Linki_20
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As promised here is the link: http://www.mediafire.com/file/aqz5ww4cvbojcej/fifa16_tv_logo_changer_2.0_build_03.11.15.exe/file
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Can you show your reflex texture? It should be 1% opaque. Also, don't use CM16 to import texture to rx3 containers since it is likely to discard texture's opacity/alpha channel.Made some classic Reusch gloves.
Problem:
Ingame, they change to all black in a specific angle. Do i have to give the rx3 file a specific light texture?
Can you show your reflex texture? It should be 1% opaque. Also, don't use CM16 to import texture to rx3 containers since it is likely to discard texture's opacity/alpha channel.
Is it something like this?your hint with the "dont impport with cm" helped .
But another problem:
Textur is displayed with no black parts- but the glove is noisy. i guess its the coeff? in CG Explorer 16, i dont even see the texture. Rx3 master doesnt even show me the normal texture- cg does this thankfully.
Master try put the dxt1 for the 3 file together..as i know in F14 that make glove more realistic..just my thought..Unfortunately that's not the case for me. No matter what settings I am using I always get pixelated texture If I import to vanilla container.
Just tested again with these settings:
texture - saved as DXT1 dds (no alpha)
bump - saved as 3Dc Normal Map
reflex - saved as DXT5 (interpolated alpha)
and here is the result:
![]()
This is really annoying.
Best way is to import as dds, rather than pngAny tips on avoiding insane pixelization of a png image when importing it into a big file?
Talking about miniballs, pngs look fresh and clean, import into big files and ingame they look bad.