Our site is generously sponsored by:

The best landscaping service Austin and lawn service company in Austin Texas and Cedar Park is Lawn Service Cedar Park.

Lawn Care Service of Cedar Park
100 E Whitestone Blvd
Ste 148, #166
Cedar Park, TX 78613
(512) 595-0884

The best landscaping service leander and lawn service provider in Leander TX is Leander Landscaping Pros.

Leander Lawn and Landscaping Pros
1800 Montana Ct
Leander, TX 78641
USA
(512) 468-2670
Please give them a visit!
  • This is a reminder of 3 IMPORTANT RULES:

    1- This is an English forum. Please post only in English.

    2- This is NOT a commercial or advertising forum. All content must be shared for FREE.

    3- No invites or links to Discord, Telegram, WhatsApp, or similar platforms.

    Please take a moment to review our forum rules and guidelines here: SoccerGaming Rules and Guidelines.

    Thank you!

  • This is a quick notice about an upcoming SITE UPDATE:

    Our new main website will be launching soon. During this transition, there may be brief periods of downtime.

    The SoccerGaming forums will remain accessible directly at:

    https://soccergaming.com/forums

    We appreciate your patience and support as we work on improving the platform for everyone.

    Thank you!

Revolution Mod 15

ouma;3852027 said:
I've tried reading the documentation but this is all I can find about Wipes.

Code:
setWipeGraphicType(option)

What's the correct naming convention or model and texture for FIFA 15? I just want the thing to work...It has worked for me before if I can remember well.

Look in the PDF for automated features.
 
Hi scouser09,

I wonder if you could assist me please? I posted the below in Hagi's kit thread:

Munross;3852606 said:
Hi guys,

While we are on the topic of statements, I have downloaded & applied Hagi's PSG HD kits and kitnumbers. Now I have a fair understanding of the statements & according to the statements I post below as provided in the kitpack, when playing in PSG's third kit, it should have a pink playername & pink League1 kitnumber when playing friendlies / League 1; as well as PSG's own unique pink kitnumber when playing in CL?

Code:
--Paris Saint-Germain
assignTeamTournament(73,16) --France Ligue 1 (1)

assignKitDetails(73,0,-1,"dfdfdf",-1,173,1,1,-1,-1)
assignKitDetails(73,1,-1,"0c1322",-1,173,13,13,-1,-1)
assignKitDetails(73,3,-1,"ff5e8f",-1,173,10,10,-1,-1)
assignKitDetails(73,4,-1,"0c1322",-1,173,13,3,-1,-1)

assignKitDetails(73,2,-1,"1c1c1c",-1,173,2,2,-1,-1)  - GK yellow
assignKitDetails(73,12,-1,"e9e9e9",-1,173,14,14,-1,-1)  - GK green
assignKitDetails(73,22,-1,"1c1c1c",-1,173,2,2,-1,-1)  - GK grey
assignKitDetails(73,32,-1,"dfdfdf",-1,173,1,1,-1,-1)  - GK red

assignTournamentKitDetails(73,0,,223,-1,"dfdfdf",1,173,1,1,-1,-1)
assignTournamentKitDetails(73,1,223,-1,"0c1322",1,173,13,13,-1,-1)
assignTournamentKitDetails(73,3,223,-1,"ff5e8f",1,173,10,10,-1,-1)
assignTournamentKitDetails(73,4,223,-1,"0c1322",1,173,13,3,-1,-1)
assignTournamentKitDetails(73,2,223,-1,"1c1c1c",1,173,2,2,-1,-1)  - GK yellow
assignTournamentKitDetails(73,12,223,-1,"e9e9e9",1,173,14,14,-1,-1)  - GK green
assignTournamentKitDetails(73,22,223,-1,"1c1c1c",1,173,2,2,-1,-1)  - GK grey
assignTournamentKitDetails(73,32,223,-1,"dfdfdf",1,173,1,1,-1,-1)  - GK red

assignGKKit(73,0,{2,12,32})
assignGKKit(73,1,{2,22,12})
assignGKKit(73,3,{2,12,22})

But when I play friendlies or CL the third kit has white playername & white kitnumbers which looks like the default SD League1. Another thing I've notice is that the GK kit doesn't change and only the Yellow GK kit gets used... So I don't know if this is only a "bug" for PSG's lua file because other team's statements work correctly that I've assigned.

Any help would be greatly appreciated:-)(Y)

Now I've done some fiddling around and only had the following lines in the lua file:

Code:
assignKitDetails(73,3,-1,"ff5e8f",-1,173,10,10,-1,-1)
assignGKKit(73,3,{2,12,22})

Bingo! The game loads the pink playername & pink kitnumbers for the 3rd kit & the GK kits rotate as they should:). But as soon as I add all the other statements again (Even excluding the CL TournamentKit statements), the game doesn't load the pink playername & pink kitnumbers for the 3rd kit :md::O.

Is there a limit to how many lines can be in a lua file or am I doing something wrong?
 
Munross;3852770 said:
Hi scouser09,

I wonder if you could assist me please? I posted the below in Hagi's kit thread:



Now I've done some fiddling around and only had the following lines in the lua file:

Code:
assignKitDetails(73,3,-1,"ff5e8f",-1,173,10,10,-1,-1)
assignGKKit(73,3,{2,12,22})

Bingo! The game loads the pink playername & pink kitnumbers for the 3rd kit & the GK kits rotate as they should:). But as soon as I add all the other statements again (Even excluding the CL TournamentKit statements), the game doesn't load the pink playername & pink kitnumbers for the 3rd kit :md::O.

Is there a limit to how many lines can be in a lua file or am I doing something wrong?

There are some syntax errors in the code.

This comma needs to be removed:
assignTournamentKitDetails(73,0,,223,-1,"dfdfdf",1,173,1,1,-1,-1)

All comments must start with "--", you only have "-" for the Gk kit colours.

Typically if there is an error in one line, the rest of the file is not read. A limitation does exist, but your game will crash if you exceed it.
 
Hello everybody
I know there is not a lot of people who stay on fifa15.
But I want to made some changes on my game and what I want to do don't work.

I want to affect King Fahd International Stadium (id stadium 262) to AS Monaco team (id team 69)

I have read the "3-Automated Features.pdf". I see that:

specificstadium_stadiumid_lighttype_teamid_tournamentassetid_textures.rx3
specificstadium_stadiumid_lighttype _teamid_tournamentassetid.rx3

Directory: FIFA 14\Game\data\sceneassets\stadium\

I have extract the rx3 files from King Fahd International Stadium
And I rename the 3 files like this:

specificstadium_262_0_69_0.rx3
specificstadium_262_1_69_0_textures.rx3
specificstadium_262_3_69_0_textures.rx3

I have put this 3 files in FIFA 15\Game\data\sceneassets\stadium\

I have regenerate with i68Controller.exe

But in game AS Monaco have always the stadium affect by the db and not by revmod.

I want to know if someone can tell me what I have do wrong please.
Or if someone know an other way to affect this stadium to this team without editing db.

Thanks if someone can answer me.
 
molokodrinker;3966088 said:
Hello everybody
I know there is not a lot of people who stay on fifa15.
But I want to made some changes on my game and what I want to do don't work.

I want to affect King Fahd International Stadium (id stadium 262) to AS Monaco team (id team 69)

I have read the "3-Automated Features.pdf". I see that:



I have extract the rx3 files from King Fahd International Stadium
And I rename the 3 files like this:

specificstadium_262_0_69_0.rx3
specificstadium_262_1_69_0_textures.rx3
specificstadium_262_3_69_0_textures.rx3

I have put this 3 files in FIFA 15\Game\data\sceneassets\stadium\

I have regenerate with i68Controller.exe

But in game AS Monaco have always the stadium affect by the db and not by revmod.

I want to know if someone can tell me what I have do wrong please.
Or if someone know an other way to affect this stadium to this team without editing db.

Thanks if someone can answer me.

hi
for change stadium
db or tools shawminators ,not other solution
 
molokodrinker;3966125 said:
ok,
thanks you

I also seek a solution to be about but I did not find anything, I think there is a possibiliter with cl.ini but I remember me or I had seen it

(je cherche aussi une solution sur se sujet mais je n'ai rien trouver,je pense qu'il y a une possibiliter avec le cl.ini mais je ne me souvient plus ou j'avais vue cela)
 
Hello.
I find my game fifa15 . I had not played any more there for more than two years.
I have your rev mod for fifa15. Thanks you very much for this wonderful tool.

I want to add something to the stadium.lua.
I want to add specific globaltex and genericad
I tried to add some line of your revmod16. This one:

function GetRMGlobalTex(idx)
local gtex = ""

gtex = gtex.."data/sceneassets/globaltex/specificglobaltex_"..db.stadium[idx].homeTeamIDasset.."_"..db.stadium[idx].tournID.."_"..db.stadium[idx].stadiumID..".rx3;"
gtex = gtex.."data/sceneassets/globaltex/specificglobaltex_"..db.stadium[idx].homeTeamIDasset.."_0_"..db.stadium[idx].stadiumID..".rx3;"
gtex = gtex.."data/sceneassets/globaltex/specificglobaltex_0_"..db.stadium[idx].tournID.."_"..db.stadium[idx].stadiumID..".rx3;"
gtex = gtex.."data/sceneassets/globaltex/specificglobaltex_0_0_"..db.stadium[idx].stadiumID..".rx3;"
gtex = gtex.."data/sceneassets/globaltex/specificglobaltex_"..db.stadium[idx].homeTeamIDasset.."_"..db.stadium[idx].tournID.."_0.rx3;"
gtex = gtex.."data/sceneassets/globaltex/specificglobaltex_"..db.stadium[idx].homeTeamIDasset.."_0_0.rx3;"
gtex = gtex.."data/sceneassets/globaltex/specificglobaltex_0_"..db.stadium[idx].tournID.."_0.rx3;"
gtex = gtex.."data/sceneassets/globaltex/specificglobaltex_0_0_0.rx3;"

return gtex
end

But it don't work.
And if I replace the stadium.lua from fifa15 revmod by stadium.lua from fifa16, it works but the grass is not green but beige.

So, can someone help me to fix that please? I want to add specific globaltex and specific genericad to my fifa15 game.
I hope you can help me.
Thanks you in advance.

Sorry for my poor english, I'm french.

Bye
 
Back
Top