to add different sleve patch sleve patch to kits in in one team? I Mean i have for real madrid the 2014-15 kits in slot 4-6-7, and for these kits i want champions Badge not the default UCL badge.I hope you understand the question.

Real Madrid
0-1-2-3 kits: Normal UCL patch
4-6-7 kits: Champions League winners badge

And whats abaut classic kits? can we add to classic kits to?

Sorry for english

Yes, you can add for individual kits. I added this in case different patch positioning or armband colours where needed. You can apply to classic kits, but they will not use the active tournament patches, only those for their kit year. For example, Premier League sleeve patches would not be applied to Liverpool's classic kits when playing another Premier League Team.
 
I'm not sure if this has already been discussed, if it's feasible (or if it makes any sense at all), but... Would there be a chance, for the teams that have more than a GK kit selected randomly, to 'narrow down' the selection so only kits that don't clash with the opposition are used?

An example follows: I am Gladback, and I'm playing against Dortmund.
My team has a white kit while Dortmund play in black. For my home kit, I have a black, green and red keeper kits for RevMod to randomly choose from (via assigngkkit).

Is there a chance to have the black Gladbach GK kit automatically ruled out for that match because otherwise it would clash with the Dortmund kit?
Maybe reading the DB value of the opponents' kit colour and matching it against our GK kit and seeing how they compare?

Thanks, sorry if it's not 100% clear but I hope you understand what I mean.
 
i have oriblem with this mod when i installed and regenreat with i86 tool i have alot of ,issing kitnumbers what i schould do with that
 
Grinsmonster;3859297 said:
delete in data/sceneassets/ the folder"Kitnumbers" and it works

i have deleted it and regenereat but now all the kits are without numbers
 
@simo4u, you have to follow this instruction:

VERY IMPORTANT: If using with the full version of FIFA 16, add the following line to general.lua:
useOriginalKitNumberIdentifier()
 
does specific pitch functions work?

i tried to add specific pattern(St. James park)

& specific pitchcolor(Camp nou)

but none of them worked ingame :\
 
pao4ever;3861960 said:
@simo4u, you have to follow this instruction:

VERY IMPORTANT: If using with the full version of FIFA 16, add the following line to general.lua:
useOriginalKitNumberIdentifier()

Oh thanks man you saved my game
 
First, I have the full game now. Since it will be at least another week until V1.0 is ready, I have decided to release the full set of patched kit numbers now.

http://www.mediafire.com/download/tciutw9dh8k9bo7/RM16_Replacement_Kit_Numbers.rar

Remove "useOriginalKitNumberIdentifier()" from general.lua and you can use as normal.


*aLe;3861595 said:
I'm not sure if this has already been discussed, if it's feasible (or if it makes any sense at all), but... Would there be a chance, for the teams that have more than a GK kit selected randomly, to 'narrow down' the selection so only kits that don't clash with the opposition are used?

An example follows: I am Gladback, and I'm playing against Dortmund.
My team has a white kit while Dortmund play in black. For my home kit, I have a black, green and red keeper kits for RevMod to randomly choose from (via assigngkkit).

Is there a chance to have the black Gladbach GK kit automatically ruled out for that match because otherwise it would clash with the Dortmund kit?
Maybe reading the DB value of the opponents' kit colour and matching it against our GK kit and seeing how they compare?

Thanks, sorry if it's not 100% clear but I hope you understand what I mean.

I understand but I am not sure if this is possible. I do not think I have access to the kit colours in the lua file. Hopefully I am wrong as this would be a useful feature and could also be applied to referee kits.


jeetmusic;3862062 said:
does specific pitch functions work?

i tried to add specific pattern(St. James park)

& specific pitchcolor(Camp nou)

but none of them worked ingame :\

These seem to work for me, what file names are you using?


schumy12;3862097 said:
it's possible to assign scoreboards for every league?

Scoreboards can not be changed with lua editing.


nathanlgibson91;3862211 said:
When i go into Career Mode and i go into team training the textures for the training kits are missing, please can somebody help?

Did you install all files? I included some new training kit files.
 
Hi, does anybody know why after i installed the moddingway mod in career mode when i go to play arsenal, we end up playing in turf moor stadium? is there anyway i can fix this? thanks for all your help
 
nathanlgibson91;3863919 said:
Hi, does anybody know why after i installed the moddingway mod in career mode when i go to play arsenal, we end up playing in turf moor stadium? is there anyway i can fix this? thanks for all your help
Cause you probably have installed the moddingway patch

Sent from my SM-N7505 using tapatalk
 
pao4ever;3863935 said:
Cause you probably have installed the moddingway patch

Sent from my SM-N7505 using tapatalk

I know I've installed the moddingway mod, I'm asking why this has happened and how to fix it mate. Is there a file that assigns stadiums to teams that i need to edit so that in career mode i can play with arsenal in the emirates or is it a bug in the mod that needs fixing?
 
all I'm saying is that MW mod is responsible for your problem. Ariel said he will look at it in his next update
 
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