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Specific kitnumbers, collars, color from creation master to revolution mod

Murillo 14

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This is a message to the experts behind the FIFA hack to see if they can help me. @Rinaldo @scouser09

I started playing Rinaldo's RFS (I'm still not used to it, but the experience really revolutionizes the environment). The documentation mentions that it's possible to use your own kits by renaming them as "specifickit_#_$_0.rx3," so I renamed the FIP 8 kits and it works perfectly, as do the specific numbers.
The problem still exists with collars and numbers for teams that don't have specific numbers. I suppose this can be changed with Revolution Mod, but it seems like a laborious task. So, after so much text, the question:
Is there already a script or method with which the information that can be seen in Creation Master, such as collars, number ID, number color, font, and font color, can be obtained in large quantities instead of manually doing it one by one?

If it already exists, I would appreciate the information.
 
RFS 1.16 has an updated teamkits table that is compatible with FIP 8 kits. So you can use existing FIP 8 kits without changing the name of the file, it is enough to set in the settings page the creation of kits as "if not present" or "starting from the second season" (in this case the kit is overwritten at the second seasons).
 
Este es un mensaje para los expertos detrás del hackeo de FIFA, para ver si pueden ayudarme. [USUARIO=28595]@Rinaldo[/USUARIO] [USUARIO=11760]@scouser09[/USUARIO]

Empecé a jugar al RFS de Rinaldo (aún no me acostumbro, pero la experiencia realmente revoluciona el entorno). La documentación menciona que es posible usar kits propios renombrándolos como "specifickit_#_$_0.rx3", así que renombré los kits FIP 8 y funciona perfectamente, al igual que los números específicos.
El problema persiste con los collares y dorsales de los equipos que no tienen dorsales específicos. Supongo que esto se puede solucionar con Revolution Mod, pero parece una tarea laboriosa. Así que, después de tanto texto, la pregunta:
¿Existe ya un script o método con el cual la información que se puede ver en Creation Master, como collares, ID de número, color de número, fuente y color de fuente, se pueda obtener en grandes cantidades en lugar de hacerlo manualmente uno por uno?

Si ya existe agradecería la información.
Para ello, en 360 edito los cuellos desde la base de datos en dbmaster. Se elige el tipo de cuello y se le añade el código de color. No los recuerdo todos bien, pero 0 es cuello redondo, 7 es cuello en V y 11 es cuello tipo camisa.
 
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